Talk:Actor List (Variables)
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Contents
Actor 01A0: Large Crate
Variable
& FFFF = Skulltula spawn values | FFFF = Don't spawn skulltula
X Rot
& 00FF = Collectible item dropped (See actor 0015)
Z Rot
& 003F Collectible Flag
Grotto Actor 01B9
& 3F00 = collectible flag (for fairy spawned with Zelda's Lullaby) & 00FF = text id (04xx)
Bush Actor 0125
- FF00 = Normal bush, drops blue rupee - FF01 = Regen bush
Legacy Notes
Actor 0192 Hintscrub
//old notes // - 0000 = Normal, but it won’t talk to you (probably partner to 0001) // - 0001 = Once hit, freezes and turns blue // - 0002 = Same as 1 // - 0003 = Same as 1 // - 0004+ = Same as 0 // - 0100+ = Normal, when you catch it you’ll get the “pocket egg” message and the scrub won’t go away // - 0200+ = Normal, when you catch it you’ll get the Cojiro message and the scrub won’t go away // - 0300+ = Normal, odd mushroom message, won’t go away // - 0400+ = Normal, odd potion, won’t go away // - 0500+ = Normal, poacher’s saw, won’t go away // - 0600+ = ... normal until you hit it. Then you’re offered to buy bombs (20 pc.) for 80 rupees, won’t do anything regardless of your answer, scrub won’t go away either // - 0700+ = Normal, deku seeds bullet bag message, won’t go away // - 0800+ = Normal, Broken Goron’s Sword message, won’t go away // - 0900+ = Normal, prescription message, won’t go away // - 0A00+ = Normal, claim check message, won’t go away // - 0B00+ = Normal, Biggoron’s Sword message, won’t go away // - 0C00+ = Same as B00 // - 0D00+ = Normal, eyeball frog message, won’t go away // - 0E00+ = Normal, eyedrops message, won’t go away // - 0F00+ = Normal, “WINNER!” message, hops away after and leaves behind a heart (eh?)
Actor 0080 (Spike Trap)
v &>> 0xFF 30 [0030] Vertical 40 [0040] Stays still, no sound //FIXME: maybe moves when Link is near? 50 [0050] Vertical 60 [0060]+ doesn't move, but still makes noise A0 [00A0] Spins in a circle FF [00FF] Doesn't move or make noise