Difference between revisions of "Main Page"
From CloudModding ZGCN Wiki
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| [[DZB]] || Collision mesh | | [[DZB]] || Collision mesh |
Revision as of 23:13, 30 October 2016
This wiki aims to document the multitude of formats found throughout The Legend of Zelda: The Wind Waker in one place. At this point in time, we intend to transfer and expand upon the information from a wiki written mainly by Gamma/Sage of Mirrors on a repo of WindEditor written by LordNed to this wiki.
Contents
File Formats
Audio
Extension | Description |
---|---|
AAF | ? |
AFC | Audio stream |
AW | Instrument sample bank |
BMS | Sequenced music |
TBL | ? |
Maps
Maps are analogous to scenes in Ocarina of Time and Majora's Mask. They contain rooms and resources that are independent of rooms, such as door models, the event_list.dat file, and the skybox.
Extension | Description |
---|---|
event_list.dat | Scene events |
DZB | Collision mesh |
DZR | Room object layout |
DZS | Scene object layout |
Visual Assets
Extension | Description |
---|---|
BCK | Bone animation |
BDL | Model with BP/CP commands |
BMD | Model |
BMT | Alternate material |
BRK | TEV register animation |
BTI | Texture image |
BTK | Texture animation |
BTP | Facial animation |
Miscellaneous
Named Files
These files have generic extensions, so they are referred to by name here.
Name | Description |
---|---|
ActorDat.bin | Enemy item drop settings |
item_table.bin | Grass/pot item drop settings |
FmapDat.bin | ? |
Menu1.dat | Debug map select layout |
Resources
Name | Description |
---|---|
Item ID Table | Key for matching IDs to actual items |
List of Chunk Types | Listing of chunk types that can be found in DZR and DZS files |