From CloudModding OoT Wiki
Object 0x0002
gameplay_field_keep
Version VRom VRam Size
Debug 00FB5000 00FC2330 {{{ram-start}}} {{{ram-end}}} D330
NTSC 1.0 00F5F000 00F6C330 {{{ram-start}}} {{{ram-end}}} D330
PAL MQ 00F46000 00F53330 {{{ram-start}}} {{{ram-end}}} D330

gameplay_field_keep is an object file that contains models and textures used globally in the game's overworld maps. Its contents are identical in both NTSC 1.0 and the Debug ROM.

Start End Type Identification Used Notes Type Size
00000000 D. List Graveyard Flower - Petals I
000000A0 D. List Graveyard Flower - Petals II
00000140 D. List Graveyard Flower - Petals III
000001E0 D. List Graveyard Flower - Leaf I
00000280 D. List Graveyard Flower - Leaf II
00000320 D. List Graveyard Flower - Leaf III
000003C0 D. List Graveyard Flower - Leaf IV
00000460 D. List Graveyard Flower - Leaf V
00000500 D. List Graveyard Flower - Full
00000750 Texture Graveyard Flower - Petals rgb5a1 16x32
00000B50 Texture Graveyard Flower - Leaf rgb5a1 32x32
00001390 D. List Grotto Hole [?]
00001420 Texture Grotto Hole [?] ia16 32x64
00002480 D. List Butterfly Wing - Right
00002520 D. List Butterfly Wing - Right
00002530 D. List Butterfly Wing - Right
00002580 D. List Butterfly Wing - Left
00002620 D. List Butterfly Wing - Left
00002630 D. List Butterfly Wing - Left
00002680 Texture Butterfly Wing rgb5a1 32x64
00003700 Texture Palette I rgb5a1 16x16
00003720 Texture Bombable Wall - Intact ci4 32x64
00003B20 Texture Bombable Wall - Broken ci4 32x64
00003FC0 D. List Bombable Wall - Intact
00004088 D. List Bombable Wall - Broken
00004720 D. List Wooden Door - Frame [?]
000047A0 D. List Wooden Door - Handle on Right
00004980 D. List Wooden Door - Handle on Left
00004B50 Texture Wooden Door - [?] rgb5a1 16x16
00004D50 Texture Wooden Door - [?] rgb5a1 16x16
00004F50 Texture Wooden Door - Face i4 64x128
00006000 D. List Orange Fish - Body I
000061E8 D. List Orange Fish - Body II
000061F8 D. List Orange Fish - Body III
000063A0 D. List Orange Fish - Tail I
00006448 D. List Orange Fish - Tail II
00006458 D. List Orange Fish - Tail III
000064A8 Texture Orange Fish - Top Half rgb5a1 64x32
000074A8 Texture Orange Fish - Bottom Half rgb5a1 64x32
000084A8 Texture Orange Fish - Tail rgb5a1 32x16
00008900 Texture Beehive - Intact rgb5a1 32x32
000095B0 D. List Beehive - Intact
00009710 Texture Beehive - Fragment rgb5a1 16x16
00009940 D. List Beehive - Fragment
000099D0 Texture Palette II rgb5a1 16x16
000099F8 Texture Silver Boulder ci4 64x64
0000A3C0 D. List Silver Boulder - Intact
0000A5E8 D. List Silver Boulder - Fragment
0000A880 D. List Small Rock
0000A940 Texture Small Rock rgb5a1 32x32
0000B140 Texture Grass Clump rgb5a1 32x32
0000B9D0 D. List Grass Clump
0000BA70 Texture Sandstorm Layer I i8 64x32
0000C270 Texture Sandstorm Layer II ia8 64x32
0000CA70 D. List Sandstorm Effect
0000CB30 Texture rgb5a1 32x32