From CloudModding OoT Wiki
  • ...le. Using this, you can set up some of the initial save data, up until the scene flags. ...e Context" is a term used to reference the z_common_data structure, or the home address of the variables saved by the game. Since the save file is created
    26 KB (3,747 words) - 09:59, 4 September 2022
  • ;v &>> 0xFF = Camera Initial Focus //Data defined by scene Link spawns in //Model dependent on current scene<br />
    146 KB (20,422 words) - 19:45, 22 July 2023