From CloudModding OoT Wiki

Start of Shader (Get Item Model) List in DEBUG

0xB9D420

- The list is not in order of shader values, the actual list is generated by a RAM pointer starting from 8011E320 (0xB954C0 in ROM) in order to go to that function, which starts with 8006AAA8. Each shader uses a different function, but it is currently unknown why that is.

--Airikita (talk) 18:45, 19 July 2014 (PDT)