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NTSC 1.0 Notes
80886284 - Assigns a random edging color to generic fairies //A0 = Randomization type for color channel, 0-2. Data within byte array located at off 0x43D4? //F0 = Returns color channel intensity //Starts with jump table to set what randomization to use 62A0 // Type 0. Simply returns 0 as current color channel 62AC // Type 1. //Randomly generates number between 0 and 55 exclusive, adds 200, returns as color channel 62D0 // Type 2. //Randomly generates number between 0 and 255 exclusive, returns as color channel
|float||number of randomized "Kokiri" style fairy color types. Value = 11.99f. Used to generate a random number between 0-11.99f, then result is incremented by 1, cast to int, and used to index the edge color table.|
|byte|| Randomized "Kokiri" style fairy edge "colors".
13 records (index 0 unused), 3 bytes per record. Each byte sets how the color channels will be randomized:
0x244 float = RGB color of outer edge of fairies 0x2B2 short = Timer until fairy disappears 0x2BC ptr = Instance Start Addr
Console Output Strings
|z_common_data.memory.information.room_inf[ 0 ] = %d|
Navi Timer Thing
Navi's appear timer is located at address 11A608 [NTSC 1.0]. It takes 600 frames for Navi to appear (30 seconds). It takes 3000 frames for the Navi Icon to disappear (2.5 minutes). It takes 25800 frames for the Navi Icon to roll over to 0 (21.5 minutes). This means that it will take 19.5 minutes for Navi to re-appear without resetting the game, unless you talk to Navi. The timer pauses whenever the Start Menu is open, or on touching an exit from the current scene. If the timer is less than 3000 frames, it will reset to 0 on entering the next scene. If you talk to Navi, the timer advances to 3000. If you do not leave the scene, the timer will freeze when it hits 25800 frames. The timer continues to count up even while in a scene that the Navi Icon will not normally pop up in.