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- * [[Object|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for /*0x08*/ short ObjectNumber //possibly it's primary object dependency9 KB (1,218 words) - 17:47, 6 August 2021
- === "Object Space" === ...ss of the current scene file. The following table lists the size given to "Object Space"23 KB (3,483 words) - 12:29, 20 August 2020
- ...mmands are designed to define the bulk of the structure for Scene and Room files. ...room, either gameplay_field_keep (object 0x0002) or gameplay_dangeon_keep (object 0x0003)<br><sub>Posted on z64 by xdaniel</sub>26 KB (4,185 words) - 15:15, 21 May 2023
- * HREG79: Controls the object rendering info screen ** Appears to show the files being rendered by the GPU and how it has rendered them4 KB (542 words) - 23:15, 11 July 2014
- ...Mask 3D'', and the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively. ...on the objects below, please view the individual file pages, or see the [[Object List]].187 KB (21,924 words) - 02:44, 27 July 2020
- ...used to represent the space that the file would be located if none of the files were compressed. ...than is available, so that the sub programs (stored in [[overlays|overlay files]]) for actors and similar are able to have their own addressable space with3 KB (555 words) - 07:37, 8 December 2017
- ...Mask 3D'', and the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively. ...on the objects below, please view the individual file pages, or see the [[Object List]].246 KB (28,484 words) - 01:56, 27 July 2020
- * [[Objects]] ([[:Category:Object Listings|List]]) ([[:Category:Objects|Category]]) * [[Filesystem]] ([[:Category:File Listings|Files]])7 KB (781 words) - 15:53, 19 January 2023
- ...Mask 3D'', and the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively. ...on the objects below, please view the individual file pages, or see the [[Object List]].181 KB (21,512 words) - 12:01, 20 August 2020