From CloudModding OoT Wiki
  • * [[Object|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for an actor. These can be shar === Common Data Structures ===
    14 KB (2,024 words) - 16:09, 6 August 2021
  • * [[Object|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for an actor. These can be shar f32 data[3][4];
    11 KB (1,516 words) - 16:42, 6 August 2021
  • ...<br/><tt>CF</tt>]] ||colspan=2| <i>Internal triangle commands. These are generated by the RSP; none of the macros available to the programmer would generate t ...ls#0xDB_—_G_MOVEWORD|<tt>G_MOVEWORD</tt>]] || Change "word" (32 bits) of data in DMEM
    48 KB (7,715 words) - 07:04, 6 May 2021
  • ...enerated from https://github.com/mzxrules/MasterOcarina/blob/master/OcaLib/Data/ActorVars.xml Following that is a list of variables packed into the actor spawn data reference. Because bitpacking is used to store multiple values with differe
    146 KB (20,422 words) - 19:45, 22 July 2023
  • '''libobj''' is a library written by spinout for manipulating wavefront obj data. It can read and write obj files and their material (mtl) files, as well as The <tt>-M group</tt> tells that collision is to be generated and sorted by groups, and the <tt>-E water_group_00</tt> tells the converte
    5 KB (851 words) - 09:17, 7 July 2014
  • ...by translating the display lists, collision, and (to an extent) NPC/actor data from SM64's format to Zelda 64's format. Older versions relied upon <nowiki #:; area_test : The name of the map and scene pair generated. It doesn't really matter what it is, just use whatever makes sense to you
    4 KB (741 words) - 09:19, 7 July 2014
  • code contains a large number of data tables code contains the functions and data for a handful of actors.
    14 KB (2,115 words) - 17:14, 6 August 2021
  • 800BF264 link ragdoll is generated somewhere around here 800BF2D8 size of generated jpeg image
    29 KB (3,927 words) - 17:42, 6 August 2021
  • | 003C || u32 || Vertex indices' data pointer | 0040 || u32 || Texture data pointer
    28 KB (3,783 words) - 23:38, 8 March 2021