Obj Oshihiki
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(Redirected from Ovl Obj Oshihiki)
ovl_Obj_Oshihiki is the Pushblock Actor.
General Notes
Overlay Addresses
NTSC 1.0 | Debug | Type | Description |
---|---|---|---|
DD2B86 | F4AF8E | LUI float | Push Speed |
DD2BA2 | F4AFA2 | LUI float | Push Acceleration |
DD2D26 | F4B12E | short | Push Delay |
DD3100 | F4B5E0 | float[8] | Scale Lookup Table (Uses Variable & 0x0008) |
DD3120 | F4B600 | RGB[4][9] | Color Lookup Table (Uses Variable & 0x00C0 and Scene Lookup Table) |
DD318C | F4B66C | short[9] | Scene Lookup Table |
The Locations the Color Lookup Table refers to are set in the Scene Lookup Table.
Color Lookup Table
NTSC 1.0 | Debug | Location | Color 1 | Color 2 | Color 3 | Color 4 |
---|---|---|---|---|---|---|
DD3120 | F4B600 | Deku Tree | #6E5628 | #6E5628 | #6E5628 | #6E5628 |
DD312C | F4B60C | Dodongo's Cavern | #6A786E | #685014 | #000000 | #000000 |
DD3138 | F4B618 | Forest Temple | #8E6356 | #487660 | #000000 | #000000 |
DD3144 | F4B624 | Fire Temple | #D29650 | #D2AA50 | #000000 | #000000 |
DD3150 | F4B630 | Water Temple | #6690B6 | #B0A764 | #64A764 | #756160 |
DD315C | F4B63C | Spirit Temple | #E8D2B0 | #E8D2B0 | #E8D2B0 | #E8D2B0 |
DD3168 | F4B648 | Shadow Temple | #877D5F | #877D5F | #877D5F | #877D5F |
DD3174 | F4B654 | Ganon's Tower | #FFFFFF | #FFFFFF | #FFFFFF | #FFFFFF |
DD3180 | F4B660 | Gerudo Training Ground | #E8D2B0 | #E8D2B0 | #E8D2B0 | #E8D2B0 |
Block color defaults to #FFFFFF if there is no matching scene.
Debug Rom Notes
In Debug, if the scene lookup fails, the block will look at three halfwords in the Static Context for RGB information. (Static Context + 0x116E)
However, the block does not set these halfwords, so unless another actor has set this information (like Obj_Hsblock), it will be completely black.
To fix this and make Debug blocks act like NTSC 1.0 blocks, replace the word at F4B4BC (10200016) with (10000006)