object_sk2
From CloudModding OoT Wiki
Version | VRom | Size | |
---|---|---|---|
Debug | 011C1000 | 011CF800 | E800 |
NTSC 1.0 | 01169000 | 01177800 | E800 |
PAL MQ | 01152000 | 01160800 | E800 |
object_sk2 is the object file for Stalfos.
Display Lists
object_sk2 has 24 display lists in total. They are as follows:
Display List Offset | Identification |
---|---|
0x060053D0 | Head |
0x06005720 | Third Vertebrae (From the Top) |
0x060057B8 | Right Shoulder (Bone) |
0x06005890 | Fourth Vertebrae (From the Top) |
0x06005970 | Right Thigh |
0x06005A18 | Right Fist |
0x06005AD8 | Torso |
0x06005B90 | Jaw |
0x06005C78 | First Vertebrae (From the Top) |
0x06005D08 | Second Vertebrae (From the Top) |
0x06005DA0 | Shield |
0x06005EA0 | Waist |
0x06005FA8 | Right Shin |
0x06006110 | Right Forearm |
0x06006208 | Right Foot |
0x06006308 | Right Shoulder (Armor) |
0x060063D8 | Left Shoulder (Bone) |
0x060064B0 | Left Shoulder (Armor) |
0x06006580 | Left Foot |
0x06006680 | Left Forearm |
0x06006778 | Left Shin |
0x060068E0 | Left Thigh |
0x06006988 | Left Fist |
0x06006A48 | Sword |
Hierarchy
object_sk2 has 59 limbs in total. They are as follows:
Hierarchy, 0x06007C28 = Root Limb 0, NULL Limb 1, NULL Limb 2, NULL Limb 3, NULL Limb 4, NULL Limb 5, NULL Limb 6, NULL Limb 7, NULL Limb 8, NULL Limb 9, 0x06005B90 = Jaw Limb 10, 0x060053D0 = Head Limb 11, 0x06005C78 = First Vertebrae (From the Top) Limb 12, 0x06005D08 = Second Vertebrae (From the Top) Limb 13, 0x06005720 = Third Vertebrae (From the Top) Limb 14, 0x06005AD8 = Torso Limb 15, NULL Limb 16, NULL Limb 17, 0x06006308 = Right Shoulder (Armor) Limb 18, NULL Limb 19, NULL Limb 20, 0x060064B0 = Left Shoulder (Armor) Limb 21, NULL Limb 22, NULL Limb 23, NULL Limb 24, NULL Limb 25, 0x06006988 = Left Fist Limb 26, 0x06005DA0 = Shield Limb 27, 0x06006680 = Left Forearm Limb 28, 0x060063D8 = Left Shoulder (Bone) Limb 29, NULL Limb 30, NULL Limb 31, NULL Limb 32, NULL Limb 33, 0x06006A48 = Sword Limb 34, 0x06005A18 = Right Fist Limb 35, 0x06006110 = Right Forearm Limb 36, 0x060057B8 = Right Shoulder (Bone) Limb 37, 0x06005890 = Fourth Vertebrae (From the Top) Limb 38, NULL Limb 39, NULL Limb 40, NULL Limb 41, NULL Limb 42, NULL Limb 43, NULL Limb 44, NULL Limb 45, NULL Limb 46, NULL Limb 47, 0x06006580 = Left Foot Limb 48, 0x06006778 = Left Shin Limb 49, 0x060068E0 = Left Thigh Limb 50, NULL Limb 51, NULL Limb 52, NULL Limb 53, NULL Limb 54, NULL Limb 55, NULL Limb 56, 0x06006208 = Right Foot Limb 57, 0x06005FA8 = Right Shin Limb 58, 0x06005970 = Right Thigh Limb 59, 0x06005EA0 = Waist
Textures
object_sk2 has 12 textures in total. They are as follows:
Texture Offset | Size | Format | Palette | Identification |
---|---|---|---|---|
0x06006BA8 | 0x0200 | rgba16/rgb5a1 | NULL | Eye Socket |
0x06006DA8 | 0x0080 | rgba16/rgb5a1 | NULL | Eye |
0x06006E28 | 0x0020 | rgba16/rgb5a1 | NULL | Bone Fade to Black |
0x06006E48 | 0x0080 | rgba16/rgb5a1 | NULL | Nostrils |
0x06006EC8 | 0x0080 | rgba16/rgb5a1 | NULL | Bone |
0x06006F48 | 0x0200 | rgba16/rgb5a1 | NULL | Ribcage |
0x06007148 | 0x0200 | rgba16/rgb5a1 | NULL | Ripped Cloth |
0x06007348 | 0x0200 | rgba16/rgb5a1 | NULL | Shield/Sword Hilt/Armor |
0x06007548 | 0x0200 | rgba16/rgb5a1 | NULL | Wrinkled Cloth |
0x06007748 | 0x0080 | rgba16/rgb5a1 | NULL | Shield Back |
0x060077C8 | 0x0020 | rgba16/rgb5a1 | NULL | Sword Reflection |
0x060077E8 | 0x0080 | rgba16/rgb5a1 | NULL | Top of Waist |
Animations
object_sk2 has 21 animations in total. They are as follows:
Animation Offset | OoT3D Filename | OoT3D Filename Translation | Identification | Frames |
---|---|---|---|---|
0x06000444 | Anim/skelton_back_damage.csab | Damaged from Back | 8 | |
0x06001420 | Anim/skelton_back_down.csab | Died, Knocked onto Back | 33 | |
0x06001978 | Anim/skelton_back_jump.csab | Jumping Backwards | 10 | |
0x06001C30 | Anim/skelton_defend.csab | Putting Up Shield | 3 | |
0x06002188 | Standing Upright | 10 | ||
0x060026D4 | Anim/skelton_fighting_run.csab | Running Forward | 10 | |
0x0600316C | Anim/skelton_fighting_wait.csab | Waiting | 27 | |
0x060081B4 | Anim/skelton_fighting_walk.csab | Walking Forward | 13 | |
0x06008604 | Anim/skelton_front_damage.csab | Damaged from Front | 9 | |
0x06009A90 | Anim/skelton_front_down.csab | Died, Falls Forward onto Knees | 41 | |
0x06009E50 | Anim/skelton_jump.csab | Falling into battle | 6 | |
0x0600A324 | Anim/skelton_jump_kiru.csab | Jump Cut | Jump Attack (Draw Back) | 8 |
0x0600A99C | Anim/skelton_jump_kiru_end.csab | Jump Cut End | Jump Attack (Slash) | 12 |
0x0600B00C | Anim/skelton_kiru.csab | Cut | Slash | 12 |
0x0600B4E4 | Anim/skelton_kiru_end.csab | Cut End | Stab | 8 |
0x0600BE4C | Anim/skelton_kiru_finsh.csab | Cut Finish | Stab and Draw Back (Slash) | 19 |
0x0600C438 | Anim/skelton_landing.csab | Landing | 12 | |
0x0600C8A0 | Anim/skelton_laugh.csab | Laughing | 13 | |
0x0600DCF0 | Anim/skelton_fight_wait2wait.csab | Looking Around | 53 | |
0x0600E2B0 | Anim/skelton_side_walk.csab | Side Walking | 15 | |
0x0600E7E4 | Returning to Battle Stance from Standing Upright | 10 |
Layout
Start | End | Description |
---|---|---|
0x0000 | 0x02D4 | Rotation/Translation variables (for animation 0x0444) |
0x02D4 | 0x0444 | Rotation/Translation index |
0x0444 | 0x0454 | Animation header (0x0000-0x02D4) |
0x0450 | 0x0460 | empty/unused |
0x0460 | 0x12B0 | Rotation/Translation variables (for animation 0x1420) |
0x12B0 | 0x1420 | Rotation/Translation index |
0x1420 | 0x1430 | Animation header (0x0460-0x12B0) |
0x1430 | 0x1808 | Rotation/Translation variables (for animation 0x1978) |
0x1808 | 0x1978 | Rotation/Translation index |
0x1978 | 0x1988 | Animation header (0x1430-0x1808) |
0x1988 | 0x1990 | empty/unused |
0x1990 | 0x1AB0 | Rotation/Translation variables (for animation 0x1C20) |
0x1AB0 | 0x1C20 | Rotation/Translation index |
0x1C20 | 0x1C30 | Animation header (0x1990-0x1AB0) |
0x1C30 | 0x2018 | Rotation/Translation variables (for animation 0x2188) |
0x2018 | 0x2188 | Rotation/Translation index |
0x2188 | 0x2198 | Animation header (0x1C30-0x2018) |
0x2198 | 0x21A0 | empty/unused |
0x21A0 | 0x2564 | Rotation/Translation variables (for animation 0x26D4) |
0x2564 | 0x26D4 | Rotation/Translation index |
0x26D4 | 0x26E4 | Animation header (0x21A0-0x2564) |
0x26E4 | 0x26F0 | empty/unused |
0x26F0 | 0x2FFC | Rotation/Translation variables (for animation 0x316C) |
0x2FFC | 0x316C | Rotation/Translation index |
0x316C | 0x317C | Animation header (0x26F0-0x2FFC) |
0x3180 | 0x53CF | Mesh vertecies |
0x53D0 | 0x5720 | Skull model data |
0x5720 | 0x57B8 | Bone A model data |
0x57B8 | 0x5890 | Bone B model data |
0x5890 | 0x5970 | Bone C model data |
0x5970 | 0x5A18 | Bone D model data |
0x5A18 | 0x5AD8 | Unknown model data |
0x5AD8 | 0x5B90 | Ribs model data |
0x5B90 | 0x5C78 | Jaw model data |
0x5C78 | 0x5D08 | Bone E model data |
0x5D08 | 0x5DA0 | Bone F model data |
0x5DA0 | 0x5EA0 | Sheild model data |
0x5EA0 | 0x5FA8 | Skirt model data? |
0x5FA8 | 0x6110 | Bone + clothes(?) model data |
0x6110 | 0x6208 | Clothes(?) model data |
0x6208 | 0x6308 | Shoe(?) model data |
0x6308 | 0x63D8 | Unknown model data |
0x63D8 | 0x64B0 | Bone G model data |
0x64B0 | 0x6580 | Unknown model data |
0x6580 | 0x6680 | Shoe(?) model data |
0x6680 | 0x6778 | Clothes(?) model data |
0x6778 | 0x68E0 | Bone + clothes(?) model data |
0x68E0 | 0x6988 | Bone H model data |
0x6988 | 0x6A48 | Unknown model data |
0x6A48 | 0x6BA8 | Sword model data |
0x6BA8 | 0x6DA8 | 16x16 16-bit rgba texture |
0x6DA8 | 0x6E28 | 8x8 16-bit rgba texture |
0x6E28 | 0x6E48 | 4x4 16-bit rgba texture |
0x6E48 | 0x6EC8 | 8x8 16-bit rgba texture |
0x6EC8 | 0x6F48 | 8x8 16-bit rgba texture |
0x6F48 | 0x7148 | 16x16 16-bit rgba texture |
0x7148 | 0x7348 | 16x16 16-bit rgba texture |
0x7348 | 0x7548 | 16x16 16-bit rgba texture |
0x7548 | 0x7748 | 16x16 16-bit rgba texture |
0x7748 | 0x77C8 | 8x8 16-bit rgba texture |
0x77C8 | 0x77E8 | 4x4 16-bit rgba texture |
0x77E8 | 0x7868 | 8x8 16-bit rgba texture |
0x7868 | 0x7B3C | Limb data |
0x7B3C | 0x7C30 | Limb data pointers |
0x7C30 | 0x8044 | Rotation/Translation variables (for animation 0x81B0) |
0x8044 | 0x81B0 | Rotation/Translation index |
0x81B0 | 0x81C4 | Animation header (0x7C30-0x8044) |
0x81C4 | 0x81D0 | empty/unused |
0x81D0 | 0x8494 | Rotation/Translation variables (for animation 0x8604) |
0x8494 | 0x8604 | Rotation/Translation index |
0x8604 | 0x8614 | Animation header (0x81D0-0x8494) |
0x8614 | 0x8620 | empty/unused |
0x8620 | 0x9920 | Rotation/Translation variables (for animation 0x9A90) |
0x9920 | 0x9A90 | Rotation/Translation index |
0x9A90 | 0x9AA0 | Animation header (0x8620-0x9920) |
0x9AA0 | 0x9CE0 | Rotation/Translation variables (for animation 0x9E50) |
0x9CE0 | 0x9E50 | Rotation/Translation index |
0x9E50 | 0x9E60 | Animation header (0x9AA0-0x9CE0) |
0x9E60 | 0xA1B4 | Rotation/Translation variables (for animation 0xA324) |
0xA1B4 | 0xA324 | Rotation/Translation index |
0xA324 | 0xA334 | Animation header (0x9E60-0xA1B4) |
0xA334 | 0xA340 | empty/unused |
0xA340 | 0xA82C | Rotation/Translation variables (for animation 0xA99C) |
0xA82C | 0xA99C | Rotation/Translation index |
0xA99C | 0xA9AC | Animation header (0xA340-0xA82C) |
0xA9AC | 0xA9B0 | empty/unused |
0xA9B0 | 0xAE9C | Rotation/Translation variables (for animation 0xB00C) |
0xAE9C | 0xB00C | Rotation/Translation index |
0xB00C | 0xB01C | Animation header (0xA9B0-0xAE9C) |
0xB01C | 0xB020 | empty/unused |
0xB020 | 0xB374 | Rotation/Translation variables (for animation 0xB4E4) |
0xB374 | 0xB4E4 | Rotation/Translation index |
0xB4E0 | 0xB4F4 | Animation header (0xB020-0xB374) |
0xB4F4 | 0xB500 | empty/unused |
0xB500 | 0xBCDC | Rotation/Translation variables (for animation 0xBE4C) |
0xBCDC | 0xBE4C | Rotation/Translation index |
0xBE4C | 0xBE5C | Animation header (0xB500-0xBCDC) |
0xBE5C | 0xBE60 | empty/unused |
0xBE60 | 0xC2C8 | Rotation/Translation variables (for animation 0xC438) |
0xC2C8 | 0xC438 | Rotation/Translation index |
0xC438 | 0xC448 | Animation header (0xBE60-0xC2C8) |
0xC448 | 0xC450 | empty/unused |
0xC450 | 0xC730 | Rotation/Translation variables (for animation 0xC8A0) |
0xC730 | 0xC8A0 | Rotation/Translation index |
0xC8A0 | 0xC8B0 | Animation header (0xC450-0xC730) |
0xC8B0 | 0xDB80 | Rotation/Translation variables (for animation 0xDCF0) |
0xDB80 | 0xDCF0 | Rotation/Translation index |
0xDCF0 | 0xDD00 | Animation header (0xC8B0-0xDB80) |
0xDD00 | 0xE140 | Rotation/Translation variables (for animation 0xE2B0) |
0xE140 | 0xE2B0 | Rotation/Translation index |
0xE2B0 | 0xE2C0 | Animation header (0xDD00-0xE140) |
0xE2C0 | 0xE674 | Rotation/Translation variables (for animation 0xE7E4) |
0xE674 | 0xE7E4 | Rotation/Translation index |
0xE7E4 | 0xE7F4 | Animation header (0xE2C0-0xE674) |
0xE7F4 | 0xE800 | empty/unused |