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		<id>https://wiki.cloudmodding.com/oot/Tutorial:Finding_.zmap_offsets/history?feed=atom</id>
		<title>Tutorial:Finding .zmap offsets - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cloudmodding.com/oot/Tutorial:Finding_.zmap_offsets/history?feed=atom"/>
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		<updated>2026-05-16T05:59:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Tutorial:Finding_.zmap_offsets&amp;diff=5136&amp;oldid=prev</id>
		<title>Mzxrules: Mzxrules moved page Finding .zmap offsets to Tutorial:Finding .zmap offsets</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Tutorial:Finding_.zmap_offsets&amp;diff=5136&amp;oldid=prev"/>
				<updated>2017-06-13T05:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mzxrules moved page &lt;a href=&quot;/oot/Finding_.zmap_offsets&quot; class=&quot;mw-redirect&quot; title=&quot;Finding .zmap offsets&quot;&gt;Finding .zmap offsets&lt;/a&gt; to &lt;a href=&quot;/oot/Tutorial:Finding_.zmap_offsets&quot; title=&quot;Tutorial:Finding .zmap offsets&quot;&gt;Tutorial:Finding .zmap offsets&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:18, 13 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Tutorial:Finding_.zmap_offsets&amp;diff=893&amp;oldid=prev</id>
		<title>Mzxrules at 14:32, 29 June 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Tutorial:Finding_.zmap_offsets&amp;diff=893&amp;oldid=prev"/>
				<updated>2014-06-29T14:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:32, 29 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Fix|reason=Page covers the basics for parsing [[Scenes and Rooms]]}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''This tutorial tells you how to find .zmap files using a hex editor. Of course the OoT's .zmap locations are already mapped, but MM's map offsets aren't mapped yet because MM has no Filename table.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''This tutorial tells you how to find .zmap files using a hex editor. Of course the OoT's .zmap locations are already mapped, but MM's map offsets aren't mapped yet because MM has no Filename table.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Tutorial:Finding_.zmap_offsets&amp;diff=283&amp;oldid=prev</id>
		<title>Mzxrules: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Tutorial:Finding_.zmap_offsets&amp;diff=283&amp;oldid=prev"/>
				<updated>2014-06-08T23:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:22, 8 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Tutorial:Finding_.zmap_offsets&amp;diff=282&amp;oldid=prev</id>
		<title>Spinout at 19:59, 25 April 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Tutorial:Finding_.zmap_offsets&amp;diff=282&amp;oldid=prev"/>
				<updated>2010-04-25T19:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''This tutorial tells you how to find .zmap files using a hex editor. Of course the OoT's .zmap locations are already mapped, but MM's map offsets aren't mapped yet because MM has no Filename table.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
To find your map pointer (The place that tells the offset(Address) of the map), you have to go to the scene file that belongs to the .Zmap your finding...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
How to(example is how to find Hyrules .zmap pointer):&lt;br /&gt;
Hyrule zscene's filestart&lt;br /&gt;
&lt;br /&gt;
To find the map pointer, just look for the '''04''', which can be found on the first or the second line of your scene (All indoor maps uses the first line, and all outdoor maps uses the second line).&lt;br /&gt;
In this case, it's the second line, as you can see here With the '''bold''' text:&lt;br /&gt;
&lt;br /&gt;
 0x00:   1800 0000 0200 0068 1502 0000 0000 0002 &lt;br /&gt;
 0x10:   '''04'''01 0000 0200 '''''0040''''' 1900 0000 0000 0000&lt;br /&gt;
 0x20:   0300 0000 0200 8464 0600 0000 0200 01C0&lt;br /&gt;
 0x30:   0701 0000 0000 0002 0D00 0000 0200 0400&lt;br /&gt;
 0x40:   0280 1000 0281 6230 654F 84CD 4F0D 4D28&lt;br /&gt;
&lt;br /&gt;
Now, the value that reveals the location of the .zmap pointer is ALWAYS 4 bytes after the &amp;quot;04&amp;quot;&lt;br /&gt;
like here, it says &amp;quot;0040&amp;quot;(also '''bold'''):&lt;br /&gt;
&lt;br /&gt;
0x10: '''04'''01 0000 0200 00'''40''' 1900 0000 0000 0000&lt;br /&gt;
 That means that you can find the map's offset at 0x40.&lt;br /&gt;
&lt;br /&gt;
And at 0040, we can see:&lt;br /&gt;
 0x40:   0280 1000 0281 6230 654F 84CD 4F0D 4D28&lt;br /&gt;
&lt;br /&gt;
And the first 8 bytes on this line are the start and the end offsets for your map file.&lt;br /&gt;
'''02801000-02816230''' 654F 84CD 4F0D 4D28&lt;br /&gt;
&lt;br /&gt;
So the .zmap offsets are 02801000-02816230.&lt;br /&gt;
&lt;br /&gt;
-Jani&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Spinout</name></author>	</entry>

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