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local p = {}
local t =
{
["alley_shop_room_0"]="",
["alley_shop_scene"]="Market Potion Shop",
["anime_model_1_static"]="",
["anime_model_2_static"]="",
["anime_model_3_static"]="",
["anime_model_4_static"]="",
["anime_model_5_static"]="",
["anime_model_6_static"]="",
["anime_texture_1_static"]="",
["anime_texture_2_static"]="",
["anime_texture_3_static"]="",
["anime_texture_4_static"]="",
["anime_texture_5_static"]="",
["anime_texture_6_static"]="",
["Audiobank"]="",
["Audioseq"]="",
["Audiotable"]="",
["bdan_boss_room_0"]="",
["bdan_boss_room_1"]="",
הההההההההההההההההההההההההההההההההההההההההההההההההה
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
000
1:0
Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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