User:GlitterBerri/Yaz0
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ハートの器(ボス関係バンク)がセットされていません!! change_bank_ID >= 0 ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_en_item00.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c index - 1 >= 0 ../z_eff_blure.c index + 2 < this2->now_edge_num ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_blure.c ../z_eff_shield_particle.c ../z_eff_shield_particle.c ../z_eff_spark.c ../z_eff_spark.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_ss_dead.c ../z_eff_tire_mark.c ../z_eff_tire_mark.c ../z_effect_soft_sprite.c EffectSS2Info.data_table != NULL ../z_effect_soft_sprite.c ../z_effect_soft_sprite.c type < EFFECT_SS2_TYPE_LAST_LABEL ../z_effect_soft_sprite.c ../z_effect_soft_sprite.c ../z_effect_soft_sprite_old_init.c ../z_effect_soft_sprite_old_init.c week_event_reg[0] week_event_reg[1] week_event_reg[2] week_event_reg[3] week_event_reg[4] week_event_reg[5] week_event_reg[6] week_event_reg[7] week_event_reg[8] week_event_reg[9] week_event_reg[10] week_event_reg[11] week_event_reg[12] week_event_reg[13] week_event_reg[14] week_event_reg[15] week_event_reg[16] week_event_reg[17] week_event_reg[18] week_event_reg[19] week_event_reg[20] week_event_reg[21] week_event_reg[22] week_event_reg[23] week_event_reg[24] week_event_reg[25] week_event_reg[26] week_event_reg[27] week_event_reg[28] week_event_reg[29] week_event_reg[30] week_event_reg[31] week_event_reg[32] week_event_reg[33] week_event_reg[34] week_event_reg[35] week_event_reg[36] week_event_reg[37] week_event_reg[38] week_event_reg[39] week_event_reg[40] week_event_reg[41] week_event_reg[42] week_event_reg[43] week_event_reg[44] week_event_reg[45] week_event_reg[46] week_event_reg[47] week_event_reg[48] week_event_reg[49] week_event_reg[50] week_event_reg[51] week_event_reg[52] week_event_reg[53] week_event_reg[54] week_event_reg[55] week_event_reg[56] week_event_reg[57] week_event_reg[58] week_event_reg[59] week_event_reg[60] week_event_reg[61] week_event_reg[62] week_event_reg[63] week_event_reg[64] week_event_reg[65] week_event_reg[66] week_event_reg[67] week_event_reg[68] week_event_reg[69] week_event_reg[70] week_event_reg[71] week_event_reg[72] week_event_reg[73] week_event_reg[74] week_event_reg[75] week_event_reg[76] week_event_reg[77] week_event_reg[78] week_event_reg[79] week_event_reg[80] week_event_reg[81] week_event_reg[82] week_event_reg[83] week_event_reg[84] week_event_reg[85] week_event_reg[86] week_event_reg[87] week_event_reg[88] week_event_reg[89] week_event_reg[90] week_event_reg[91] week_event_reg[92] week_event_reg[93] week_event_reg[94] week_event_reg[95] week_event_reg[96] week_event_reg[97] week_event_reg[98] week_event_reg[99] event_inf[0] event_inf[1] event_inf[2] event_inf[3] event_inf[4] event_inf[5] event_inf[6] event_inf[7] mask_mask_bit[0] mask_mask_bit[1] mask_mask_bit[2] クリアー!!!! ../flg_set.c 10 ../flg_set.c OVL(d):既にリンクされています OVL(d):ロードに失敗しました ../z_DLF.c actor No. Actor Name Part SegName %3d %08x %04x %3d %s ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c Actor_dttarget_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c target_actor != NULL ../z_actor.c --------- Wall Hit Cancel !! ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c this != NULL ../z_actor.c this != NULL ../z_actor.c MaxProfile == ACTOR_DLF_MAX ../z_actor.c z_actor.c :actor->next == 0xefefefef%3d %08x %08x 0x%08x %8d %s NAME STATUS MOVE_PROC arg_data TIME ACTOR NAME is NULLアクターの名前(%08x:%s) コメント:%s ACTOR NAME %08x:%sActor_drawActor_draw ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c drawed|NO_CULL_FLAG||NO_CULL_DRAW|||invisible||||don't draw|||||constract_proc||||||draw_proc見えないアクターの数が限界を超えました %1d%1d%1d%1d%1d%1d%1d:%s ../z_actor.c 絶対魔法領域解放 ../z_actor.c アクタークライアントが0になりました オーバーレイ解放しません 絶対魔法領域確保なので解放しません オーバーレイ解放します ../z_actor.c actor_segsize <= AM_FIELD_SIZE ../z_actor.c COMMON MAGICアクタープログラムメモリが確保できませんでした[%s] OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s profile < ACTOR_DLF_MAX ../z_actor.c アクタークラス追加 [%d:%s] Actorセット数オーバー actor_dlftbl:%08x %08x %08x %08x %08x %08x %s データバンク無し!!<データバンク=%d>(profilep->bank=%d)[%s] Actorクラス確保できません! [%s] <サイズ=%dバイト> オーバーレイではありません actor_dlftbl->clients < 127 ../z_actor.c アクタークラス削除 [%s] Actor_info_delete ../z_actor.c オーバーレイではありません actor_dlftbl->allocp != NULL ../z_actor.c actor_dlftbl->clients > 0 ../z_actor.c target_actor != NULL ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c ../z_cheap_proc.c %s:%08x:actor=%08x[%d:%s] ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c ../z_actor.c Player En_Test En_GirlA En_Part En_Light En_Door En_Box En_Pametfrog En_Okuta En_Bom En_Wallmas En_Dodongo En_Firefly En_Horse En_Item00 En_Arrow En_Elf En_Niw En_Tite En_Peehat En_Butte En_Insect En_Fish En_Holl En_Dinofos En_Hata En_Zl1 En_Viewer En_Bubble Door_Shutter En_Boom En_Torch2 En_Minifrog En_St En_A_Obj Obj_Wturn En_River_Sound En_Ossan En_Famos En_Bombf En_Am En_Dekubaba En_M_Fire1 En_M_Thunder Bg_Breakwall Door_Warp1 Obj_Syokudai Item_B_Heart En_Dekunuts En_Bbfall Arms_Hook En_Bb Bg_Keikoku_Spr En_Wood02 En_Death En_Minideath En_Vm Demo_Effect Demo_Kankyo En_Floormas En_Rd Bg_F40_Flift Obj_Mure En_Sw Object_Kankyo En_Horse_Link_Child Door_Ana En_Encount1 Demo_Tre_Lgt En_Encount2 En_Fire_Rock Bg_Ctower_Rot Mir_Ray En_Sb En_Bigslime En_Karebaba En_In En_Ru En_Bom_Chu En_Horse_Game_Check En_Rr En_Fr Obj_Oshihiki Eff_Dust Bg_Umajump Arrow_Fire Arrow_Ice Arrow_Light Item_Etcetera Obj_Kibako Obj_Tsubo En_Ik Demo_Shd En_Dns Elf_Msg En_Honotrap En_Tubo_Trap Obj_Ice_Poly En_Fz En_Kusa Obj_Bean Obj_Bombiwa Obj_Switch Obj_Lift Obj_Hsblock En_Okarina_Tag En_Goroiwa En_Daiku En_Nwc Item_Inbox En_Ge1 Obj_Blockstop En_Sda En_Clear_Tag En_Gm En_Ms En_Hs Bg_Ingate En_Kanban En_Attack_Niw En_Mk En_Owl En_Ishi Obj_Hana Obj_Lightswitch Obj_Mure2 En_Fu En_Stream En_Mm En_Weather_Tag En_Ani En_Js En_Okarina_Effect En_Mag Elf_Msg2 Bg_F40_Swlift En_Kakasi Obj_Makeoshihiki Oc Eff_Spot En_Torch Shot_Sun Obj_Roomtimer En_Ssh Oc Eff_Wipe Oc Eff_Storm Obj_Demo En_Minislime En_Nutsball Oc Eff_Wipe2 Oc Eff_Wipe3 En_Dg En_Si Obj_Comb Obj_Kibako2 En_Hs2 Obj_Mure3 En_Tg En_Wf En_Skb En_Gs Obj_Sound En_Crow En_Cow Oc Eff_Wipe4 En_Zo Obj_Makekinsuta En_Ge3 Obj_Hamishi En_Zl4 En_Mm2 Door_Spiral Obj_Pzlblock Obj_Toge Obj_Armos Obj_Boyo En_Grasshopper Obj_Grass Obj_Grass_Carry Obj_Grass_Unit Bg_Fire_Wall En_Bu En_Encount3 En_Jso Obj_Chikuwa En_Knight En_Warp_tag En_Aob_01 En_Boj_01 En_Boj_02 En_Boj_03 En_Encount4 En_Bom_Bowl_Man En_Syateki_Man Bg_Icicle En_Syateki_Crow En_Boj_04 En_Cne_01 En_Bba_01 En_Bji_01 Bg_Spdweb En_Mt_tag Boss_01 Boss_02 Boss_03 Boss_04 Boss_05 Boss_06 Boss_07 Bg_Dy_Yoseizo En_Boj_05 En_Sob1 En_Go En_Raf Obj_Funen Obj_Raillift Bg_Numa_Hana Obj_Flowerpot Obj_Spinyroll Dm_Hina En_Syateki_Wf Obj_Skateblock Obj_Iceblock En_Bigpamet En_Syateki_Dekunuts Elf_Msg3 En_Fg Dm_Ravine Dm_Sa En_Slime En_Pr Obj_Toudai Obj_Entotu Obj_Bell En_Syateki_Okuta Obj_Shutter Dm_Zl En_Elfgrp Dm_Tsg En_Baguo Obj_Vspinyroll Obj_Smork En_Test2 En_Test3 En_Test4 En_Bat En_Sekihi En_Wiz En_Wiz_Brock En_Wiz_Fire Eff_Change Dm_Statue Obj_Fireshield Bg_Ladder En_Mkk Demo_Getitem En_Dnb En_Dnh En_Dnk En_Dnq Bg_Keikoku_Saku Obj_Hugebombiwa En_Firefly2 En_Rat En_Water_Effect En_Kusa2 Bg_Spout_Fire Bg_Dblue_Movebg En_Dy_Extra En_Bal En_Ginko_Man En_Warp_Uzu Obj_Driftice En_Look_Nuts En_Mushi2 En_Fall En_Mm3 Bg_Crace_Movebg En_Dno En_Pr2 En_Prz En_Jso2 Obj_Etcetera En_Egol Obj_Mine Obj_Purify En_Tru En_Trt En_Test5 En_Test6 En_Az En_Estone Bg_Hakugin_Post Dm_Opstage Dm_Stk Dm_Char00 Dm_Char01 Dm_Char02 Dm_Char03 Dm_Char04 Dm_Char05 Dm_Char06 Dm_Char07 Dm_Char08 Dm_Char09 Obj_Tokeidai En_Mnk En_Egblock En_Guard_Nuts Bg_Hakugin_Bombwall Obj_Tokei_Tobira Bg_Hakugin_Elvpole En_Ma4 En_Twig En_Po_Fusen En_Door_Etc En_Bigokuta Bg_Icefloe Obj_Ocarinalift En_Time_Tag Bg_Open_Shutter Bg_Open_Spot Bg_Fu_Kaiten Obj_Aqua En_Elforg En_Elfbub En_Fu_Mato En_Fu_Kago En_Osn Bg_Ctower_Gear En_Trt2 Obj_Tokei_Step Bg_Lotus En_Kame Obj_Takaraya_Wall Bg_Fu_Mizu En_Sellnuts Bg_Dkjail_Ivy Obj_Visiblock En_Takaraya En_Tsn En_Ds2n En_Fsn En_Shn En_Stop_heishi Obj_Bigicicle En_Lift_Nuts En_Tk Bg_Market_Step Obj_Lupygamelift En_Test7 Obj_Lightblock Mir_Ray2 En_Wdhand En_Gamelupy Bg_Danpei_Movebg En_Snowwd En_Pm En_Gakufu Elf_Msg4 Elf_Msg5 En_Col_Man En_Talk_Gibud En_Giant Obj_Snowball Boss_Hakugin En_Gb2 En_Onpuman Bg_Tobira01 En_Tag_Obj Obj_Dhouse Obj_Hakaisi Bg_Hakugin_Switch En_SnowmanTG_Sw ??? En_Po_Sisters En_Pp En_Hakurock En_Hanabi Obj_Dowsing Obj_Wind En_Racedog En_Kendo_Js Bg_Botihasira En_Fish2 En_Pst En_Poh Obj_Spidertent En_Zoraegg En_Kbt En_Gg En_Maruta Obj_Snowball2 En_Gg2 Obj_Ghaka En_Dnp En_Dai Bg_Goron_Oyu En_Kgy En_Invadepoh En_Gk En_An En_Bee En_Ot En_Dragon Obj_Dora En_Bigpo Obj_Kendo_Kanban Obj_Hariko En_Sth Bg_Sinkai_Kabe Bg_Haka_Curtain Bg_Kin2_Bombwall Bg_Kin2_Fence Bg_Kin2_Picture Bg_Kin2_Shelf En_Rail_Skb En_Jg En_Tru_Mt Obj_Um En_Neo_Reeba Bg_Mbar_Chair Bg_Ikana_Block Bg_Ikana_Mirror Bg_Ikana_Rotaryroom Bg_Dblue_Balance Bg_Dblue_Waterfall En_Kaizoku En_Ge2 En_Ma_Yts En_Ma_Yto Obj_Tokei_Turret Bg_Dblue_Elevator Obj_Warpstone En_Zog Obj_Rotlift Obj_Jg_Gakki Bg_Inibs_Movebg En_Zot Obj_Tree Obj_Y2lift Obj_Y2shutter Obj_Boat Obj_Taru Obj_Hunsui En_Jc_Mato Mir_Ray3 En_Zob Elf_Msg6 Obj_Nozoki En_Toto En_Railgibud En_Baba En_Suttari En_Zod En_Kujiya En_Geg Obj_Kinoko Obj_Yasi En_Tanron1 En_Tanron2 En_Tanron3 Obj_Chan En_Zos En_S_Goro En_Nb En_Ja Bg_F40_Block Bg_F40_Switch En_Po_Composer En_Guruguru Oc Eff_Wipe5 En_Stone_heishi Oc Eff_Wipe6 En_Scopenuts En_ScopecrowOc Eff_Wipe7 Eff_Kamejima_Wave En_Hg En_Hgo En_Zov En_Ah Obj_Hgdoor Bg_Ikana_Bombwall Bg_Ikana_Ray Bg_Ikana_Shutter Bg_Haka_Bombwall Bg_Haka_Tomb En_Sc_Ruppe Bg_Iknv_Doukutu Bg_Iknv_Obj En_Pamera Obj_HsStump En_Hidden_Nuts En_Zow En_Talk En_Al En_Tab En_Nimotsu En_Hit_Tag En_Ruppecrow En_Tanron4 En_Tanron5 En_Tanron6 En_Daiku2 En_Muto En_Baisen En_Heishi En_Demo_heishi En_Dt En_Cha Obj_Dinner Eff_Lastday Bg_Ikana_Dharma En_Akindonuts Eff_Stk En_Ig En_Rg En_Osk En_Sth2 En_Yb En_Rz En_Scopecoin En_Bjt En_Bomjima En_Bomjimb En_Bombers En_Bombers2 En_Bombal Obj_Moon_Stone Obj_Mu_Pict Bg_Ikninside Eff_Zoraband Obj_Kepn_Koya Obj_Usiyane En_Nnh Obj_Kzsaku Obj_Milk_Bin En_Kitan Bg_Astr_Bombwall Bg_Iknin_Susceil En_Bsb En_Recepgirl En_Thiefbird En_Jgame_Tsn Obj_Jgame_Light Obj_Yado Demo_Syoten Demo_Moonend Bg_Lbfshot Bg_Last_Bwall En_And En_Invadepoh_Demo Obj_Danpeilift En_Fall2 Dm_Al Dm_An Dm_Ah Dm_Nb En_Drs En_Ending_Hero Dm_Bal En_Paper En_Hint_Skb Dm_Tag En_Bh En_Ending_Hero2 En_Ending_Hero3 En_Ending_Hero4 En_Ending_Hero5 En_Ending_Hero6 Dm_Gm Obj_Swprize En_Invisible_Ruppe Obj_Ending En_Rsn actor_dlftbls %u RomStart RomEnd SegStart SegEnd allocp profile segname %08x %08x %08x %08x %08x %08x %s ?actor_dlftbls %u No. RamStart- RamEnd cn Name %3d %08x-%08x %3d %s new_node != SS_NULL ../z_bgcheck.c psst->tbl != NULL ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c ../z_bgcheck.c ../z_bgcheck.c this->short_slist_node_tbl != NULL ../z_bgcheck.c ../z_bgcheck.c this->polygon_check == NULL(game_alloc() MemoryAllocationError.) short_slist_node_size = %d/polygon_num = %d this->polygon_check != NULL ../z_bgcheck.c this->short_slist_node_last_index < this->short_slist_node_size ../z_bgcheck.c new_index < this->short_slist_node_size ../z_bgcheck.c ptbl->pbuf != NULL ../z_bgcheck.c ptbl->pbuf != NULL ../z_bgcheck.c pdwt->pbuf != NULL ../z_bgcheck.c water_poly Error:[MoveBG OSUGI!!!]num = %d > %d *pstart_water_index + pbgdata->water_info_num <= BG_DYNA_WATER_TBL_SIZE ../z_bgcheck.c bg_poly Error:[MoveBG OSUGI!!!]num = %d > %d pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num ../z_bgcheck.c bg_vert Error:[MoveBG OSUGI!!!]num = %d > %d pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c !IS_ZERO(ac_size) ../z_bgcheck.c camera: res: stat (%d/%d/%d) camera: res: PREG(%02d) = %d camera: res: %d = PREG(%02d) camera: corner check no cross point %x %x %f (%f %f %f) %f %f (%f %f %f) %f camera: horse: ride actor NULL! camera: climb: no floor camera: warning: battle: target is not valid, change parallel camera: battle: target actor name [34m%s (%d)[m camera: battle: change target %d -> [34m%s (%d)[m camera: warning: keepon: target is not valid, change parallel camera: warning: talk: target is not valid, change parallel %s: %d: parambuff overd (%d) ../z_camera.c camera: item: item type changed %d -> %d camera: fixed: no relative target actor camera: fixed: relative target actor [34m%s (%d)[m camera: circle: no relative target actor camera: circle: relative target actor [34m%s (%d)[m camera: circle: no relative target actor camera: circle: relative target actor [34m%s (%d)[m %s: %d: parambuff overd (%d) ../z_camera.c camera: attention: type %d ../z_camera.c [34mcamera: create --- allocate %d byte[m camera: create: not enough memory [34mcamera: destroy ---[m ../z_camera.c camera: destroy: already cleared [34mcamera: initialize --- [m UID %d camera: room type: default set normal camera: room type: default set room camera: room type: default set etc (%d) [34mcamera: personalize ---[m camera: change status: PREG(%02d) = %d S:M:F:I:camera: water: off camera: in %x camera: cut out %x camera[%d] %c floor (%04.4x) %d%d%d %d%d%d %d%d%d (%d) (%d,%d) %d%d camera[0] change %x (%x) camera: wait more %d frames camera: wait out %x camera: engine (%d %d %d) %04x camera: shrink_and_bitem %x(%d) camera: engine (%s(%d) %s(%d) %s(%d)) ok! dir (%d) %d(%f) %d(%f) 0(0) real (%d) %d(%f) %d(%f) 0(0) camera: out c (%f %f %f) e (%f %f %f) camera: dir (%f %d(%f) %d(%f)) (%f) camera: foot(%f %f %f) dist (%f) +=+(%d)+=+ recive request -> %s camera: %d: change mode: force NORMAL: %s %s refused +=+=+=+ recive asking -> %s (%s) SSS %d %d %x%x%x%x %d camera: %d: error: illegal camera set (%d) !!!! [1m%06u:[m camera: %d: change set %s III %d %d %x%x camera: %d: change id: %x refused 'coz already changed (%x) [1m%06u:[m camera: %d: change ID %x (set %d) camera: error: illegal camera ID (%x) !! (%d|%d|%d) camera: setCameraData: last argument not alive! [1m%06u:[m camera: skip demo ../z_collision_check.c ../z_collision_check.c ../z_collision_check.c pclobj_jntsph->elem_tbl != NULL ../z_collision_check.c ../z_collision_check.c ../z_collision_check.c pclobj_tris->elem_tbl != NULL ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX ../z_collision_check.c pclobj_elem->ac_hit_elem != NULL ../z_collision_check.c ../z_debug.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c ../z_debug_display.c %s%s REG SREG OREG PREG QREG MREG YREG DREG UREG IREG ZREG CRVdREG KAZXREG CRV2SEX TREG WREG AREG VREG HREG GREG mREG nREG BREG DOROkREG BAK%c(%s)%02d%6d%s%02d%6dディスプレイリスト領域に余裕がないのでデバッグモードの表示を見合わせます ../z_debug_mode.c ../z_debug_mode.c IIIIIIobject_exchange_rom_address %u RomStart RomEnd Size %08x-%08x %08x(%8.3fKB) osMemSize=%08x osRomType=%d(%s) cartridgebulkosTvType=%d(%s) PALNTSCMPALosResetType=%d(%s) cold resetNMIosCicId=%d osVersion=%d osRomBase=%08x ????????????????????? ../z_debug_hayakawa.c ../z_debug_hayakawa.c 『上からみる(プリレンダ)』はもう無いよ~ フラッシュの内容をロードします! フラッシュの内容をロードしましたよ。 どこへ飛んでいいのかわからない。z_demo.c コード3デモメッセージにffffが有りません。! コード3デモメッセージにffffが有りません。! PartsNo[%d] dousa=[%d] デモ指令が多すぎの可能性あり。要調査 ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_draw.c ../z_eff_footmark.c ../z_eff_footmark.c ../z_eff_footmark.c ?333enentmgr: saveCameraPosEventMgr: no camera (oya %d) eventmgr: I %02.2x (%d) eventmgr: O %02.2x [1m%06d:[m eventmgr: permit! stop %d [1m%06d:[m eventmgr: actor %d free clear! [1m%06d:[m eventmgr: player demo mode OFF! [1m%06d:[m eventmgr: RUN %d STOP %d TIMER %d [1m%06d:[m eventmgr: warning: check anytime true %d [1m%06d:[m eventmgr: check req %d permit [1m%06d:[m eventmgr: player demo mode ON! (2) [1m%06d:[m eventmgr: player demo mode ON! (3) [1m%06d:[m eventmgr: actor %d free OK! [1m%06d:[m eventmgr: [42m [47;34m id %d [30mdemo_id %d t %d cam_id [%d] timer %d %d conct %d [42m [m [1m%06d:[m eventmgr: warning: stop (%d) canncel ! coz' running (%d) now [1m%06d:[m eventmgr: error: no data for %d ../z_fcurve_data_skelanime.c this->now_joint != NULL ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c ../z_fcurve_data_skelanime.c C6a基本スケールがゼロ? (%s %d) ../z_fireobj.c ../z_fireobj.c ../z_fireobj.c ../z_fireobj.c player->ride.actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c horse_actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c player->ride.actor != NULL ../z_horse.c worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1) ../z_jpeg.c ../z_kanfont.c ../z_kanfont.c ../z_kanfont.c VR-BOX種類が大きすぎます。Global_kankyo_ct end_frameとstart_frameのフレーム関係がおかしい!!! by get_parcent_forAccelBrake!!!!!!!!! 環境VRデータ取得失敗! ささきまでご報告を! ../z_kankyo.c ../z_kankyo.c 水ポリゴンデータに水中カラーが設定されておりません! カラーパレットの設定がおかしいようです!カラーパレットがおかしいようです! [31mカラーパレットがおかしいようです! ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c game_play->view.pviewing != NULL ../z_kankyo.c ../z_kankyo.c ../z_kankyo.c avalueset_w->opcode < number(opcode_proc) ../z_lib.c (valueset_w + num_of_val - 1)->endcode == V_E ../z_lib.c ptr_seg_to_k0:%08x→%08x ptr_seg_to_k0_null:%08x→%08x 88 ../z_lifemeter.c ../z_lifemeter.c ../z_lights.c ../z_lights.c ../z_lights.c ../z_lights.c ../z_lights.c %s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました zelda_malloc確保zelda_malloc_DEBUG確保zelda_malloc_r確保zelda_malloc_r_DEBUG確保zelda_realloc再確保zelda_realloc_DEBUG再確保zelda_calloc確保ゼルダヒープ表示 ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c GAME_PLAY_getRoomNum(pgp) <= MAX_ROOM ../z_map_disp.c num <= MAX_TRE ../z_map_disp.c num <= MAX_DOOR ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c ../z_map_disp.c scene_id >= 0 && scene_id <= 4 ../z_map_disp_data.c ../z_map_exp.c parameter->mapSegment != NULL ../z_map_exp.c ../z_moji.c ../z_moji.c ../z_moji.c ../z_moji.c ------Msgevent_Read Start proc_no < number(msgevn_data_size) ../z_msgevent.c proc_no < number(msgevn_proc) ../z_msgevent.c ------Msgevent_Read End ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c J_N >= 1 && J_N < 5 ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->parameterSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->showSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->do_actionSegment != NULL ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c ../z_parameter.c parameter->icon_itemSegment != NULL ../z_parameter.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c size <= 1024 * 14 ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c ../z_player_lib.c prenmi_move prenmi_draw ../z_prenmi.c ../z_prenmi.c quake: too many request %d is changed new one !! quake: stopped! 'coz camera [%d] killed!! n != f ../z_rcp.c n != f ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c MODESET_ASSERT ../z_rcp.c number(cpu_dynamicP->clear_zb_dl) <= 8 ../z_rcp.c number(cpu_dynamicP->clear_fb_dl) <= 5 ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_rcp.c ../z_room.c ../z_room.c ../z_room.c polygon2->num <= SHAPE_SORT_MAX ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ../z_room.c ROOM ALL SIZE=%fK ../z_room.c ../z_room.c read_room_ID < game_play->room_rom_address.num ../z_room.c ../z_room.c (unsigned int)this->ground_shape->polygon.type < number(Room_Draw_Proc) ../z_room.c this->num < OBJECT_EXCHANGE_BANK_MAX ../z_scene.c 無効なバンクです(%d) OBJECT[%d] SIZE %fK SEG=%x num=%d adrs=%x end=%x (this->status[this->num].Segment + size) < this->endSegment ../z_scene.c ../z_scene.c ../z_scene.c Object_Exchange_check: 無効なバンクです(%d) ../z_scene.c Object_Exchange_read_all: 無効なバンクです(%d) OBJECT[%d] SIZE %fK SEG=%x num=%d adrs=%x end=%x ../z_scene.c object_bank < Object_Bank_MAX ../z_scene.c nextptr < this->endSegment ../z_scene.c scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX ../z_scene.c 無効なシーンテクスチャーバンクです(%d) ../z_scene.c SCENE TEXTURE[%d] SIZE %fK SEG=%x ../z_scene.c 指定されたデモステージデータが存在しません。 なので、通常ステージが採用されます。 counter=[%d]code の値(%d)が異常です ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c ../z_scene_proc.c Z2_SONCHONOIE Z2_LAST_BS Z2_WITCH_SHOP Z2_OMOYA Z2_BOWLING Z2_HAKASHITA Z2_20SICHITAI2 Z2_AYASHIISHOP TEST01 KAKUSIANA SPOT00 Z2_IKANA Z2_KAIZOKU Z2_MILK_BAR Z2_INISIE_N Z2_TAKARAYA Z2_INISIE_R Z2_OKUJOU Z2_OPENINGDAN Z2_MITURIN Z2_13HUBUKINOMITI Z2_CASTLE Z2_DEKUTES Z2_MITURIN_BS Z2_SYATEKI_MIZU Z2_HAKUGIN Z2_ROMANYMAE Z2_PIRATE Z2_SYATEKI_MORI Z2_SINKAI Z2_YOUSEI_IZUMI Z2_KINSTA1 Z2_KINDAN2 Z2_TENMON_DAI Z2_LAST_DEKU Z2_22DEKUCITY Z2_KAJIYA Z2_00KEIKOKU Z2_POSTHOUSE Z2_LABO Z2_DANPEI2TEST Z2_16GORON_HOUSE Z2_33ZORACITY Z2_8ITEMSHOP Z2_F01 Z2_INISIE_BS Z2_30GYOSON Z2_31MISAKI Z2_TAKARAKUJI Z2_TORIDE Z2_FISHERMAN Z2_GORONSHOP Z2_DEKU_KING Z2_LAST_GORON Z2_24KEMONOMITI Z2_F01_B Z2_F01C Z2_BOTI Z2_HAKUGIN_BS Z2_20SICHITAI Z2_21MITURINMAE Z2_LAST_ZORA Z2_11GORONNOSATO2 Z2_SEA Z2_35TAKI Z2_REDEAD Z2_BANDROOM Z2_11GORONNOSATO Z2_GORON_HAKA Z2_SECOM Z2_10YUKIYAMANOMURA Z2_TOUGITES Z2_DANPEI Z2_IKANAMAE Z2_DOUJOU Z2_MUSICHOUSE Z2_IKNINSIDE Z2_MAP_SHOP Z2_F40 Z2_F41 Z2_10YUKIYAMANOMURA2 Z2_14YUKIDAMANOMITI Z2_12HAKUGINMAE Z2_17SETUGEN Z2_17SETUGEN2 Z2_SEA_BS Z2_RANDOM Z2_YADOYA Z2_KONPEKI_ENT Z2_INSIDETOWER Z2_26SARUNOMORI Z2_LOST_WOODS Z2_LAST_LINK Z2_SOUGEN Z2_BOMYA Z2_KYOJINNOMA Z2_KOEPONARACE Z2_GORONRACE Z2_TOWN Z2_ICHIBA Z2_BACKTOWN Z2_CLOCKTOWER Z2_ALLEY scene_status_no < (int)(number(scene_status_table_info_table)) ../z_scene_table.c scene_name=%s num_of_scene_point=%d scene_status_no=%d scene_point < scene_status_table_infoP->num_of_scene_point ../z_scene_table.c scene_status != NULL ../z_scene_table.c *schedule_data [%d] 範囲異常 %02x ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c ../z_skelanime.c joint_buff_num == joint_num ../z_skelanime.c Skeleton_Info_Rom_SV_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c joint_buff_num == this->joint_num ../z_skelanime.c Skeleton_Info2_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c joint_buff_num == this->joint_num ../z_skelanime.c Skeleton_Info_Rom_SV_ct メモリアロケーションエラー ../z_skelanime.c ../z_skelanime.c Skeleton_Info2_skin2_ct メモリアロケーションエラー ../z_skelanime.c now_joint あきまへん!! ../z_skelanime.c morf_joint あきまへん!! ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin.c ../z_skin_awb.c pskin_awb->avb_tbl != NULL ../z_skin_awb.c ../z_skin_awb.c psavb->buf[0] != NULL ../z_skin_awb.c ../z_skin_awb.c psavb->buf[1] != NULL ../z_skin_awb.c ../z_skin_awb.c ../z_skin_awb.c ../z_skin_awb.c :o snap: check: (%2d) 00000000 %08.8x snap: check: (%2d) %08.8x 00000000 snap: [43m [47;35m HIT [43m [m snap: check: save %08.8x %08.8x snap: [43m [47;35m CHECK [43m [m snap: check: area %08.8x %08.8x snap: [43m [47;35m POINT actor #%d [43m [m [47;31m●[m [47;32m●[m <- check 0: distance (%f) %f < x < %f [47;31m●[m [47;32m●[m <- check 1: angle (%d %d) < %d [47;31m●[m [47;32m●[m <- check 2: finder (%d %d) %dx%d [47;31m●[m [47;32m●[m <- check 3: b.g. check [47;31m●[m [47;32m●[m <- check 4: collision check snap: check: good [31m%02.2x[m%06.6x %08.8x snap: check: bad! [31m%02.2x[m%06.6x %08.8x ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c ../z_sub_s.c func_event_read Err!!! thisx->name=<%d> cnt < event_id_read_max ../z_sub_s.c view: initialize --- setScissorX: ulx=%d, uly=%d lrx=%d lry=%d ulx >= 0 ../z_view.c uly >= 0 ../z_view.c lrx <= ScreenWidth ../z_view.c lry <= ScreenHeight ../z_view.c ulx >= 0 ../z_view.c uly >= 0 ../z_view.c lrx <= ScreenWidth ../z_view.c lry <= ScreenHeight ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c fovy %f near %f far %f scale %f aspect %f normal %08x projection %f %f %f %f view: showPerspectiveView(): eye == center viewing %f %f %f %f ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c ../z_view.c view: showPerspectiveOverLayView(): eye == center ../z_view.c eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d =面N?FTVTYPE の値が異常です ../z_vimode.c ViModePalLan1 osViModeFpalLan1 Custom ../z_vismono.c glistp_end <= mono_dl + DLSIZE ../z_vismono.c ../z_vismono.c ../z_vismono.c glistp_end <= this->mono_dl + DLSIZE ../z_vismono.c buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c buffer <= buffer_limit ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c ../z_vr_box.c vr_box->dpList != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c ../z_vr_box.c vr_box->roomVtx != NULL ../z_vr_box.c ../z_vr_box_draw.c ../z_vr_box_draw.c ../z_vr_box_draw.c ../z_vr_box_draw.c z_common_data.file_no != 0xff ../z_sram_NES.c ==================================================================== ==================================================================== ../z_sram_NES.c sram->flash_read_buff != NULL ../z_sram_NES.c z_common_data.file_no != 0xff ../z_sram_NES.c z_common_data.file_no != 0xff ../z_sram_NES.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c ../z_message.c %sMESSAGE%s=%d ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->message_table_Segment != NULL ../z_message.c ../z_message.c ../z_message.c message->fukidashiSegment != NULL ../z_message.c メッセージが,見つかった!!! メッセージ見つからなかった message_read_NES message_read_NES nes_rd_dt → ../z_message_nes.c ../z_message_nes.c サウンド(SE) 名前 = EVENTタイマー = 釣り堀魚サイズ = ゼルダ時間 = ../z_message_staff.c ../z_message_staff.c ../z_shrink_window.c ../z_shrink_window.c ../z_shrink_window.c ../z_shrink_window.c demo play: [45m [47;34m reset [45m [m demo play: error: illegal action type %d [1mdemo play:[m cut %d point %d frame %d [47;34mcamera demo: 等速開始[m %d フレーム [47;34mcamera demo: 等速終了[m [47;34mcamera demo: 変速開始[m %d フレーム [47;34mcamera demo: 変速終了[m [47;34mcamera demo: 背景ズーム開始[m %d フレーム [47;34mcamera demo: 背景ズーム終了[m [47;34mcamera demo: 停止開始[m %d フレーム [47;34mcamera demo: 停止終了[m [47;34mcamera demo: 固定開始[m %d フレーム [47;34mcamera demo: 固定終了[m [47;34mcamera demo: 2次Bスプライン開始[m %d フレーム [34mcamera demo: %d/%d[m [47;34mcamera demo: 2次Bスプライン終了[m [34mcamera demo: %d/%d[m [47;34mcamera demo: 3次Bスプライン開始[m %d フレーム [34mcamera demo: %d/%d[m [47;34mcamera demo: 3次Bスプライン終了[m [34mcamera demo: %d/%d[m [47;34mcamera demo: NURBS(2次)開始[m %d フレーム [34mcamera demo: %d/%d[m (%d) %d/%d %f (%f %f %f) [47;34mcamera demo: NURBS(2次)終了[m [34mcamera demo: %d/%d[m ポイントエディタ カットエディタ ビューア ??? ナシ アクター ??? ゲンテン Pイチ+ムキ Pイチノミ Pメイチ+ムキ Tイチ+ムキ Tイチノミ ??? カメラダケ &デモ00 &デモ01 &デモ02 &デモ03 &デモ04 &デモ05 &デモ06 &デモ07 &デモ08 &デモ09 ??? テイシコテイトウソクヘンソク スプライン3 スプライン2 テスト0 ??? ツール ポイント ドウサ Cドウサ Eジカン ガカク バンクカク ケイスウC ケイスウE キジクC キジクE デモジカン ??? ツール カット サイセイモード ツール チュウモク ??? demo camera: [45m [47;34m init [45m [m demo camera: [45m [47;34m reset [45m [m * CAMERA TOOL * * CAMERA TOOL * サイセイシュウリョウ ナニカオシテ * CAMERA TOOL * サイセイシュウリョウ ナニカオシテ MAXポイント アキ(~) ~チュウモク アクターC E サイセイ サイセイ(~) ~Cミテルイチ Eカメライチ XYZC E チュウモク アクター カンキョウ セッテイ- アンビエント --ディフューズ1 --フォグ -RGB -ディフューズ2 -Far Near XYZ タテ ヨコ カイテン [セーブ] [ロード] [SAVE MODE] kankyo00.dat kankyo01.dat kankyo02.dat kankyo03.dat kankyo04.dat kankyo05.dat kankyo06.dat kankyo07.dat kankyo08.dat kankyo09.dat ウワガキ シンキ サクセイ [LOAD MODE] * ENVIRONMENT TOOL * カンキョウショク セッテイジカン ヒョウジ&ソクドセッテイ ゼルダタイム ヒル ヨル ケイカニッスウ ケイカソク ドヨウビ ニチヨウビ ゲツヨウビ カヨウビ スイヨウビ モクヨウビ キンヨウビ ドヨウビ < イロ セッテイチュウ(キリカエ L) > カザムキ フウリョク セッテイ * DEMODATA TOOL * デモデータツウジョウ DemoTensoData シヨウ デモサイセイシナイ デモ00(1コンPAD-Lカイシ) デモ01(1コンPAD-Lカイシ) デモ02(1コンPAD-Lカイシ) デモ03(1コンPAD-Lカイシ) デモ04(1コンPAD-Lカイシ) デモ05(1コンPAD-Lカイシ) デモ06(1コンPAD-Lカイシ) デモ07(1コンPAD-Lカイシ) デモ08(1コンPAD-Lカイシ) デモ09(1コンPAD-Lカイシ) <カゼ セッテイ> フウリョクタテ カイテンヨコ カイテン [カンキョウショク セッテイ] カクシュ ライト セッテイ VRBOXカラーセッテイ < VRカラーセッテイチュウ > -PRIM- -ENV- ハレ グアイ fine cloud rain デモ10(1コンPAD-Lカイシ) デモ11(1コンPAD-Lカイシ) デモ12(1コンPAD-Lカイシ) デモ13(1コンPAD-Lカイシ) デモ14(1コンPAD-Lカイシ) デモ15(1コンPAD-Lカイシ) デモ16(1コンPAD-Lカイシ) デモ17(1コンPAD-Lカイシ) デモ18(1コンPAD-Lカイシ) デモ19(1コンPAD-Lカイシ) オカリナケイカソクド %d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d ../z_kankyo_debug.c ../z_kankyo_debug.c :< >< >< >%d%d%dX %03dY %03dZ %03d%sFLAME %06d%sSTOP:Cursole Right%sLINK dousa %d%sanime %d%sloop %d kaleido_scope player_actor KaleidoArea_visit RamStart-RamEnd Offset %08x-%08x %06x PC:%08x RA:%08x ../z_kaleido_manager.c msleep(100); ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c fbdemo_init allocation error ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c ../z_fbdemo.c 0除算! ZCommonGet fade_speed に0がはいってるsiz == G_IM_SIZ_4b ../z_fbdemo_circle.c ../z_overlay.c z_overlay_link オーバーレイのし過ぎです。もう解放できません ../z_overlay.c z_overlay_unlink: 確保されていないのに解放しようとした/または解放しすぎ ../z_play.c ../z_play.c ../z_play.c ../z_play.c kankyo changed water, sound on kankyo changed water off, sound off サウンドイニシャル来ました。 NA_BGM_TIME_LIMIT=[%d] Na_CheckPlayingBgmFlag = [%d] サウンドイニシャル来ました。 乗っ取りBGM用サウンドイニシャル来ました。 来た!!!!!!!!!!!!!!!!!!!!!fbdemo_init呼出し失敗! ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c ../z_play.c this->sceneSegment != NULL ../z_play.c camera control: error: fulled sub camera system area camera control: [46m [47;34m create new sub camera [%d] [46m [m camera control: error: never clear camera !! camera control: [46m [47;34m clear sub camera [%d] [46m [m camera control: error: camera No.%d already cleared camera control: error: return to main, other camera left. %d cleared!! ======= OCARINA EVENT PRIORITY CHANGE 700 -> 550 ======= CHECK ID=%d NOT FOUND! ======= CHECK ID=%d FOUND! *** play_initを途中で抜けます1(日替わりシーン切り替え) *** *** play_initを途中で抜けます2(scene_noが-1のため) *** ../z_play.c player has start camera ID ([34m%d[m) ../z_play_hireso.c ../z_play_hireso.c ../z_play_hireso.c ../z_play_hireso.c ../z_play_hireso.c ../z_play_hireso.c Error, should not be in here wd <= 320 ../PreRender.c slowlyAUDIO SP TIMEOUT %08x %08x audioMgr.c :もうダメ!死ぬ! オーディオマネージャスレッド実行開始 オーディオオーバーラン発生 オーディオマネージャスレッド実行終了 SegmentBaseAddress %4d:%08x PLAY TIME=%02d:%02d:%02d 1RAM BROKEN 7Controller %c%c LAST_BUTTON %04x %08x%08x NOW_BUTTON %04x %08x%08x ON_TRIGGER %04x %08x%08x scene_no player_mask opening_flag link_age day_time zelda_time asahiru_fg change_zelda_time totalday eventday player_character spring_flag bell_flag newfsavect player_name max_life now_life magic_max magic_now lupy_count long_sword_hp navi_timer magic_mode magic_ability life_ability ocarina_round first_memory memory_warp_point last_warp_pt scene_data_ID register_item register_item_pt item_register item_count non_equip_register collect_register key_compass_map key_register orange_fairy degnuts_memory_name week_event_reg area_arrival cloud_clear oca_rec_flag oca_rec_flag8 aikotoba_index aikotoba_table numbers_table kinsta_color_table bombers_aikotoba_table spot_no horse_x horse_y horse_z horse_a check_sum file_no big_bom_timer stone_set_flag day_night_flag modecounter restart_flag restart_data [RESTART_MODE_DOWN] restart_data [RESTART_MODE_RETURN] restart_data [RESTART_MODE_TOP] restart_data [RESTART_MODE_GORON] restart_data [RESTART_MODE_ZORA] restart_data [RESTART_MODE_NUTS] restart_data [RESTART_MODE_CHILD] player_wipe_speedF player_wipe_door_SE player_wipe_item next_walk dog_flag guide_status name_display shield_magic_timer pad1lupy_udct get_time event_fg calc_flag event_ostime event_sub func_time func_end_time func_stop_time event_xp event_yp bottle_status bottle_ostime bottle_sub bottle_time bottle_stop_time character_change old_bg mold_env button_item ck_fg alpha_type prev_alpha_type alpha_count last_time_type magic_flag recovery_magic_flag keep_magic_flag magic_now_max magic_now_now magic_used event_inf scene_ID yabusame_mode yabusame_total yabusame_out_ct no_save flash_flag option_idj_ns_soundlanguage z_attention NottoriBgmfade_gone xt_daytime doukidemo Kenjya_no next_zelda_time fade_speedwipe_speed kankyo_time dog_event_flag next_wipe area_type sunmoon_flag life_mode bet_rupees framescale_flag framescale_scale scene_id_mix < z_common_data_s > SceneNo MASK OP DayTime ZeldaTime %08x %02x %02x %08x %04x ASA/HIRU CHG_ZEL_TIM TotalDay EventDay %08x %08x %08x %08x PlayerCharacter SpringFlag BellFlag %02x %02x %02x < memory > < privatef > newf[0-5] savect player_name[0-7] %02x%02x%02x%02x%02x%02x %04x %02x%02x%02x%02x%02x%02x%02x%02x LifeMN MagicMN Lupy LSHP NavT MMMALAOR %04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x 1stWp MemWp LastWp scene_data_ID %02x %04x %02x %04x < used > %02x %02x equip_item = %04x < table > %02x %02x non_equip_register %08x:%d %d %d %d %d %d %d %d collect_register %08x:%d %d %d %d %d %d %d %d %16s:%02x ../game.c ../game.c ../game.c ../game.c ../game.c ../game.c ../game.c game_alloc領域確保成功 game_alloc領域確保失敗 ../game.c ../game.c ../game.c ***** game コンストラクタ開始 ***** ***** game コンストラクタ終了 ***** ***** game デストラクタ開始 ***** ***** game デストラクタ終了 ***** game_alloc領域は破壊されている game_alloc領域は %d バイトも確保することができません(空き領域サイズ %d バイト) game_alloc領域は破壊されました ../gamealloc.c ../gamealloc.c ../gamealloc.c ShowFrameBuffer PAGE 0/1do_count_faultGRAPH SP TIMEOUT graph.c :もうダメ!死ぬ! RCP is HUNG UP!!Oh! MY GOD!!PRE-NMIによりリセットモードに移行します freebytes headptr tailptr WORKDEBUGOVERLAYPOLYOPAPOLYXLU ../graph.c WORK_DISP 開始POLY_OPA_DISP 開始POLY_XLU_DISP 開始OVERLAY_DISP 開始DEBUG_DISP 開始 ../graph.c ../graph.c WORK_DISP 終了POLY_OPA_DISP 終了POLY_XLU_DISP 終了OVERLAY_DISP 終了DEBUG_DISP 終了 ../graph.c ../graph.c ../graph.c do_count_faultダイナミック領域先頭が破壊されています ../graph.c ダイナミック領域末尾が破壊されています ../graph.c POLY_OPA領域死亡 POLY_XLU領域死亡 OVERLAY領域死亡 WORK領域死亡 DEBUG領域死亡 グラフィックスレッド実行開始 ZBUF+WBUFFIFO BUFFERsys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL ../graph.c ../graph.c game_p != NULL ../graph.c ../graph.c グラフィックスレッド実行終了 graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x ../listalloc.c ../listalloc.c mainproc 実行開始 ../main.c デバッグ用ヒープ作成 schedaudiopadmgrgraphmain.c : リセットされたみたいだよ main.c IRQMGR_PRENMI500_MSG mainproc 後始末 mainproc 実行終了 振動パック ぶるぶるぶるぶる 振動パックで通信エラーが発生しました 振動パック 停止 振動パックで通信エラーが発生しました 振動パックが抜かれたようです 振動パックではないコントローラパックが抜かれたようです 振動パックを認識しました 振動パックではないコントローラパックが差し込まれました コントローラパックの通信エラー コントローラパックなし ../padmgr.c 振動パック 停止 オーバーランエラーが発生 応答しません ../padmgr.c 音声認識装置を初期化しました 標準コントローラを認識しました マウス装置を認識しました 音声認識装置を認識しました 知らない種類のコントローラ(%04x)を認識しました 応答しません padmgr_HandlePreNMI() コントローラスレッド実行開始 コントローラスレッド実行終了 パッドマネージャ作成 padmgr_Create() AUDIO SP キャンセルします AUDIO SP止めようとします AUDIO SP止まりませんでした(10msタイムアウト) AUDIO SP止まりました(%d * 100us) AUDIO SP止まっているようです AUDIO SP タスクを実行待ちリストから削除しました キャンセルすべき AUDIO SP タスクがありません GRAPH SP キャンセルします GRAPH SP止めようとします GRAPH SP止まりませんでした(10msタイムアウト) GRAPH SP止まりました(%d * 100us) GRAPH SP止まっているようです キャンセルすべき GRAPH SP タスクがありません DP止めようとします (type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK) ../sched.c まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた sc->pending_swapbuffer1 == NULL ../sched.c sc->curRSPTask == NULL ../sched.c global_audio_sp_data_ptr == NULL ../sched.c global_audio_sp_data_size == NULL ../sched.c M_GFXTASK RSP/RDP開始 M_GFXTASK RSP再開 __scHandleRSP:sc->curRSPTask == NULL global_audio_sp_data_ptr == t->list.t.data_ptr ../sched.c global_audio_sp_data_size == t->list.t.data_size ../sched.c M_GFXTASK RSP停止(YIELD) M_GFXTASK RSP終了 __scHandleRDP:sc->curRDPTask == NULL sc->curRDPTask ../sched.c sc->curRDPTask->list.t.type == M_GFXTASK ../sched.c M_GFXTASK RDP終了 sched info GRAPH %08x %08x AUDIO %08x %08x RSPTask %08x %08x %02x %02x %01x %08x %08x RDPTask %08x %08x %02x %02x #$#4#D#"# ../speed_meter.c RED:AUDIO THREAD YELLOW:GRAPH THREAD BLUE:AUDIO RSP PINK:GRAPH RSP GREEN:RDP MAZENTA:FRAME ../speed_meter.c ../speed_meter.c ../speed_meter.c ../speed_meter.c ../speed_meter.c ../sys_cmpdma.c ../sys_cmpdma.c physical_romstart != 0xffffffff ../sys_cmpdma.c physical_romstart != 0xffffffff ../sys_cmpdma.c ../sys_initial_check.c ../sys_initial_check.c メモリサイズチェック OK メモリサイズチェック NG システム停止します 指向国チェックNG システム停止します GetAtanTable: a = %8.3f, b= %8.3f 8 ../sys_matrix.c Matrix_now < Matrix_stack + MTXF_STACK_MAX ../sys_matrix.c Matrix_now - 1 >= Matrix_stack ../sys_matrix.c %s %d: [%s] = / %12.6f %12.6f %12.6f %12.6f \ | %12.6f %12.6f %12.6f %12.6f | | %12.6f %12.6f %12.6f %12.6f | \ %12.6f %12.6f %12.6f %12.6f / mfF"88 **** Freeze!! **** ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c ../c_keyframe.c SLOWLYスレッド実行開始 SLOWLYスレッド実行終了 (t1=%lu, t2=%lu us) PROTO AACD(NEW)B or DUNKNOWN ../sys_flashrom.c 1MFLASH write error page=%d %3d %8llu %8llu %8llu %8llu %8llu %8llu (usec) 1MFLASH write OK!! 1MFLASH erase error 1MFLASH write error 1MFLASH write OK!! 1MFLASH write OK!! (retry=%d) ../sys_flashrom.c メモリが確保できなかったので通常の書き込みをします 書き込もうとする領域を読込みます 内容が一致しました 内容が一致しせんでした 消去せずに更新が可能です 消去せずに更新が不可能です ベリファイします ベリファイOK ベリファイNG ../sys_flashrom.c sys_flashromスレッド実行開始 sys_flashromスレッド実行終了 sys_flashrom%s: %u バイトの%sに失敗しました %s: %u バイトの%sに成功しました debug_malloc確保debug_malloc_DEBUG確保debug_malloc_r確保debug_malloc_r_DEBUG確保debug_realloc再確保debug_realloc_DEBUG再確保debug_calloc確保debugヒープ表示 ### PipeSyncが必要です。 %1c %04x.%04x %1c %1c%12.6f %1c /\/\||||||||\/\/ G_ZBUFFER G_TEXTURE_ENABLE G_SHADE G_SHADING_SMOOTH G_CULL_FRONT G_CULL_BACK G_FOGG_LIGHTING G_TEXTURE_GEN G_TEXTURE_GEN_LINEAR G_LOD G_LIGHTING_POSITIONAL G_MTX_PROJECTION G_MTX_MODELVIEW G_MTX_LOAD G_MTX_MUL G_MTX_PUSH G_MTX_NOPUSH0x%08x0x%08x /* K0=0x%08x */%08x /* ### バウンダリ異常 segnum=%08x, segoff=%08x, segbase=%08x, k0addr=%08x */?COMBINED TEXEL0 TEXEL1 PRIMITIVE SHADE ENVIRONMENT CENTER SCALE1NOISEK4 COMBINED_ALPHA0 TEXEL0_ALPHA TEXEL1_ALPHA PRIMITIVE_ALPHA SHADE_ALPHA ENV_ALPHA LOD_FRACTION PRIM_LOD_FRACK500? LOD_FRACTION COMBINED TEXEL0 TEXEL1 PRIMITIVE SHADE ENVIRONMENT PRIM_LOD_FRAC10 ### マイクロコードが一致しなかった |%sAA_ENZ_CMPZ_UPDIM_RDCLR_ON_CVGCVG_DST_CLAMPCVG_DST_WRAPCVG_DST_FULLCVG_DST_SAVEZMODE_OPAZMODE_INTERZMODE_XLUZMODE_DECCVG_X_ALPHAALPHA_CVG_SELFORCE_BLG_BL_CLR_ING_BL_CLR_MEMG_BL_CLR_BLG_BL_CLR_FOGG_BL_A_ING_BL_A_FOGG_BL_A_SHADEG_BL_0G_BL_CLR_ING_BL_CLR_MEMG_BL_CLR_BLG_BL_CLR_FOGG_BL_1MAG_BL_A_MEMG_BL_1G_BL_0%s| GBL_c1(%s, %s, %s, %s)| GBL_c2(%s, %s, %s, %s) {{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vc%02d */ {{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vn%02d */SetAlphaDitherG_AD_PATTERNG_AD_NOTPATTERNG_AD_NOISEG_AD_DISABLESetColorDitherG_CD_MAGICSQG_CD_BAYERG_CD_NOISEG_CD_DISABLESetCombineKeyG_CK_NONEG_CK_KEY-1-1SetTextureConvertG_TC_CONVG_TC_FILTCONVG_TC_FILT-1SetTextureFilterG_TF_POINTG_TF_AVERAGEG_TF_BILERP-1SetTextureLUTG_TT_NONEG_TT_RGBA16G_TT_IA16-1SetTextureLODG_TL_TILEG_TL_LOD-1-1SetTextureDetailG_TD_CLAMPG_TD_SHARPENG_TD_DETAIL-1SetTexturePerspG_TP_PERSPG_TP_NONE-1-1SetCycleTypeG_CYC_1CYCLEG_CYC_2CYCLEG_CYC_COPYG_CYC_FILLSetColorDitherG_CD_MAGICSQG_CD_BAYERG_CD_NOISE-1PipelineModeG_PM_1PRIMITIVEG_PM_NPRIMITIVE-1-1gsDPSetAlphaCompareG_AC_NONEG_AC_THRESHOLDG_AC_DITHER-1gsDPSetDepthSourceG_ZS_PIXELG_ZS_PRIM-1-1%08x:%08x-%08x: gsSPNoOp(),gsSPDisplayList(%s),gsSPBranchList(%s),RDPHALF_1(0x%08x),gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d),gsSPLoadUcode(%s, 0x%08x),gsSPLoadUcodeEx(%s, 0x%08x, 0x%05x),gsSPEndDisplayList(),gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d),### TileSyncが必要です。 gsDPLoadTile(%d,%d,%d,%d,%d),### LoadSyncが必要です。 gsDPLoadBlock(%d,%d,%d,%d,%d),### LoadSyncが必要です。 gsDPSetTileSize(%d,%d,%d,%d,%d),gsDPLoadTLUTCmd(%d,%d),### LoadSyncが必要です。 gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s),gsDP%s(%s),gsSPSetOtherModeH(%d, %d, 0x%08x), gsDPSetRenderBlender( ),gsDP%s(%s),gsSPSetOtherModeL(%d, %d, 0x%08x),gsDPSetOtherMode(%s%s|%08x(%08x:%08x)%s|, %s%s|%08x(%08x:%08x)%s|),G_SC_NON_INTERLACEG_SC_ODD_INTERLACEG_SC_EVEN_INTERLACE???gsDPSetScissorFrac(%s, %d, %d, %d, %d),gsDPSetScissor(%s, %d, %d, %d, %d),gsDPFillRectangle(%d, %d, %d, %d),gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s),RGBAYUVCIIAI4b8b16b32bgsDPSetDepthImage(%s),gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s),RGBAYUVCIIAI4b8b16b32bgsDPSetEnvColor(%d, %d, %d, %d),gsDPSetBlendColor(%d, %d, %d, %d),gsDPSetFogColor(%d, %d, %d, %d),gsDPSetFillColor(0x%08x),gsDPSetPrimDepth(%d, %d),gsDPSetPrimColor(%d, %d, %d, %d, %d, %d),gsDPFullSync(),gsDPPipeSync(),gsDPTileSync(),gsDPLoadSync(),gsDPNoOp(),gsDPNoOpTag(%08x),count_gsDPNoOpHere([%s:%d]),count_gsDPNoOpOpenDisp([%s:%d]),count_gsDPNoOpCloseDisp([%s:%d]),count_gsDPNoOpString(%c%s%c, %d),count_gsDPNoOpWord(0x%08x, %d),count_gsDPNoOpFloat(%8.3f, %d),count_gsDPNoOpQuiet(),count_gsDPNoOpVerbose(),count_gsDPNoOpCallBack(%08x,%d),count_gsDPNoOpFill(), /* ### 何じゃコリャ */gsDPNoOpTag3(%02x, %08x, %04x),gsSPMatrix(%s, 0|%s), gsSPVertex(%s, %d, %d),gsSPModifyVertex(%d, G_MWO_POINT_%s, %08x),RGBASTXYSCREENZSCREEN???gsSP1Triangle(%d, %d, %d, 0),gsSPLine3D(%d, %d),gsSPLineW3D(%d, %d, %d),gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0),gsSP1Quadrangle(%d, %d, %d, %d, 0),gsSPCullDisplayList(%d, %d),gsSPBranchLessZraw(%s, %d, 0x%08x),gsSPTexture(%d, %d, %d, %d, %s),G_ONG_OFFgsSPTextureL(%d, %d, %d, %d, %d, %s),G_ONG_OFFgsSPPopMatrix(G_MTX_MODELVIEW),gsSPPopMatrixN(G_MTX_MODELVIEW, %d),gsSPLoadGeometryMode(),gsSPClearGeometryMode(),gsSPSetGeometryMode(),gsSPGeometryMode(, ),gsSPSegment(%d, 0x%08x),gsSPClipRatio(FRUSTRATIO_%d), gsSPNumLights(%d), gsSPLightColor(%d, %d), gsSPFogFactor(%d, %d),gsSPPerspNormalize(%d),gsMoveWd(%d, %d, %d), /* ### what */gsSPViewport(%s), # vscale=[%d %d %d %d], vtrans=[%d %d %d %d] gsSPForceMatrix(%s),gsSPLookAtX(%s),gsSPLookAtY(%s),gsSPLight(%s, %d),gsMoveMem(%s, %d, %d, %d), /* ### what */UnkownDisplayList(), /* ### Oh!No! */gsSPBgRectCopy(%s),gsSPBgRect1Cyc(%s),gsSPObjSprite(%s),gsSPObjRectangle(%s),gsSPObjRectangleR(%s),RDPHALF_0(0x%02x, 0x%08x, 0x%04x), /* ### */gsSPObjMatrix(%s),gsSPObjSubMatrix(%s),gsSPObjLoadTxtr(%s),gsSPObjLoadTxSprite(%s),gsSPObjLoadTxRect(%s),gsSPObjLoadTxRectR(%s),gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */gsSPSegment(%d, 0x%08x),gsSPSetStatus(0x%08x, 0x%08x),gsMoveWd(%d, %d, %d), /* ### */gsSPObjRenderMode(0x%08x),UnkownDisplayList(), /* ### oh!no! */ SUPERDMATYPE %d:ID %d is not External Map. FastCopyFastCopySLOWCOPYBGCOPYXxkey step is too long !!! %d:%d>%d You played %d Melody !!! (last step:%d) pass 0 pass 1 pass 2 last key is bad !!! %d %d %02X %02X last key step is too short !!! %d:%d %d<%d check is over!!! %d %d %d Audio Debug ModeCODE 0GROUP 0- %s -Audio ScrPrt%s%04XBGM CANCEL:%sSE MUTE:%sPUSH CONT-4 A-BTNEX-RAM:%sFX CHK:%sSE HANDLE:%s%02x %04x %02x %08x*Seq 0 : %2x %sSeq 1 : %2xSE HD : %2x %sSE No. :%3xS-Out : %2x %sBGM Ent : %2xSpec : %2xNa Snd : %2xCam Wt : %sLnk Wt : %sSE Ent : %2xSND REG0: %2xSND REG1: %2xSND REG2: %2x%s <%d>%2X %5d %5d %5d %02X %04X %04XFF ----- ----- ----- -- ---- ----%2X %5d %5d %5d %3d %3d %04XFF ----- ----- ----- --- --- ----%2X %5d %5d %5d %3d %3d %04XFF ----- ----- ----- --- --- ----%2X %04XFF ----*Swicth : %dLines : %dColor : %d%s : %d%s : %dENVIROM : %d%s : %d%s : %d%s : %d%s : %dSEQ ENT : %dSWAP OFF*V%04x %04x %sNOW SPEC %dCHANNELS %2d chG-TRACKS %d tracksOUTRATE %5d HzI-FRAMES %d frameSTATICS %d bytesDYNAMICS %d bytesDMACACHE %d FX LINES %dFX LINE No.%dFX LINE No.--FXCOMP %dFXSIZE %d samplesFXFEEDB %XhFXMIXGAIN %XhCROSS MIX %Xh,%XhCNCT LINE %2dCNCT LV %XhGroup Track:%dSEQ IDBANK IDTEMPOVOLUMEVOLMOVEMODEEX VOLUMEPAUSE STATPAUSE VOLTRANSPOSEPORTBG LOAD%02X %02x %02X %08XEVOL PARA %02X %02X %02X %02X%02XH%02xH%d%d%02X%d%02XH%d%dGroup Track:%dSub Track :%dTRK NO. ENTRY MUTE OPENNOTE%1XOXOX%1X%2d,%2dVOL E VOL BANK ID PROG PAN PANPOW FXMIX PRIO VIB PIT VIB DEP TUNE PORT %02X %d%d%X%d%d%d%d (%d)%d%d%d%dTOTAL %dDRIVER %05X / %05XAT-SEQ %02X-%02X (%05X-%05X / %05X)AT-BNK %02X-%02X (%05X-%05X / %05X)ST-SEQ %02Xseqs (%05X / %06X)%02xST-BNK %02Xbanks (%05X / %06X)%02xE-MEM %05X / %05XS-WAVE-S [%2d] (%6x / %6x)S-WAVE-A [%2d] (%6x / %6x)SEQ INFO : %2d %02x %dPLAY INFO : %2d %02x %d <%02x,#02x>8min REC POINTER : %08x%02x8note REC POINTER : %08x%02xCheck Key Buffer%02xSEQ CHECK STATUS : %04xOCA:%02x SEQ:%04x PLAY:%02x REC:%02xDELAY OCA:%02x TIMER:%03d*SE HD : %02x %sSE No. : %02x : %02xSE SW8 : %s%s : %04xSE SW16: %s%sSE PR : %02xINFO:%sNOT CONNECT VRS UNIT!!!%02x:%s%02x:%sANSWER%02x:%s*V%04d %04d %04xADM FRAME %04dDEMO FRAME %04dOFF*V%04d %04d %04d %04xDOUSA:%03d LOOP:%1d ANIME:%04dOFFV%08X%02Xenv_fx %d code_fx %d SPEC %d %sSOUND GAME FRAME NOW %fSOUND GAME FRAME MAX %fSWITCH BGM MODE %d %d %d (FLAG %d)ENEMY DIST %f VOL %3dWATER FLAG %02x %02xDEMO FLAG %d KALEIDO FLAG %dMID-BOSS BGM %04x %02xSE MUTE FLAG %04xROOM BGM SW %02x TIMER %3d MOVE %02xROOM ZERO %02xMULTI SPEAKER CNT %02x RADIO FLAG %02xMULTI SPEAKER POS %4d %4d %4dMARON BGM DIST %fNATURE FAILED %01xSARIA BGM PTR %08xTASK MAX:%4d/LIMIT:%4dPOLI %d(%d)%d NAI_VRS:osVoiceClearDictionary %d NAI_VRS:dict entry (%d-%d %s %s) NAI_VRS:dict error! (%d-%d %s) NAI_VRS:Ina_SetVruGain Error! NAI_VRS:mask on %d NAI_VRS:mask off %d NAI_VRS:answer No.:%d Dist:%d Warn:%04X Level:%5d SN:%5d (Num:%d) NAI_VRS:error !! (ANS_MAX:%d DIST:%d WARNING:%04X LEVEL:%5d SN:%5d) ?プレイヤーBボタン【剣】チェック — NOT ROM_F VERSION1M FLASH ROM:%sSRAM or NOTHINGRDRAM BROKEN![Creator:%s][Date:%s] ../z_title.c ../z_title.c ../z_title.c ../z_title.c ../z_title.c ../z_title.c this->staticSegment != NULL ../z_title.c ../z_title.c — 0:OPデモヨウ シンリン 0-0:マヨイ ノ モリ 1:タウン コウガイ 1-0:テンモンカンソクジョ 1-1:テンモンカンソクジョ デ ボウエンキョウ 1-2:イカーナ ノ ハカバ 2:ロマニー ボクジョウ 3:ミルクロード 4:オモヤ 5:ウシゴヤ 6:コッコ ゴヤ 7:ドッグレースジョウ 8:ゴーマン トラック 10:ヤマザト -フユ- 10-0:ヤマザト -ハル- 10-1:ヤマザト ノ カジヤ 11:ゴロン ノ サト -フユ- 11-0:ゴロン ノ サト -ハル- 11-1:ゴロン ノ ホコラ 11-2:ハナレヤマ ノ ホコラ 11-3:ゴロン ノ ミセ 12:スノーヘッド 13:フブキ ノ ミチ 14:ユキダマ ノ ミチ 15:ゴロンレース ジョウ 16:ゴロン ノ ハカ 17:セツゲン バトル -フユ- 17-0:セツゲン バトル -ハル- 20:ヌマチ 20-0:ヌマチ ソノゴ 20-1:ヌマ ノ カンコウアンナイ 20-2:マホウオババ ノ クスリヤ 21:ウッドマウンテン 21-0:デクヒメ ノ ロウヤ 22:デクナッツ ノ シロ 22-0:クロスケ ノ アナ0 22-1:クロスケ ノ アナ1 22-2:クロスケ ノ アナ2 22-3:クロスケ ノ アナ3 22-4:クロスケ ノ アナ4 24:ケモノミチ 24-0:モリ ノ シャテキジョウ 25:デクオウ ノ マ 26:フシギ ノ モリ 30:グレートベイ ノ カイガン 30-0:カイヨウ ケンキュウジョ 30-1:リョウシ ノ イエ 30-2:トンガリ イワ 31:ミサキ 32:カイゾクノトリデマエ 32-0:カイゾクノトリデ 32-1:カイゾクノトリデ ボウエンキョウ 32-2:カイゾクノトリデナイブ0 32-3:カイゾクノトリデナイブ1 32-4:カイゾクノトリデナイブ2 32-5:カイゾクノトリデナイブ3 32-6:カイゾクノトリデナイブ4 32-7:カイゾクノトリデナイブ5 32-8:カイゾクノトリデナイブ6 32-9:カイゾクノトリデナイブ7 32-10:カイゾクノトリデナイブ8 32-11:カイゾクノトリデナイブ9 33:ゾーラ ノ ホコラ 33-0:ゾーラ ノ ミセ 33-1:ゾーラ ノ ヒカエシツ 34:グレートベイ 35:タキウエ ノ ケイリュウ 40:ロックビル ノ タテアナ 40-0:テンチ ギャクテン 41:イカーナ ヘノ ミチ 42:イカーナ コジョウ 42-0:イカーナ ノ コジョウ ナイブ 42-B:イカーナ ノ コジョウ ボスベヤ 43:イカーナ ケイコク 43-0:イカーナ ケイコク ドウクツ 43-1:セコム ノ イエ 43-2:オルゴール ハウス 50:クロックタウン -ヒガシ- 50-0:マチ ノ シャテキジョウ 50-1:ハニー アンド ダーリン ノ ミセ 50-2:タカラバコヤ 50-3:ナベカマ テイ 50-4:チョウチョウ ノ イエ 50-5:ミルクバー 51:クロックタウン -ニシ- 51-0:バクダン ヤ 51-1:マニヤ 51-2:ザッカ ヤ 51-3:ケンドウジョウ 51-4:ポストハウス 51-5:タカラクジヤ 52:クロックタウン -キタ- 53:クロックタウン -ミナミ- 53-0:トケイトウナイブ 54:トケイトウ オクジョウ 55:センタクジョウ 55-0:マニヤ ノ ウラグチ 55-1:マニヤ ノ ノゾキアナ100:ウッドマウンテン ノ シンデン100-B:ウッドマウンテン ノ シンデン-ボス-101:スノーヘッド ノ シンデン101-B:スノーヘッド ノ シンデン-ボス-102:グレートベイ ノ シンデン102-B:グレートベイ ノ シンデン-ボス-103:ロックビル ノ シンデン-オモテー103-0:ロックビル ノ シンデン-ウラー103-B:ロックビル ノ シンデン-ボス-104:ソウゲン104-0:ラスト デク ダンジョン104-1:ラスト ゴロン ダンジョン104-2:ラスト ゾーラ ダンジョン104-3:ラスト リンク ダンジョン104-B:ラストダンジョン -ボス-119:デクナッツ ノ ホコラ121:ヒミツ ノ ホコラ122:オープニング ダンジョン123:キョジン ノ マ126:デクナッツ ミニゲーム127-0:ヨウセイ ノ イズミ 0127-1:ヨウセイ ノ イズミ 1127-2:ヨウセイ ノ イズミ 2127-3:ヨウセイ ノ イズミ 3127-4:ヨウセイ ノ イズミ 4128:ヌマ ノ クモヤカタ129:ウミ ノ クモヤカタ130:ハカ ノ シタ-ダンペイ-131:イド ノ シタ132:ユウレイゴヤ133-0:ハカ ノ シタ0133-1:ハカ ノ シタ1134-0:カクシアナ 0134-1:カクシアナ 1134-2:カクシアナ 2134-3:カクシアナ 3134-4:カクシアナ 4134-5:カクシアナ5134-7:カクシアナ 7134-9:カクシアナ 9134-10:カクシアナ10134-11:カクシアナ11134-13:カクシアナ13X 1:SPOT00titleEVENTタイマー初期化 ZELDA MAP SELECT**Null**%sOPT=%dシバラクオマチクダサイチョット マッテネウェイト ア モーメントロードチュウナウ ワーキングイマ ツクッテマスコショウジャナイヨコーヒー ブレイクBメンヲセットシテクダサイジットガマンノコデアッタイマシバラクオマチクダサイアワテナイアワテナイ。ヒトヤスミヒトヤスミ。%s17(オトナ)17(ダイテツジン)30(ゴロン)30(アイスクリーム-1)78(ゾーラ)78(カルメン+1)12(デクナッツ)12(マジェスティック)5(コドモ)5(NTTコドモ)Age:%sAge:???(%d)オヒルジャラアサ ジャラヨル ジャラデモ00デモ01デモ02デモ03デモ04デモ05デモ06デモ07デモ08デモ09デモ0A???Stage:%sサイショノヒツギノヒサイゴノヒクリアーノヒサイショノヒDay:%s ../z_select.c ../z_select.c ../z_select.c ../z_select.c — ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c ../z_file_nameset_NES.c — ../z_language_select_PAL.inc ../z_language_select_PAL.inc ../z_language_select_PAL.inc ../z_language_select_PAL.inc終了!!! —- ???check thisJ_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c J_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c J_N >= 1 && J_N < 5 ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->staticSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->parameterSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c ../z_file_choose_NES.c this->titleSegment != NULL ../z_file_choose_NES.c ../z_file_choose_NES.c — ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c daytelop->daytelopSegment != NULL ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c ../z_daytelop.c — ../z_kaleido_collect.c ../z_kaleido_collect.c %sルピー%sハート%sMAX%sNOW%s/4%sア%sイ%sテ%sム%sマ%sス%sク%sBOSS%sケ%sン%sタ%sテ%sオカ%sリナ%sスケジュール%sヤ%sタテ%sボム%sフクロ%sキン%sスタ%sハート%sカケラ%s/4%sカ%sギ%sMAP%sコンパ%sヨウ%sセイ%sイ%sノ%sチ%sマ%sホ%sウ%sタカラ%sクジ%sキンイロ%sボン%sバーズ ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_debug.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_item.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_map.c ../z_kaleido_mask.c ../z_kaleido_mask.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c ../z_kaleido_scope_NES.c — -------- water_surface_y=%f type=%d P_WALL_HIGH_101_150=%d wall_high=%f stepup_swim_high=%f POLY=NULL-------- water_surface_pos_y=%f size <= 1024 * 8 ../z_player.c ../z_player.c ----- wy=%f y1=%f----- y2=%f y1=%f ../z_player.c ../z_player.c -------------------------> restart_flag=%d プレイヤースタートモード = %d ----------------- BGCHECK_ROOF=%d ENVIRONMENT_INFO_ROOF=%d ------------------ HOOK_FLY=%d ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c ../z_player.c TOOL MODE=%d <X=%f Y=%f Z=%f> DEMO MODE=%d — ../z_en_test.c ../z_en_test.c ../z_en_test.c ../z_en_test.c ../z_en_test.c : — 赤クスリ 緑クスリ 青クスリ 矢×10 矢×50 デクの実×5 ハイリアの盾 デクの棒 矢×30 デクの実×10 赤クスリ 矢×10 矢×30 矢×50 デクの実×5 デクの実×10 デクの棒 ハイリアの盾 赤クスリ 夜更かしのお面ボム袋(小) ボム袋(中) ボム袋(大) ボム袋(小) ボム袋(中) ボムチュウ 爆弾×10 ハイリアの盾 矢×10 赤クスリ 爆弾×10 矢×10 赤クスリ 爆弾×10 矢×10 赤クスリ ビン ロングソード 剣レベル1 剣レベル2 剣レベル3 ハイリアの盾 ミラーシールド%s(%2d)初期設定 引数がおかしいよ(arg_data=%d)!! 0 ../z_en_girlA.c バンクが無いよ!!(%s) 0 ../z_en_girlA.c %s(%2d)初期設定 actor_ct %s(%2d) — ../z_en_part.c ../z_en_part.c ../z_en_part.c ../z_en_light.c ../z_en_light.c ../z_en_light.c ../z_en_door.c ../z_en_door.c — ../z_en_box.c ../z_en_box.c ../z_en_box.c ../z_en_box.c ../z_en_box.c gfxp != NULL ../z_en_box.c gfxp != NULL ../z_en_box.c gfxp != NULL ../z_en_box.c ../z_en_box.c ../z_en_box.c — ../z_en_okuta.c ../z_en_okuta.c ../z_en_okuta.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_firefly.c ../z_en_firefly.c — this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c this->race.rider != NULL ../z_en_horse.c 再セット カメラ内 ../z_en_horse.c ../z_en_horse.c — ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c — ../z_en_elf.c this->revise != NULL ../z_en_elf.c ../z_en_elf.c ../z_en_elf.c — ../z_en_niw.c ../z_en_niw.c ../z_en_niw.c ../z_en_tite.c ../z_en_tite.c ../z_en_tite.c ../z_en_tite.c ../z_en_tite.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_holl.c ../z_en_holl.c ../z_en_holl.c ../z_en_dinofos.c ../z_en_dinofos.c ../z_en_bubble.c ../z_en_bubble.c ../z_en_bubble.c ../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c ../z_en_boom.c ../z_en_boom.c ../z_en_boom.c ../z_en_torch2.c ../z_en_torch2.c ../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c ../z_en_minifrog.c ../z_en_st.c ../z_en_st.c ../z_en_st.c ../z_en_st.c ../z_en_st.c — アイテム屋 夜のアルバイト 引数がおかしいよ(arg_data=%d)!! 0 ../z_en_oB1.c バンクが無いよ!!(%s) 0 ../z_en_oB1.c [33m%s[%d]:★★★ 会話終了!! ★★★[m ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c [33m初めて手にいれた!![m [33m持ち上げ開始!![m ../z_en_oB1.c [33m★★★ 続けるよ!! ★★★[m [33m★★★ やめるよ!! ★★★[m ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c ../z_en_oB1.c — ../z_en_famos.c ../z_en_famos.c ../z_en_famos.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_am.c ../z_en_am.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_m_thunder.c ../z_en_m_thunder.c ../z_en_m_thunder.c ../z_en_m_thunder.c — ======== 注意 注意 注意 バンクがありません!! (z_bg_breakwall) ========= ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c ../z_bg_breakwall.c — next_scene_jump どこへ飛んでいいのかわからない。 ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c — ../z_obj_syokudai.c ../z_obj_syokudai.c ../z_obj_syokudai.c ../z_obj_syokudai.c ../z_item_b_heart.c ../z_item_b_heart.c ../z_item_b_heart.c ../z_item_b_heart.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_en_bbfall.c ../z_arms_hook.c ../z_arms_hook.c ../z_arms_hook.c ../z_arms_hook.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_en_bb.c ../z_bg_keikoku_spr.c ../z_bg_keikoku_spr.c ../z_bg_keikoku_spr.c ../z_en_wood02.c ../z_en_wood02.c ../z_en_wood02.c ../z_en_wood02.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_death.c ../z_en_vm.c ../z_en_vm.c ../z_en_vm.c ../z_en_vm.c ../z_demo_effect.c 0 ../z_demo_effect.c 0 ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_rd.c ../z_en_rd.c — Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x) ../z_obj_mure.c Error 群れな敵 (%s %d)(arg_data 0x%04x) ../z_obj_mure.c Error 群れな敵 (%s %d)(arg_data 0x%04x) ../z_obj_mure.c Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x) ../z_obj_mure.c おかしなの (%s %d) ../z_obj_mure.c Error : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c Error : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c — ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c — ../z_en_horse_link_child.c ../z_en_horse_link_child.c ???check this[31m 移動座標がみつかりませんでした![m [31m 移動座標がみつかりませんでした![m [31m 移動座標がみつかりませんでした![m [31m 移動座標がみつかりませんでした![m [31m 移動座標がみつかりませんでした![m [31m 消滅します[m — ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_en_encount2.c ../z_en_encount2.c ../z_en_encount2.c — 反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 反射光 発生失敗 ../z_mir_ray.c ../z_mir_ray.c ../z_mir_ray.c ../z_mir_ray.c — イベント設定されていません 発生させると危険ですので削除します ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c ../z_en_bigslime.c — ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c — ../z_en_bom_chu.c ../z_en_bom_chu.c ../z_en_bom_chu.c スタート %d %d エンド — ../z_en_horse_game_check.c ../z_en_horse_game_check.c ../z_en_horse_game_check.c ../z_en_rr.c ../z_en_rr.c ../z_en_rr.c ../z_en_rr.c ../z_en_fr.c ../z_en_fr.c ../z_en_fr.c — Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x) ../z_obj_oshihiki.c ../z_obj_oshihiki.c ../z_obj_oshihiki.c ../z_obj_oshihiki.c — ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_en_choo.c ../z_en_choo.c ../z_en_choo.c — BG 抜け? Actor_delete します(%s %d) ../z_en_sakana.c 目標が見つからない!!ヤバイかも(%s %d) ../z_en_sakana.c ../z_en_sakana.c ../z_en_sakana.c — ../z_item_etcetera.c ../z_arrow_fire.c ../z_arrow_fire.c ../z_arrow_fire.c — 消滅 ../z_arrow_ice.c ../z_arrow_ice.c ../z_arrow_ice.c — 消滅 ../z_arrow_light.c ../z_arrow_light.c ../z_arrow_light.c — バンク危険! (arg_data 0x%x)(%s %d) ../z_obj_kibako.c — 金スタ発生失敗(%s %d) ../z_obj_tsubo.c angleZ 不正(%s %d) ../z_obj_tsubo.c バンク危険! (arg_data 0x%x)(%s %d) ../z_obj_tsubo.c レース壷を水中に置いている?(%s %d) ../z_obj_tsubo.c — ??? ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_ik.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c ../z_en_dns.c —共倒れ共倒れ ../z_elf_msg.c ../z_elf_msg.c ../z_elf_msg.c — Warning : vector size zero (%s %d) ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c — ../z_obj_ice_poly.c ../z_obj_ice_poly.c ../z_obj_ice_poly.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c — 地面に付着失敗(%s %d) ../z_en_kusa.c Error : バンク危険! (arg_data 0x%04x)(%s %d) ../z_en_kusa.c ../z_en_kusa.c ../z_en_kusa.c ../z_en_kusa.c — 壁に張り付け失敗!!(%s %d)(pos : %f %f %f) ../z_obj_bean.c ★★★★ERROR 豆シール 豆リフトに変身連絡失敗(%s %d) ../z_obj_bean.c □■■■■■■■■■■■■■■■■■■■■■■■■■■■■□ Warning : 豆シールの Event Timer は -1 でなければならない(%s %d) ../z_obj_bean.c □■■■■■■■■■■■■■■■■■■■■■■■■■■■■□ パスデータ数が不正(%s %d)(arg_data %xH) ../z_obj_bean.c リフトに変身済みフラグON(%s %d) ../z_obj_bean.c リフトに変身済みフラグON(%s %d) ../z_obj_bean.c なぜだか豆を植えられた(%s %d)(%f %f %f) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 虫がゴールに到達できなかった(%s %d) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 既にSAVEされている?(%s %d) ../z_obj_bean.c 虫がゴールに到達できなかった(%s %d) ../z_obj_bean.c 豆シールフラグ異常(%s %d)(flag : %d) ../z_obj_bean.c 豆植えていないのに、変身指令がきた(%s %d) ../z_obj_bean.c 馬と豆の木リフト衝突!!! ../z_obj_bean.c ../z_obj_bean.c ../z_obj_bean.c ../z_obj_bean.c — ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c ../z_obj_bombiwa.c — bring_pl_flag おかしいな(%d)(%s %d) ../z_obj_switch.c 補正計算失敗(%d)(%s %d) ../z_obj_switch.c Error : 氷発生失敗 (%s %d) ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c — ../z_obj_hsblock.c ../z_obj_hsblock.c ../z_obj_hsblock.c — Error : レールデータ不正(点が重なっている)(%s %d)(arg_data 0x%04x) ../z_en_gr.c Error : arg_data が不正(%s %d)(arg_data 0x%04x) ../z_en_gr.c Error : レールデータ が不正(%s %d) ../z_en_gr.c Error : ヒットタイプ が不正(%s %d)(hit type %d) ../z_en_gr.c Start Index 不正(%s %d) ../z_en_gr.c ../z_en_gr.c ../z_en_gr.c ../z_en_gr.c —- [31m 移動座標がみつかりませんでした![m [31m 消滅します[m ../z_en_daiku.c ../z_en_daiku.c ../z_en_daiku.c ../z_en_daiku.c — z_en_nwc.c : 落ちてしまった!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_nwc.c ../z_en_nwc.c ../z_en_nwc.c — ../z_en_ge1.c ../z_en_ge1.c ../z_en_ge1.c ../z_en_ge1.c — SDA MOVE SDA MOVE END SDA DRAW SDA DRAW END SDA CONT SDA CONT 2 SDA CONT 3 SDA CONT 4 ../z_en_sda.c SDA D 1 ../z_en_sda.c ../z_en_sda.c SDA D 2 ../z_en_sda.c — ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_gm.c ../z_en_gm.c ../z_en_gm.c ../z_en_gm.c ../z_en_gm.c ../z_bg_ingate.c ../z_bg_ingate.c ../z_bg_ingate.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c ../z_en_owl.c — 地面に付着失敗(%s %d) ../z_en_ishi.c 石 バンク危険! (%s %d) ../z_en_ishi.c 壁タイプなのに 持上げられた!?(%s %d) ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c — ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c — Warning : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure2.c — ../z_en_fu.c ../z_en_fu.c ../z_en_fu.c ../z_en_fu.c ../z_en_fu.c ../z_en_stream.c ../z_en_stream.c ../z_en_stream.c ../z_en_mm.c ../z_en_mm.c ../z_en_mm.c ../z_en_ani.c ../z_en_ani.c ../z_en_js.c ../z_en_js.c ../z_en_js.c ../z_en_mag.c ../z_en_mag.c —共倒れ共倒れ2共倒れ ../z_elf_msg2.c ../z_elf_msg2.c ../z_elf_msg2.c — rail 4 point を越えている(%s %d) ../z_obj_makeoshihiki.c path_num(%d) と Switch status(%d) の不適合(%s %d) ../z_obj_makeoshihiki.c 押し引きブロック発生失敗!(%s %d) ../z_obj_makeoshihiki.c — z_oceff_spot 太陽の歌フラグ z_oceff_spot オカリナ終了 ../z_oceff_spot.c ../z_oceff_spot.c ../z_oceff_spot.c — ../z_en_ssh.c ../z_en_ssh.c ../z_en_ssh.c ../z_en_ssh.c ../z_oceff_wipe.c ../z_oceff_wipe.c ../z_oceff_wipe.c ../z_eff_ss_dust.c ../z_eff_ss_dust.c ../z_eff_ss_kirakira.c ../z_eff_ss_kirakira.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_blast.c ../z_eff_ss_blast.c ../z_eff_ss_blast.c ../z_eff_ss_g_spk.c ../z_eff_ss_g_spk.c ../z_eff_ss_d_fire.c ../z_eff_ss_d_fire.c ../z_eff_ss_d_fire.c ../z_eff_ss_bubble.c ../z_eff_ss_bubble.c ../z_eff_ss_bubble.c ../z_eff_ss_g_ripple.c ../z_eff_ss_g_ripple.c ../z_eff_ss_lightning.c ../z_eff_ss_lightning.c ../z_eff_ss_dt_bubble.c ../z_eff_ss_dt_bubble.c ../z_eff_ss_dt_bubble.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_ss_stick.c ../z_eff_ss_stick.c ../z_eff_ss_stick.c ../z_eff_ss_sibuki.c ../z_eff_ss_sibuki.c ../z_eff_ss_sibuki.c ../z_eff_ss_stone1.c ../z_eff_ss_stone1.c ../z_eff_ss_stone1.c ../z_eff_ss_hitmark.c ../z_eff_ss_hitmark.c ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c ../z_eff_k_fire.c ../z_eff_k_fire.c ../z_eff_k_fire.c ../z_eff_ss_solder_srch_ball.c ../z_eff_ss_solder_srch_ball.c ../z_eff_ss_solder_srch_ball.c — ???check thisshape_modelがNULL ../z_eff_kakera.c 範囲がマイナス!!(randomD_sectionUniformity) ../z_eff_kakera.c ../z_eff_kakera.c ../z_eff_kakera.c ../z_eff_kakera.c — ../z_eff_ice_piece.c ../z_eff_ice_piece.c ../z_eff_ice_piece.c ../z_eff_en_ice.c ../z_eff_en_ice.c ../z_eff_en_ice.c ../z_eff_fire_tail.c ../z_eff_fire_tail.c ../z_eff_fire_tail.c ../z_eff_en_fire.c ../z_eff_en_fire.c ../z_eff_en_fire.c ../z_eff_ss_extra.c ../z_eff_ss_extra.c ../z_eff_ss_extra.c ../z_eff_ss_dead_db.c ../z_eff_ss_dead_db.c ../z_eff_ss_dead_dd.c ../z_eff_ss_dead_dd.c ../z_eff_ss_dead_ds.c ../z_eff_ss_dead_ds.c ../z_eff_ss_dead_ds.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_en_nutsball.c ../z_en_nutsball.c ../z_en_nutsball.c ../z_oceff_wipe2.c ../z_oceff_wipe2.c ../z_oceff_wipe2.c ../z_oceff_wipe3.c ../z_oceff_wipe3.c ../z_oceff_wipe3.c ../z_en_dg.c ../z_en_dg.c — 金スタ発生失敗(%s %d) ../z_obj_comb.c 海賊の砦 蜂の巣のデモ既に見た(WER8302)(%s %d) ../z_obj_comb.c ビックリ 海賊の砦用デモ見たフラグセット(WER8302)(%s %d) ../z_obj_comb.c ../z_obj_comb.c ../z_obj_comb.c ../z_obj_comb.c — 金スタ発生失敗(%s %d) ../z_obj_kibako2.c — ../z_en_tg.c ../z_en_tg.c ../z_en_tg.c ../z_en_tg.c ../z_en_tg.c ../z_en_wf.c ../z_en_wf.c ../z_en_skb.c ../z_en_skb.c ../z_en_gs.c ../z_en_gs.c ../z_en_gs.c ../z_en_gs.c ../z_oceff_wipe4.c ../z_oceff_wipe4.c ../z_oceff_wipe4.c ../z_en_zo.c ../z_en_zo.c ../z_eff_ss_ice_smoke.c ../z_eff_ss_ice_smoke.c ../z_eff_ss_ice_smoke.c — 金スタ発生失敗(%s %d) ../z_obj_makekinsuta.c — ../z_en_ge3.c ../z_en_ge3.c ../z_en_ge3.c ../z_en_ge3.c ../z_obj_hamishi.c ../z_obj_hamishi.c ../z_obj_hamishi.c ../z_obj_hamishi.c ../z_en_zl4.c ../z_en_zl4.c ../z_en_mm2.c ../z_en_mm2.c ../z_en_mm2.c ../z_door_spiral.c ../z_door_spiral.c ../z_door_spiral.c ?? — 移動方向属性 不正(%s %d) ../z_obj_pzlblock.c バンク危険!!!!!(%s %d) ../z_obj_pzlblock.c this->bankID >= 0 ../z_obj_pzlblock.c ../z_obj_pzlblock.c ../z_obj_pzlblock.c ../z_obj_pzlblock.c — arg_data が不正(%s %d)(arg_data 0x%x) ../z_obj_toge.c レールデータ が不正(%s %d) ../z_obj_toge.c レールの点が重なっている(%s %d) ../z_obj_toge.c — 移動方向属性 不正(%s %d) ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c ../z_obj_armos.c — ../z_en_grasshopper.c ../z_en_grasshopper.c — Obj_Grass_actor SIZE(0x%x) 草の連結 おかしいな?(%s %d) ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c ../z_obj_grass.c — 草の連結 おかしいな?(%s %d) ../z_obj_grass_carry.c 持ち上げ連絡 出来ない(%s %d) ../z_obj_grass_carry.c this->parent_actor != NULL ../z_obj_grass_carry.c — Error : Obj_Grass を make 出来ない (%s %d) ../z_obj_grass_unit.c Error : Obj_Grass_Carry (0) を make 出来ない (%s %d) ../z_obj_grass_unit.c Error : Obj_Grass_Carry (1) を make 出来ない (%s %d) ../z_obj_grass_unit.c 草 Unit 数 Over (%s %d) ../z_obj_grass_unit.c ERROR 草位置データ数不正(%s %d) ../z_obj_grass_unit.c 接地失敗(unit position %f %f %f (%d)(%f))(%s %d) ../z_obj_grass_unit.c 接地全失敗(unit position %f %f %f)(%s %d) ../z_obj_grass_unit.c — ../z_bg_fire_wall.c ../z_bg_fire_wall.c ../z_bg_fire_wall.c ../z_en_bu.c ../z_en_bu.c ../z_en_bu.c ../z_en_encount3.c ../z_en_encount3.c ../z_en_encount3.c ../z_en_jso.c ../z_en_jso.c ../z_obj_chikuwa.c ../z_obj_chikuwa.c ../z_obj_chikuwa.c ../z_obj_chikuwa.c — atackwait !! atackgo !! atackyoko !! atackyokoend !! kote !! jumpatack !! defence !! wait !! turn !! runstandby !! run !! away !! fukki !! mahi !! damage !! down !! dead !! dead2 !! hikari !! nakamamiru !! nakamamiru !! king_sit !! king_headoff !! king_headon !! king_breath !! king_start !! king_mask !! ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c ../z_en_knight.c — ../z_en_warp_tag.c ../z_en_warp_tag.c ../z_en_warp_tag.c ../z_en_aob_01.c ../z_en_aob_01.c ../z_en_aob_01.c ../z_en_aob_01.c — [31m イベントがありません [m [31m 消滅します[m ../z_en_bom_bowl_man.c ../z_en_bom_bowl_man.c — ../z_en_syateki_man.c ../z_en_syateki_man.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_cne_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bba_01.c ../z_en_bji_01.c ../z_en_bji_01.c ../z_bg_spdweb.c ../z_bg_spdweb.c ../z_bg_spdweb.c ../z_bg_spdweb.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c ../z_boss_01.c — [36m ☆ ボス1発生 ☆[m ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c ../z_boss_02.c — [36m ☆ ボス1発生 ☆ [m 1111!! 2222!! 3333!! 4444!! 5555!! 6666!! ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c ../z_boss_03.c — [36m ☆ ボス1発生 ☆[mWHY ?? WHY 2 ?? ../z_boss_04.c ../z_boss_04.c ../z_boss_04.c —- [36m ☆ ボス1発生 ☆[m ../z_boss_05.c ../z_boss_05.c — ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c ../z_boss_06.c — _00 ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c AP NO,, ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c ../z_boss_07.c — ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c ../z_bg_dy_yoseizo.c — ゾーラのお店ゴロンのお店火薬屋 ゴロンのお店(春)0 ../z_en_soB1.c バンクが無いよ!!(%s) 0 ../z_en_soB1.c 予備バンクが無いよ!!(%s) 0 ../z_en_soB1.c [33m%s[%d]:★★★ 会話終了!! ★★★[m ../z_en_soB1.c [33m★★★ 会話開始!! ★★★[m ../z_en_soB1.c [33m初めて手にいれた!![m [33m持ち上げ開始!![m ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c ../z_en_soB1.c — ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.eff ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_raf.c ../z_en_raf.c ../z_en_raf.c ../z_obj_funen.c ../z_obj_funen.c ../z_obj_funen.c — rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_raillift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_raillift.c ../z_obj_raillift.c ../z_obj_raillift.c ../z_obj_raillift.c — Error : 子アクタ発生失敗!! (%s %d) ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c ../z_bg_numa_hana.c — ../z_obj_flowerpot.c ../z_obj_flowerpot.c ../z_obj_flowerpot.c ../z_obj_flowerpot.c — 距離ゼロ(%s %d) ../z_obj_spinyroll.c 壁チェック回数オーバー (%s %d) ../z_obj_spinyroll.c 角度がX軸orZ軸に垂直になっていない(%s %d) ../z_obj_spinyroll.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_spinyroll.c レールの位置不正(%s %d) ../z_obj_spinyroll.c point0(%d %d %d) point1(%d %d %d) ../z_obj_spinyroll.c ../z_obj_spinyroll.c ../z_obj_spinyroll.c — ../z_dm_hina.c ../z_dm_hina.c ../z_dm_hina.c ../z_en_syateki_wf.c ../z_en_syateki_wf.c — Warning world position 正規化できない(限界こえた)(%s %d) ../z_obj_skateblock.c Warning Demo 中??(s %d) ../z_obj_skateblock.c ../z_obj_skateblock.c ../z_obj_skateblock.c ../z_obj_skateblock.c — ../z_eff_en_ice_block.c ../z_eff_en_ice_block.c ../z_eff_en_ice_block.c — Warning world position 正規化できない(限界こえた)(%s %d) ../z_obj_iceblock.c Warning Demo 中??(s %d) ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c ../z_obj_iceblock.c — ../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c ../z_en_bigpamet.c — 紺碧の砦オブジェクト thisx->arg_data=<%04x> ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c ../z_bg_dblue_movebg.c — ../z_en_syateki_dekunuts.c ../z_en_syateki_dekunuts.c ../z_en_syateki_dekunuts.c —共倒れ共倒れ ../z_elf_msg3.c ../z_elf_msg3.c ../z_elf_msg3.c — ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_en_fg.c ../z_dm_sa.c ../z_dm_sa.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_slime.c ../z_en_pr.c ../z_en_pr.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_toudai.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_entotu.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_obj_bell.c ../z_en_syateki_okuta.c ../z_en_syateki_okuta.c ../z_en_syateki_okuta.c ../z_obj_shutter.c ../z_obj_shutter.c ../z_obj_shutter.c ../z_dm_zl.c ../z_dm_zl.c ../z_dm_zl.c ../z_dm_zl.c ../z_en_ru.c ../z_en_ru.c ../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c ../z_en_baguo.c — 距離ゼロ(%s %d) ../z_obj_vspinyroll.c ERROR 壁チェック回数オーバー (%s %d) ../z_obj_vspinyroll.c 角度がX軸orZ軸に垂直になっていない(%s %d) ../z_obj_vspinyroll.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_vspinyroll.c レールの位置不正(%s %d) ../z_obj_vspinyroll.c point0(%d %d %d) point1(%d %d %d) ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c ../z_obj_vspinyroll.c — ../z_obj_smork.c ../z_obj_smork.c ../z_obj_smork.c ../z_en_test2.c ../z_en_test2.c ../z_en_test2.c — ../z_en_test3.c ../z_en_test3.c ------ スケジュールデータがおかしい!!(Byカーフェイ子供) ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c ../z_en_test3.c — ../z_en_bat.c ../z_en_bat.c ../z_en_bat.c ../z_en_sekihi.c 0 ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_sekihi.c ../z_en_wiz.c ../z_en_wiz.c ../z_en_wiz.c ../z_en_wiz.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_brock.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_en_wiz_fire.c ../z_eff_change.c ../z_eff_change.c — <%x %d>(%x %x %x %x)(%x %x %x %x)(%f %d %d %d %d)(%f) sw(%d) mode(%d) ../z_obj_fireshield.c ../z_obj_fireshield.c ../z_obj_fireshield.c — ../z_bg_ladder.c ../z_bg_ladder.c ../z_bg_ladder.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_mkk.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnb.c ../z_en_dnh.c ../z_en_dnh.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_en_dnk.c ../z_bg_keikoku_saku.c ../z_bg_keikoku_saku.c ../z_bg_keikoku_saku.c — 雪原バトル以外に置いてる!???(%s %d) ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c ../z_obj_hugebombiwa.c — ../z_en_rat.c ../z_en_rat.c ../z_en_rat.c ../z_en_rat.c ../z_en_rat.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c ../z_en_water_effect.c — (%s %d) ../z_en_kusa2.c Item Table Over!!!(%s %d) ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c ../z_en_kusa2.c — ../z_bg_spout_fire.c ../z_bg_spout_fire.c ../z_bg_spout_fire.c ../z_en_dy_extra.c ../z_en_dy_extra.c ../z_en_dy_extra.c ../z_en_bal.c ../z_en_bal.c ../z_en_ginko_man.c ../z_en_ginko_man.c — rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_driftice.c — ../z_en_look_nuts.c ../z_en_look_nuts.c — (%s %d) (%d %d %d %d) (%f %f %f) (%f %f %f) (%f %f %f) ../z_en_mushi2.c <%f %f %f> <%f %f %f> <%f %f %f> 虫の足場が見つからない(%s %d) ../z_en_mushi2.c — z_en_fall:バンクが設定されていない!!!!!!!!!! ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_fall.c ../z_en_mm3.c ../z_en_mm3.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c ../z_en_dno.c — [31m レールピラニア用、親がみつかりませんでした![m [31m レールピラニア用、親がみつかりませんでした![m [31m レールピラニア用、親がみつかりませんでした![m [31m 移動座標がみつかりませんでした![m [31m 消滅します[m ../z_en_pr2.c ../z_en_pr2.c — ../z_en_prz.c ../z_en_prz.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_en_jso2.c ../z_obj_etcetera.c 0 ../z_obj_etcetera.c ../z_obj_etcetera.c ../z_obj_etcetera.c ../z_obj_etcetera.c — [31m 移動座標がみつかりませんでした![m [31m レールが検索できませんでした!![m ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c ../z_en_egol.c — ダメージ方向変(%s %d) ../z_obj_mine.c rail data が不正(%s %d)(arg_data 0x%x) ../z_obj_mine.c スパイク機雷トラップ(削除予定)が置かれている!(%s %d) ../z_obj_mine.c 壁チェック開始半径がゼロ?(Z角度)(%s %d) ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c ../z_obj_mine.c — バンク危険! (arg_data %d)(%s %d) ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c GET_argObjType(thisx) == PURIFY_OBJ_TYPE_0 ../z_obj_purify.c type_ptr->shape_opa[OBJ_PURIFY_SHAPE_POISON] == NULL ../z_obj_purify.c type_ptr->shape_opa[OBJ_PURIFY_SHAPE_PURE] == NULL ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c ../z_obj_purify.c — ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.eff ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c ../z_en_tru.c — ../z_en_trt.c [33m初めて手にいれた!![m [33m持ち上げ開始!![m ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c ../z_en_trt.c — test6: item check %05x test6: item %d (%f %f %f) ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c test6: イベントが用意されていません。 ../z_en_test6.c test6: allocate effect area ../z_en_test6.c [1m%06u:[m test6: state %d %s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->x_pos_start%s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->y_pos_start%s(%d): decimal: %s (%d) ../z_en_test6.c DMTBLNPC(dno)->z_pos_start [1m%06u:[m test6: warning: unknown state %d [1m%06u:[m test6: warning: unknown state %d ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c ../z_en_test6.c — ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_az.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c ../z_en_estone.c — 氷柱コリジョンテーブル限界を越えた(%s %d) ../z_bg_hakugin_post.c 正しくイベントが設定されていない?(%s %d) ../z_bg_hakugin_post.c 氷柱ユニットテーブル限界を越えた(%s %d) ../z_bg_hakugin_post.c POST_UNIT_BRK_MAX >= 65 ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c ../z_bg_hakugin_post.c — ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_stk.c ../z_dm_char00.c ../z_dm_char00.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char01.c ../z_dm_char03.c ../z_dm_char04.c ../z_dm_char04.c ../z_dm_char05.c 0 ../z_dm_char05.c 0 ../z_dm_char05.c 0 ../z_dm_char05.c 0 ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char05.c ../z_dm_char06.c ../z_dm_char06.c ../z_dm_char06.c ../z_dm_char07.c ../z_dm_char07.c ../z_dm_char07.c ../z_dm_char07.c ../z_dm_char08.c ../z_dm_char08.c ../z_dm_char08.c ../z_dm_char08.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_obj_tokeidai.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_mnk.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_egblock.c ../z_en_guard_nuts.c ../z_en_guard_nuts.c ../z_en_guard_nuts.c ../z_bg_hakugin_elvpole.c ../z_bg_hakugin_elvpole.c ../z_bg_hakugin_elvpole.c ../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c ../z_en_ma4.c ../z_en_door_etc.c ../z_en_door_etc.c ../z_en_door_etc.c — ダイオクタに捕獲イベント設定されていません 発生させると危険ですので削除します ../z_en_bigokuta.c ../z_en_bigokuta.c — ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c ../z_eff_ss_sbn.c — drail data が不正(%s %d)(arg_data 0x%x) ../z_obj_ocarinalift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_ocarinalift.c 引数1(終端タイプ)の設定が不正(%s %d) ../z_obj_ocarinalift.c — ../z_bg_open_spot.c ../z_bg_open_spot.c ../z_bg_open_spot.c ../z_bg_fu_kaiten.c ../z_bg_fu_kaiten.c ../z_bg_fu_kaiten.c ../z_obj_aqua.c ../z_obj_aqua.c ../z_obj_aqua.c —発見できない ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c ../z_en_elforg.c — ../z_en_elfbub.c ../z_en_elfbub.c ../z_en_elfbub.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_mato.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_fu_kago.c ../z_en_osn.c ../z_en_osn.c ../z_en_osn.c ../z_bg_ctower_gear.c ../z_bg_ctower_gear.c ../z_bg_ctower_gear.c ../z_bg_ctower_gear.c ../z_en_trt2.c ../z_en_trt2.c ../z_obj_tokei_step.c ../z_obj_tokei_step.c ../z_obj_tokei_step.c ../z_en_kame.c ../z_en_kame.c ../z_obj_takaraya_wall.c ../z_obj_takaraya_wall.c ../z_obj_takaraya_wall.c ../z_bg_fu_mizu.c ../z_bg_fu_mizu.c ../z_bg_fu_mizu.c ../z_bg_dkjail_ivy.c ../z_bg_dkjail_ivy.c ../z_bg_dkjail_ivy.c ../z_en_takaraya.c ../z_en_takaraya.c — END メッセージがきた !! !! !! !! !! !! !! !! !! !! ../z_en_tsn.c ../z_en_tsn.c — ../z_en_ds2n.c ../z_en_ds2n.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_fsn.c ../z_en_tk.c ../z_en_tk.c ../z_en_tk.c ../z_en_tk.c ../z_en_test7.c ../z_en_test7.c ../z_en_test7.c ../z_obj_lightblock.c ../z_obj_lightblock.c ../z_obj_lightblock.c ../z_obj_lightblock.c ../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c ../z_en_wdhand.c ../z_en_gamelupy.c ../z_en_gamelupy.c ../z_en_gamelupy.c ../z_en_snowwd.c ../z_en_snowwd.c ../z_en_snowwd.c ../z_en_pm.c ../z_en_pm.c ../z_en_gakufu.c ../z_en_gakufu.c ../z_en_gakufu.c —共倒れ共倒れ ../z_elf_msg4.c ../z_elf_msg4.c ../z_elf_msg4.c —共倒れ共倒れ2共倒れ ../z_elf_msg5.c ../z_elf_msg5.c ../z_elf_msg5.c — ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_col_man.c ../z_en_talk_gibud.c ../z_en_talk_gibud.c ../z_en_giant.c ../z_en_giant.c ../z_en_giant.c ../z_en_giant.c ../z_en_giant.c — ?Y回転(make type : %d)の値が不正 (%s %d) ../z_obj_snowball.c ../z_obj_snowball.c ../z_obj_snowball.c ../z_obj_snowball.c — ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_boss_hakugin.c ../z_en_gb2.c ../z_en_gb2.c ../z_bg_tobira01.c ../z_bg_tobira01.c ../z_bg_tobira01.c ../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_dhouse.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c ../z_obj_hakaisi.c — 下がるイベントが無い(type %d)(%s %d) ../z_bg_hakugin_switch.c 上がるイベントが無い(type %d)(%s %d) ../z_bg_hakugin_switch.c イベントタイミングがずれている(%d %d)(%s %d) ../z_bg_hakugin_switch.c イベントタイミングがずれている(%d %d)(%s %d) ../z_bg_hakugin_switch.c — ../z_en_snowman.c ../z_en_snowman.c ../z_en_snowman.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_pp.c ../z_en_pp.c ../z_en_pp.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_en_hakurock.c ../z_obj_wind.c ../z_obj_wind.c ../z_obj_wind.c ../z_obj_wind.c ../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c ../z_en_racedog.c ../z_bg_botihasira.c ../z_bg_botihasira.c ../z_bg_botihasira.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_fish2.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c — 何か変(%s %d) ../z_obj_spidertent.c base_vec 設定失敗(%s %d) ../z_obj_spidertent.c 衝突位置発見失敗(%s %d) ../z_obj_spidertent.c ../z_obj_spidertent.c ../z_obj_spidertent.c ../z_obj_spidertent.c — ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_zoraegg.c ../z_en_kbt.c ../z_en_kbt.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_gg.c ../z_en_maruta.c ../z_en_maruta.c ../z_en_maruta.c ../z_en_maruta.c ../z_en_gg2.c ../z_en_gg2.c ../z_obj_ghaka.c ../z_obj_ghaka.c ../z_obj_ghaka.c ../z_obj_ghaka.c ../z_en_dnp.c ../z_en_dnp.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_en_dai.c ../z_bg_goron_oyu.c ../z_bg_goron_oyu.c ../z_bg_goron_oyu.c ../z_en_kgy.c ../z_en_kgy.c ../z_en_kgy.c — 撃退カウント(%d) now_time(%d) add_time(%d) start_time(%d) ∇∇∇インベーダポウ・ラムセーブ内容表示∇∇∇(%s %d) ../z_en_invadepoh.c <0> start time ram(%d %x) start time(%d %x) <1> start time ram(%d %x) start time(%d %x) <2> start time ram(%d %x) start time(%d %x) <3> start time ram(%d %x) start time(%d %x) <4> start time ram(%d %x) start time(%d %x) <5> start time ram(%d %x) start time(%d %x) <6> start time ram(%d %x) start time(%d %x) <7> start time ram(%d %x) start time(%d %x) kill count (%d) Path 点が重なっている?(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail point が (%d) を越えている(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c rail data が不正(%s %d) ../z_en_invadepoh.c 何か変(%f)(%f)(%d)(%d)(%s %d) ../z_en_invadepoh.c start_first_time %d goal_first_time %d now_time %d 初期ゲーム状態 :: (%d) エイリアン発生失敗(%s %d) ../z_en_invadepoh.c ヤバイ(%s %d) ../z_en_invadepoh.c イベントが設定されていない?(%s %d) ../z_en_invadepoh.c レールが(%d)個用意されていない!(%s %d) ../z_en_invadepoh.c レール個数が(%d)を越えている?(%s %d) ../z_en_invadepoh.c En_Invadepoh_actor SIZE(0x%x) (Actor SIZE 0x%x) バンク危険!(%s %d) ../z_en_invadepoh.c バンク危険!(%s %d) ../z_en_invadepoh.c 牛発生 id(%d) バンク危険!(%s %d) ../z_en_invadepoh.c 牛尻尾発生 バンク危険!(%s %d) ../z_en_invadepoh.c 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー記憶喪失発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー出陣発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー籠城発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー籠城発生 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c ロマニー晩餐会へ発生 UFO発生 バンク危険!(%s %d) ../z_en_invadepoh.c バンク危険!(%s %d) ../z_en_invadepoh.c 日時変????(%d %d)(%s %d) ../z_en_invadepoh.c クリミア晩餐会へ発生 Alien 連絡変(%s %d) ../z_en_invadepoh.c 牛:Alienとの連絡変(%s %d) ../z_en_invadepoh.c 牛:しっぽとの連絡変(%s %d) ../z_en_invadepoh.c しっぽ:牛との連絡変(%s %d) ../z_en_invadepoh.c UFO 連絡変(%s %d) ../z_en_invadepoh.c KlDinner 連絡変(%s %d) ../z_en_invadepoh.c MaDinner 連絡変(%s %d) ../z_en_invadepoh.c Alien 牛との連絡変(%s %d) ../z_en_invadepoh.c ロマニー牧場深夜の攻防終了(%s %d) ../z_en_invadepoh.c 【[ロマニー牧場]幽霊退治に成功した】(Sakakibara2201)(%s %d) ../z_en_invadepoh.c ロマニー牧場深夜の攻防終了(失敗)(%s %d) ../z_en_invadepoh.c Set【宇宙人イベント失敗デモ実行】(WER8910)(%s %d) ../z_en_invadepoh.c ロマニー記憶喪失の地面がない(%d %d)(%f %f %f)(%s %d) ../z_en_invadepoh.c ??(%d)(%s %d) ../z_en_invadepoh.c message シーケンス変(%s %d) ../z_en_invadepoh.c message シーケンス変(%s %d) ../z_en_invadepoh.c 【[ロマニー牧場]幽霊退治のお礼にミルク入り瓶をゲットした。】(Sakakibara2202)(%s %d) ../z_en_invadepoh.c 〓 A 〓 B クリミア晩餐会へ出発 (now_time : %d) ロマニー晩餐会へ出発 (now_time : %d) 牛ドロボー ロマニー誘拐係 ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ../z_en_invadepoh.c ?? — ../z_en_gk.c ../z_en_gk.c ../z_en_gk.c ../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.inc ../z_en_an.c ../z_en_an.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_en_ot.c ../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c ../z_obj_dora.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_en_bigpo.c ../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c ../z_obj_kendo_kanban.c ../z_obj_hariko.c ../z_obj_hariko.c ../z_obj_hariko.c — bank_ID >= 0 ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c ../z_en_sth.c — デモ待ち状態で無いときにデモ指令がきた!?(%s %d) ../z_bg_haka_curtain.c — 金スタカラー <%d %d %d %d %d %d> ##当たり!# elem_num:%d ans:%d ok_counter:%d canncel:%d ##ハズレ!# elem_num:%d ans:%d ok_counter:%d canncel:%d 金スタカラーの値が変(%d %d)(%s %d) ../z_bg_kin2_fence.c どの要素にあたったの?(%s %d) ../z_bg_kin2_fence.c — 金スタ発生失敗(%s %d) ../z_bg_kin2_picture.c — ???check this(%d %d)(%s %d) ../z_bg_kin2_shelf.c — ../z_en_rail_skb.c ../z_en_rail_skb.c ../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c ../z_en_tru_mt.c — this->yatou.horse_a != NULL ../z_obj_um.c this->yatou.horse_b != NULL ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c ../z_obj_um.c — ../z_en_neo_reeba.c ../z_en_neo_reeba.c — くっついた ブロック宙ぶらりん?(%f %d %x)(%s %d) ../z_bg_ikana_block.c ../z_bg_ikana_block.c ../z_bg_ikana_block.c ../z_bg_ikana_block.c — ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ../z_bg_ikana_mirror.c ??? check this(%s %d) ../z_bg_ikana_rotaryroom.c 制御するシャッタが限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c シャッタ制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c 敵制御の限度を越えている(%s %d) ../z_bg_ikana_rotaryroom.c ブロック到達(%s %d) ../z_bg_ikana_rotaryroom.c イベント時間が短いかも!!(%s %d) ../z_bg_ikana_rotaryroom.c イベント時間が短いかも!!(%s %d) ../z_bg_ikana_rotaryroom.c イベント中に Player 挟まれた!! シーン切替しまーす!!(%s %d) ../z_bg_ikana_rotaryroom.c ブロック停止まで待機(0x%x %d)(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻フリーズ! 抜け殻との連絡が噛み合っていない(%s %d) ../z_bg_ikana_rotaryroom.c 抜け殻落ちて! イベントタイマが短いかも!!!!!!!(%s %d) ../z_bg_ikana_rotaryroom.c ブロック delete された?(%s %d) ../z_bg_ikana_rotaryroom.c — 支柱から受け皿発生失敗(%s %d) ../z_bg_dblue_balance.c 天秤連絡が変(%d %d)(%s %d) ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c ../z_bg_dblue_balance.c — ../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c ../z_bg_dblue_waterfall.c ../z_en_kaizoku.c ../z_en_kaizoku.c ../z_en_kaizoku.c ../z_en_kaizoku.c ../z_en_ge2.c ../z_en_ge2.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yts.c ../z_en_ma_yto.c ../z_en_ma_yto.c ../z_en_ma_yto.c ../z_obj_tokei_turret.c ../z_obj_tokei_turret.c ../z_obj_tokei_turret.c ../z_obj_warpstone.c ../z_obj_warpstone.c ../z_obj_warpstone.c ../z_obj_warpstone.c ../z_en_zog.c ../z_en_zog.c ../z_en_zog.c ../z_en_zog.c ../z_en_zot.c ../z_en_zot.c ../z_obj_tree.c ../z_obj_tree.c ../z_obj_tree.c ../z_obj_tree.c — 金スタ発生失敗(%s %d) ../z_obj_taru.c — ../z_obj_hunsui.c ../z_obj_hunsui.c ../z_obj_hunsui.c ../z_obj_hunsui.c ../z_en_jc_mato.c ../z_en_jc_mato.c ../z_en_jc_mato.c ../z_mir_ray3.c ../z_mir_ray3.c ../z_mir_ray3.c ../z_mir_ray3.c ../z_en_zob.c ../z_en_zob.c ../z_elf_msg6.c ../z_elf_msg6.c ../z_elf_msg6.c ../z_en_toto.c ../z_en_toto.c ../z_en_railgibud.c ../z_en_railgibud.c ../z_en_baba.c ../z_en_baba.c ../z_en_suttari.c ../z_en_suttari.c ../z_en_suttari.c ../z_en_suttari.c ../z_en_zod.c ../z_en_zod.c ../z_en_zod.c ../z_en_zod.c ../z_en_zod.c ../z_en_kujiya.c ../z_en_kujiya.c ../z_en_kujiya.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_en_geg.c ../z_obj_kinoko.c ../z_obj_kinoko.c ../z_obj_kinoko.c ../z_obj_kinoko.c ../z_en_tanron1.c ../z_en_tanron1.c ../z_en_tanron1.c ../z_en_tanron1.c ../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron2.c ../z_en_tanron3.c ../z_en_tanron3.c — 天井が無い!! 壷出現失敗しました ロース岩出ませんでした! ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c ../z_obj_chan.c — ../z_en_zos.c ../z_en_zos.c ../z_en_zos.c ../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c ../z_en_s_goro.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_ja.c ../z_en_po_composer.c ../z_en_po_composer.c ../z_en_po_composer.c ../z_en_guruguru.c ../z_en_guruguru.c ../z_oceff_wipe5.c ../z_oceff_wipe5.c ../z_oceff_wipe5.c — [32m 石ころ兵士[m ../z_en_stone_heishi.c ../z_en_stone_heishi.c ../z_en_stone_heishi.c ../z_en_stone_heishi.c — ../z_oceff_wipe6.c ../z_oceff_wipe6.c ../z_oceff_wipe6.c ../z_oceff_wipe7.c ../z_oceff_wipe7.c ../z_oceff_wipe7.c ../z_eff_kamejima_wave.c ../z_eff_kamejima_wave.c ../z_eff_kamejima_wave.c ../z_en_hg.c ../z_en_hg.c ../z_en_hg.c ../z_en_hgo.c ../z_en_hgo.c ../z_en_hgo.c ../z_en_zov.c ../z_en_zov.c ../z_en_ah.c ../z_en_ah.c ../z_obj_hgdoor.c ../z_obj_hgdoor.c ../z_obj_hgdoor.c ../z_en_sc_ruppe.c ../z_en_sc_ruppe.c ../z_en_sc_ruppe.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_doukutu.c ../z_bg_iknv_obj.c ../z_bg_iknv_obj.c ../z_bg_iknv_obj.c ../z_en_pamera.c ../z_en_pamera.c ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow_eff.inc ../z_en_zow.c ../z_en_zow.c ../z_en_al.c ../z_en_al.c ../z_en_al.c ../z_en_tab.c ../z_en_tab.c ../z_en_nimotsu.c ../z_en_nimotsu.c ../z_en_nimotsu.c — HIT ! ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c ../z_en_tanron5.c — [31m 移動座標がみつかりませんでした![m [31m 消滅します[m [31m お客さんエラーでっっしぇええええ(岩みれません)[m ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c ../z_en_daiku2.c — ../z_en_dt.c ../z_en_dt.c ../z_obj_dinner.c ../z_obj_dinner.c ../z_obj_dinner.c ../z_eff_lastday.c ../z_eff_lastday.c — イベントが設定されていない?(%s %d) ../z_bg_ikana_dharma.c ダルマ落し制御変?(%s %d) ../z_bg_ikana_dharma.c — ../z_eff_stk.c ../z_eff_stk.c ../z_eff_stk.c ../z_en_ig.c ../z_en_ig.c ../z_en_ig.c ../z_en_rg.eff ../z_en_rg.eff ../z_en_rg.eff ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c ../z_en_rg.c ../z_en_osk.c ../z_en_osk.c ../z_en_osk.c ../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c ../z_en_sth2.c ../z_en_yb.c ../z_en_yb.c ../z_en_rz.c ../z_en_rz.c ` ../z_en_scopecoin.c ../z_en_scopecoin.c ../z_en_scopecoin.c ../z_en_bomjima.c ../z_en_bomjima.c ../z_en_bomjimb.c ../z_en_bomjimb.c ../z_en_bombers.c ../z_en_bombers.c ../z_en_bombers2.c ../z_en_bombers2.c ../z_en_bombal.c ../z_en_bombal.c ../z_en_bombal.c ../z_obj_moon_stone.c ../z_obj_moon_stone.c ../z_obj_moon_stone.c ../z_obj_moon_stone.c ../z_bg_ikninside.c ../z_bg_ikninside.c ../z_bg_ikninside.c ../z_eff_zoraband.c ../z_eff_zoraband.c ../z_eff_zoraband.c ../z_en_nnh.c ../z_en_nnh.c ../z_en_nnh.c ../z_obj_kzsaku.c ../z_obj_kzsaku.c ../z_obj_kzsaku.c ../z_en_kitan.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c ../z_bg_astr_bombwall.c — [31m レールネェゾ![m ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_bsb.c ../z_en_recepgirl.c ../z_en_recepgirl.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_thiefbird.c ../z_en_jgame_tsn.c ../z_en_jgame_tsn.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_jgame_light.c ../z_obj_yado.c ../z_obj_yado.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_syoten.c ../z_demo_moonend.c ../z_demo_moonend.c ../z_demo_moonend.c ../z_en_and.c ../z_en_and.c — バンク危険!(%s %d) ../z_en_invadepoh_demo.c 牛:しっぽとの連絡変(%s %d) ../z_en_invadepoh_demo.c しっぽ:牛との連絡変(%s %d) ../z_en_invadepoh_demo.c this->demo_mode >= DS_SS_NONE && this->demo_mode <= DS_SS_KIRAN ../z_en_invadepoh_demo.c this->demo_mode >= DS_AL_NONE && this->demo_mode <= DS_AL_RAIL4 ../z_en_invadepoh_demo.c this->demo_mode >= DS_RM_NONE && this->demo_mode <= DS_RM_RAIL1 ../z_en_invadepoh_demo.c this->demo_mode >= DS_COW_NONE && this->demo_mode <= DS_COW_RAIL3 ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c ../z_en_invadepoh_demo.c this->type >= AGT_ALIEN && this->type <= AGT_SW_COW_TAIL ../z_en_invadepoh_demo.c — HXdrail data が不正(%s %d)(arg_data 0x%x) ../z_obj_danpeilift.c arg_data が不正(初期Index)(%s %d)(arg_data 0x%x) ../z_obj_danpeilift.c — ../z_dm_al.c ../z_dm_al.c ../z_dm_al.c ../z_dm_an.c ../z_dm_an.c ../z_dm_an.c ../z_dm_an.c ../z_dm_an.c ../z_en_drs.c ../z_en_drs.c ../z_en_ending_hero.c ../z_en_ending_hero.c ../z_dm_bal.c ../z_dm_bal.c ../z_en_paper.c ../z_en_paper.c ../z_en_hint_skb.c ../z_en_hint_skb.c ../z_en_ending_hero5.c ../z_en_ending_hero5.c ../z_en_ending_hero5.c ../z_en_ending_hero5.c ../z_en_ending_hero6.c ../z_en_ending_hero6.c ../z_en_ending_hero6.c ../z_en_ending_hero6.c ../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c ../z_dm_gm.c ../z_en_rsn.c ../z_en_rsn.c