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		<id>https://wiki.cloudmodding.com/zgcn/DZR_and_DZS/history?feed=atom</id>
		<title>DZR and DZS - Revision history</title>
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		<updated>2026-04-23T02:29:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cloudmodding.com/wzgcn/index.php?title=DZR_and_DZS&amp;diff=37&amp;oldid=prev</id>
		<title>Gamma at 05:28, 7 November 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/wzgcn/index.php?title=DZR_and_DZS&amp;diff=37&amp;oldid=prev"/>
				<updated>2015-11-07T05:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:28, 7 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''DZR''' and '''DZS''' extensions are used to identify the format in which ''The Wind Waker'' stores the data for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scene&lt;/del&gt;'s object layout. DZR is used for rooms, and the layouts&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''DZR''' and '''DZS''' extensions are used to identify the format in which ''The Wind Waker'' stores the data for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stage&lt;/ins&gt;'s object layout. DZR is used for rooms, and the layouts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;defined within it are local to that room, while DZS is used for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scenes &lt;/del&gt;themselves, which means that their layouts are always active, independent of what room is currently loaded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;defined within it are local to that room, while DZS is used for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stages &lt;/ins&gt;themselves, which means that their layouts are always active, independent of what room is currently loaded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The format made a return in ''Twilight Princess'', albeit with several new chunk types. It was later changed completely in ''Skyward Sword'', though .dzr and .dzs still remain&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The format made a return in ''Twilight Princess'', albeit with several new chunk types. It was later changed completely in ''Skyward Sword'', though .dzr and .dzs still remain&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gamma</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/wzgcn/index.php?title=DZR_and_DZS&amp;diff=35&amp;oldid=prev</id>
		<title>Gamma: Created page with &quot;The '''DZR''' and '''DZS''' extensions are used to identify the format in which ''The Wind Waker'' stores the data for a scene's object layout. DZR is used for rooms, and the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/wzgcn/index.php?title=DZR_and_DZS&amp;diff=35&amp;oldid=prev"/>
				<updated>2015-11-07T05:22:46Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;DZR&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;DZS&amp;#039;&amp;#039;&amp;#039; extensions are used to identify the format in which &amp;#039;&amp;#039;The Wind Waker&amp;#039;&amp;#039; stores the data for a scene&amp;#039;s object layout. DZR is used for rooms, and the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The '''DZR''' and '''DZS''' extensions are used to identify the format in which ''The Wind Waker'' stores the data for a scene's object layout. DZR is used for rooms, and the layouts&lt;br /&gt;
defined within it are local to that room, while DZS is used for scenes themselves, which means that their layouts are always active, independent of what room is currently loaded.&lt;br /&gt;
&lt;br /&gt;
The format made a return in ''Twilight Princess'', albeit with several new chunk types. It was later changed completely in ''Skyward Sword'', though .dzr and .dzs still remain&lt;br /&gt;
the extensions used for the game's object layout files.&lt;br /&gt;
&lt;br /&gt;
== File Header ==&lt;br /&gt;
The file header is simply an integer indicating the number of chunks the file contains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
//4 bytes long&lt;br /&gt;
&lt;br /&gt;
/*0x00*/ int NumChunks;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chunk Header ==&lt;br /&gt;
A chunk header is made up of a MAGIC denoting the chunk type, the number of entries within the chunk, and the offset of the chunk's first entry.&lt;br /&gt;
The format of the entry depends on the chunk type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
//0xC/12dec bytes long&lt;br /&gt;
&lt;br /&gt;
/*0x00*/ string ChunkMagic;&lt;br /&gt;
/*0x04*/ int NumEntries;&lt;br /&gt;
/*0x08*/ int FirstEntryOffset;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[List of Chunk Types]]&lt;/div&gt;</summary>
		<author><name>Gamma</name></author>	</entry>

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