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Actor 0x0028
Version VRom VRam Size
Debug 00CDF070 00CE5160 {{{ram-start}}} {{{ram-end}}} 60F0
NTSC 1.0 00C44C30 00C4ABB0 {{{ram-start}}} {{{ram-end}}} 5F80
PAL MQ 00C8E290 00C94230 {{{ram-start}}} {{{ram-end}}} 5FA0

Debug Rom Notes

ROM - CDF9D8 -
RAM - 22D9F8 - ADDIU - T7, R0, 0x0046 Stun Time Possibility while she is spawning Larva

ROM - CE26F4
RAM - 230714 - ADDIU - T7, R0, 0x0096 Amount of Stun Time when Gohma falls when her spawning is interrupted

ROM - CE377C
RAM - 23179C - ADDIU - T2, R0, 0x005A Amount of Stun Time when Gohma is hit with a Slingshot during her attack phase.

ROM - CE379C
RAM - 2317BC -ADDIU - T1, R0, 0x0028 24090028 = Amount of Stun Time when Gohma is stunned by Deku Nuts during her attack phase.

ROM - CE3744
RAM - 231764 - 318D0005 = A check of Gohma's Stun. The range of 0005 means that the Deku Nut (0001) and the Fairy Slingshot (0004) will be the only things to stun her, please refer to the Damage Identifier Bytes here for better understanding of this.

It is only two bytes so you are limited in minor manners. You can't have any sword strike, for instance, stun Gohma, nor can you have her be stunned by Din's Fire, Shadow Arrows, or any of the unused magic.