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This is a sub-page of Notes.
int external_func_8005C050(void * ctxt, void * idk, void * a, Collision_Header * a3)
// Argument 3 (a3) contains a pointer to a structure of this format:

JAL 0x8005BB48 // Sets up the collision for the hitbox
OR A2, S1, R0 // A2 = Current hitbox address

typedef struct
{
u8 u0
u8 u1
u8 u2
u8 u3
u8 u4
u8 pad[5] // Always "00 00 00 00 00" ?
u16 no_hitbox // Number of hitboxes... changing this to 0 will disable the actor's collision
u32 ptr_hitbox // Pointer to hitbox data
} Collision_Header;

Wolfos: (data_80B37A20)
09
11
0D
39
10
00 00 00 00 00
00 04 <--- Number of hitboxes
80 B3 79 90 <--- Pointer to hitbox data

Queen Ghoma: (data_8091B034)
03 
11 
09 <--- Setting to not 9 makes it impossible to stun her?
09 
10 
00 00 00 00 00 
00 0D <--- Number of hitboxes
80 91 AE 60 <--- Pointer to hitbox data

The damage done by a specific hitbox and its attributes are in the following format (0x24 bytes in length):

AA 00 00 00  XX XX XX XX  EE DD 00 00  YY YY YY YY  00 00 00 00  BB HH CC 00  FF 00 00 00  00 00 00 00  00 LL 00 64

AA : Unknown
XX XX XX XX : Usually "FF CF FF FF"... Perhaps normals? I can see this as being the direction to deal/receive damage
EE : Effect of damage (fire, ice, electric, stun, etc)
    00 = None
    01 = Fire
    02 = Ice
    03 = Electricity
    04 = Knockback

DD : Amount of damage (when hitting link)
YY YY YY YY : Usually "FF CF FF FF"... Perhaps normals? I can see this is being the direction to deal/receive damage
BB : Unknown
HH : Seems to have something to do with being hookshotable... Change to 05 to make the hitbox hookshotable
CC : Unknown
FF : Unknown
LL : Length of damage collision (allows an attack to reach further away)

Wolfos: (data_80B37990)
01 : 00 00 00 00 FF CF FF FF 00 04 00 00 00 00 00 00 00 00 00 00 01 00 00 00 0F 00 00 00 00 00 00 00 00 0F 00 64
02 : 00 00 00 00 FF CF FF FF 00 04 00 00 00 00 00 00 00 00 00 00 01 00 00 00 15 00 00 00 00 00 00 00 00 0F 00 64
03 : 01 00 00 00 00 00 00 00 00 00 00 00 FF C1 FF FF 00 00 00 00 00 05 01 00 11 00 03 20 00 00 00 00 00 19 00 64
04 : 01 00 00 00 00 00 00 00 00 00 00 00 FF C1 FF FF 00 00 00 00 00 05 01 00 0C 00 00 00 00 00 00 00 00 1E 00 64

Queen Ghoma: (data_8091AE60) (0x5450)
01 : 03 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 05 00 00 00 00 00 04 B0 00 14 00 64
02 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 0B 00 00 00 00 00 00 00 00 14 00 64
03 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 0C 00 00 00 00 00 00 00 00 0F 00 64
04 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 0D 00 00 00 00 00 00 00 00 0C 00 64
05 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 0E 00 00 00 00 00 00 00 00 19 00 64
06 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 16 00 00 00 00 00 00 00 00 1E 00 64
07 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 17 00 00 00 00 00 00 00 00 0F 00 64
08 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 1D 00 00 00 00 00 00 00 00 0F 00 64
09 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 39 00 00 00 00 00 00 00 00 14 00 64
10 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 40 00 00 00 00 00 00 00 00 14 00 64
11 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 4A 00 00 00 00 00 00 00 00 1E 00 64
12 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 4B 00 00 00 00 00 00 00 00 0F 00 64
13 : 02 00 00 00 FF CF FF FF 00 08 00 00 FF CF FF FF 00 00 00 00 01 01 01 00 51 00 00 00 00 00 00 00 00 0F 00 64