From CloudModding OoT Wiki

Actor 01A0: Large Crate

Variable

& FFFF = Skulltula spawn values
| FFFF = Don't spawn skulltula

X Rot

& 00FF = Collectible item dropped (See actor 0015)

Z Rot

& 003F Collectible Flag

Grotto Actor 01B9

& 3F00 = collectible flag (for fairy spawned with Zelda's Lullaby)
& 00FF = text id (04xx)

Bush Actor 0125

- FF00 = Normal bush, drops blue rupee
- FF01 = Regen bush

Legacy Notes

Actor 0192 Hintscrub

//old notes
// - 0000 = Normal, but it won’t talk to you (probably partner to 0001)
// - 0001 = Once hit, freezes and turns blue
// - 0002 = Same as 1
// - 0003 = Same as 1
// - 0004+ = Same as 0
// - 0100+ = Normal, when you catch it you’ll get the “pocket egg” message and the scrub won’t go away
// - 0200+ = Normal, when you catch it you’ll get the Cojiro message and the scrub won’t go away
// - 0300+ = Normal, odd mushroom message, won’t go away
// - 0400+ = Normal, odd potion, won’t go away
// - 0500+ = Normal, poacher’s saw, won’t go away
// - 0600+ = ... normal until you hit it.  Then you’re offered to buy bombs (20 pc.) for 80 rupees, won’t do anything regardless of your answer, scrub won’t go away either
// - 0700+ = Normal, deku seeds bullet bag message, won’t go away
// - 0800+ = Normal, Broken Goron’s Sword message, won’t go away
// - 0900+ = Normal, prescription message, won’t go away
// - 0A00+ = Normal, claim check message, won’t go away
// - 0B00+ = Normal, Biggoron’s Sword message, won’t go away
// - 0C00+ = Same as B00
// - 0D00+ = Normal, eyeball frog message, won’t go away
// - 0E00+ = Normal, eyedrops message, won’t go away
// - 0F00+ = Normal, “WINNER!” message, hops away after and leaves behind a heart (eh?)

Actor 0080 (Spike Trap)

v &>> 0xFF
30 [0030] Vertical
40 [0040] Stays still, no sound //FIXME: maybe moves when Link is near?
50 [0050] Vertical
60 [0060]+ doesn't move, but still makes noise
A0 [00A0] Spins in a circle
FF [00FF] Doesn't move or make noise