From CloudModding OoT Wiki

The Static Context is a unique set of variables that are allocated to the heap, but always remain "in scope" when Game States change, unlike the Game Play. Another unusual oddity about this set of variables is that it stores various values used to enable Debug-only functionality. Notably, space is still reserved for these variables in commercial releases, even though they no longer do anything.

Static Context
NTSC 1.0801C6E90801C8464
NTSC 1.2801C7750801C8D24
Static Context (Pointer)
NTSC 1.08011BA00
NTSC 1.28011C0B0