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- * [[Item List]] * [[Item Usability Table]]6 KB (666 words) - 15:55, 19 January 2023
- [[Category: Documentation]] | 0024 || 6D || 00 || 4102 || Item Testing Room ||117 KB (13,225 words) - 19:47, 14 March 2020
- ''Documentation released by Zant Nov 2010'' ''Documentation written by CrookedPoe Oct 2019''14 KB (1,960 words) - 21:23, 23 February 2023
- ...the list (remember that changing one item in ovl_En_GirlA will change the item in all shops that use it). Information provided by Wareya and Cendamos. All get item model info is 100% straight from a list by Cendamos.1 KB (189 words) - 01:43, 12 November 2015
- ==Item drops== !Item || Drop18 KB (2,137 words) - 03:46, 16 June 2020
- ...for rendering the items within the shops, and contains the data related to item being sold. They are spawned by [[ovl_En_Ossan]] (Shopkeeper) actors. ==Shop Item Data Format==26 KB (2,777 words) - 15:10, 14 October 2019
- | 22 || NA_BGM_ITEM_GET || NA - BGM - Item - Get || Obtain Item || || | 39 || NA_BGM_S_ITEM_GET || NA - BGM - Small - Item - Get || Obtain Small Item || ||11 KB (1,788 words) - 09:28, 19 October 2016
- {{for|documentation of all scene setups|Scene Setups}} ...hem. Outside of the Tower Collapse scenes, this timer behaves like a trade item timer. Inside of the Tower Collapse scenes, the behavior is more complex.10 KB (1,373 words) - 20:17, 13 December 2020
- | Keep message box opened; no reaction to buttons. Used in shop item descriptions. ...xt documentation. No equivalent code appears to exist in the Japanese text documentation.31 KB (4,787 words) - 00:50, 1 March 2023
- To understand the format better, lets take a look at the chest actor documentation, which looks something like this: :01 = item 1146 KB (20,422 words) - 19:45, 22 July 2023
- | /z_en_item00.c || Entity - Item 00 || The actor file En_Item00. || | /z_kaleido_item.c || Kaleido - Item Screen || Handles the inventory screen. ||24 KB (4,206 words) - 10:21, 1 November 2019
- * [[Code (File)/Get Item Models|Get Item Models]] ==sakura89's Documentation==14 KB (2,115 words) - 17:14, 6 August 2021
- 0x04 s32 // [[Get Item|Get Item Index]], not always used? 0x0C func_ptr //Executed when closing the collect item dialog4 KB (546 words) - 01:53, 22 August 2017
- ...minor steps. Both major and minor steps use their own jump tables, making documentation tricky. Offset EFE9C3: normaly 0B, it is the item (from Get Item Table) that Zelda gives you in the courtyard as child.4 KB (578 words) - 17:42, 6 August 2021
- ...;7 when equipping equipment, 1 when changing panel, 3 when equipping item, also changes when playing songs... ;Current Item29 KB (3,927 words) - 17:42, 6 August 2021