From CloudModding ZGCN Wiki
m (Just giving the wiki a consistent main page intro)
m
Line 10: Line 10:
 
This wiki aims to document the multitude of formats found throughout ''The Legend of Zelda: The Wind Waker'' in one place. At this point in time, we intend to transfer and expand upon the information [https://github.com/LordNed/WindEditor/wiki from a wiki written mainly by Gamma/Sage of Mirrors on a repo of WindEditor written by LordNed] to this wiki.
 
This wiki aims to document the multitude of formats found throughout ''The Legend of Zelda: The Wind Waker'' in one place. At this point in time, we intend to transfer and expand upon the information [https://github.com/LordNed/WindEditor/wiki from a wiki written mainly by Gamma/Sage of Mirrors on a repo of WindEditor written by LordNed] to this wiki.
  
== File Formats ==
+
== JSYSTEM File Formats ==
 +
 
 +
Lots of file formats used in Wind Waker come from Nintendo's in-house [[JSYSTEM|JSYSTEM toolset]]. See that page for more file formats if they are not in here.
 +
 
 +
== File Formats specific to Wind Waker ==
  
 
=== Audio ===
 
=== Audio ===
Line 16: Line 20:
 
|-
 
|-
 
! Extension !! Description  
 
! Extension !! Description  
|-
 
| AAF || ?
 
|-
 
| AFC || Audio stream
 
|-
 
| AW || Instrument sample bank
 
|-
 
| BMS || Sequenced music
 
 
|-
 
|-
 
| TBL || ?
 
| TBL || ?
 
|}
 
|}
 +
 
=== Maps ===
 
=== Maps ===
 
Maps are analogous to scenes in ''Ocarina of Time'' and ''Majora's Mask''. They contain rooms and resources that are independent of rooms, such as door models, the event_list.dat file, and the skybox.
 
Maps are analogous to scenes in ''Ocarina of Time'' and ''Majora's Mask''. They contain rooms and resources that are independent of rooms, such as door models, the event_list.dat file, and the skybox.
Line 41: Line 38:
 
|-
 
|-
 
| [[DZR and DZS|DZS]] || Scene object layout
 
| [[DZR and DZS|DZS]] || Scene object layout
|}
 
 
=== Visual Assets ===
 
{| class="wikitable"
 
|-
 
! Extension !! Description
 
|-
 
| [[BCK]] || Bone animation
 
|-
 
| [[BMD and BDL|BDL]] || Model with FIFO instructions
 
|-
 
| [[BMD and BDL|BMD]] || Model
 
|-
 
| BMT || Alternate material
 
|-
 
| BPK || Material color animation
 
|-
 
| BRK || TEV register animation
 
|-
 
| [[BTI]] || Texture image
 
|-
 
| [[BTK]] || Texture coordinate animation ("texture scrolling")
 
|-
 
| [[BTP]] || Texture palette animation ("flipbook")
 
 
|}
 
|}
  
Line 71: Line 44:
 
|-
 
|-
 
! Extension !! Description
 
! Extension !! Description
|-
+
| -
| [[ARC]] || RARC archive
 
|-
 
| [[BFN]] || Font data
 
|-
 
| BLO || UI layout
 
|-
 
| [[BMC]] || Font colors
 
|-
 
| [[BMG]] || Text bank
 
|-
 
 
| DDS || Pictobox image
 
| DDS || Pictobox image
|-
 
| JPC || Particle bank
 
|-
 
| STB || Cut scene layout
 
 
|}
 
|}
  

Revision as of 21:29, 11 November 2019

Welcome to the CloudModding wiki for
Logo for The Legend of Zelda: The Wind Waker
14 articles covering absolutely everything about the game!


This wiki aims to document the multitude of formats found throughout The Legend of Zelda: The Wind Waker in one place. At this point in time, we intend to transfer and expand upon the information from a wiki written mainly by Gamma/Sage of Mirrors on a repo of WindEditor written by LordNed to this wiki.

JSYSTEM File Formats

Lots of file formats used in Wind Waker come from Nintendo's in-house JSYSTEM toolset. See that page for more file formats if they are not in here.

File Formats specific to Wind Waker

Audio

Extension Description
TBL  ?

Maps

Maps are analogous to scenes in Ocarina of Time and Majora's Mask. They contain rooms and resources that are independent of rooms, such as door models, the event_list.dat file, and the skybox.

Extension Description
event_list.dat Scene events
DZB Collision mesh
DZR Room object layout
DZS Scene object layout

Miscellaneous

Extension Description - DDS Pictobox image

Named Files

These files have generic extensions, so they are referred to by name here.

Name Description
ActorDat.bin Enemy item drop settings
item_table.bin Grass/pot item drop settings
FmapDat.bin  ?
Menu1.dat Debug map select layout

Resources

Name Description
Item ID Table Key for matching IDs to actual items
List of Chunk Types Listing of chunk types that can be found in DZR and DZS files