<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.cloudmodding.com/oot/Syotes_scene/history?feed=atom</id>
		<title>Syotes scene - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cloudmodding.com/oot/Syotes_scene/history?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/oot/Syotes_scene/history"/>
		<updated>2026-05-02T09:34:48Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=6698&amp;oldid=prev</id>
		<title>Zeldaboy14 at 08:22, 12 December 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=6698&amp;oldid=prev"/>
				<updated>2022-12-12T08:22:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:22, 12 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In the modern day==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In the modern day==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to the Spaceworld97 overdump from 2021, we have the original header for the room. Thankfully, the old rumor regarding the actors being lost from the old engine is been put aside, as the room had an object and actor list when it was found in its F3DEX state. Even though we now have it within &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;intended state, this page reflects a key room in OOT's history so far.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to the Spaceworld97 overdump from 2021, we have the original header for the room. Thankfully, the old rumor regarding the actors being lost from the old engine is been put aside, as the room had an object and actor list when it was found in its F3DEX state. Even though we now have it within &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;intended state, this page reflects a key room in OOT's history so far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scenes]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scenes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Debug ROM]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Debug ROM]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeldaboy14</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=6697&amp;oldid=prev</id>
		<title>Zeldaboy14: Added Spaceworld97 notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=6697&amp;oldid=prev"/>
				<updated>2022-12-12T08:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Added Spaceworld97 notes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:21, 12 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since room 120 lacked a header, it needed to be replaced. However, this was only the first step. There are various pointer in the header, which point to geometry, textures, and actors. For the room to work properly, these need to be recalculated to suit their room. Since there were no tools available for doing this at the time, [[Cendamos]] went through each pointer manually and recalculated it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since room 120 lacked a header, it needed to be replaced. However, this was only the first step. There are various pointer in the header, which point to geometry, textures, and actors. For the room to work properly, these need to be recalculated to suit their room. Since there were no tools available for doing this at the time, [[Cendamos]] went through each pointer manually and recalculated it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==In the modern day==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks to the Spaceworld97 overdump from 2021, we have the original header for the room. Thankfully, the old rumor regarding the actors being lost from the old engine is been put aside, as the room had an object and actor list when it was found in its F3DEX state. Even though we now have it within it's intended state, this page reflects a key room in OOT's history so far.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scenes]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scenes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Debug ROM]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Debug ROM]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeldaboy14</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=4112&amp;oldid=prev</id>
		<title>Mzxrules at 08:07, 25 October 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=4112&amp;oldid=prev"/>
				<updated>2015-10-25T08:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:07, 25 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Room120.png|200px|thumb|right|Room 120 in all its glory]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This room, which gets its name &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its position in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;debug ROM's &lt;/del&gt;map select&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;is a testing area from the early stages of OoT development. On the likes of YouTube, it is wrongly referred to as a &amp;quot;church&amp;quot;, because of the ambient yellow lighting that pours through the windows. There are no actors in this room (by default, but they can be added). There is also a door in the arena, but it is only a texture and therefore nonfunctional (it is uncertain whether or not the door worked in previous stages of development).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Room120.png|200px|thumb|right|Room 120 in all its glory]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Syotes [[scene]] (also known as Room 120 &lt;/ins&gt;from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Map Select|&lt;/ins&gt;map select&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] screen) &lt;/ins&gt;is a testing area from the early stages of OoT development. On the likes of YouTube, it is wrongly referred to as a &amp;quot;church&amp;quot;, because of the ambient yellow lighting that pours through the windows. There are no actors in this room (by default, but they can be added). There is also a door in the arena, but it is only a texture and therefore nonfunctional (it is uncertain whether or not the door worked in previous stages of development).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As stated, in &lt;/del&gt;the alpha version of Ocarina of Time, this room probably served as nothing more than a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;testing &lt;/del&gt;dungeon. Three or four screenshots remain depicting Link combating &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beta &lt;/del&gt;Stalfos, and from the looks of these, the room is unchanged. The actors were probably lost during the transition from the old &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engine to the new &lt;/del&gt;engine (the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old engine was extremely similar to &lt;/del&gt;Super Mario 64&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, while &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current bares little resemblence)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the alpha version of Ocarina of Time, this room probably served as nothing more than a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;test &lt;/ins&gt;dungeon. Three or four screenshots remain depicting Link combating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;early &lt;/ins&gt;Stalfos &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prototypes&lt;/ins&gt;, and from the looks of these, the room is unchanged. The actors were probably lost during the transition from the old engine (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which grew out of &lt;/ins&gt;the Super Mario 64 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engine) to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new engine&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to the quality tools for handling Zelda 64 data files avalible today, it is now possible to add actors to room 120. If you are interested in doing so, please have a look at [[cooliscool]]'s [[Zelda Edit]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to the quality tools for handling Zelda 64 data files avalible today, it is now possible to add actors to room 120. If you are interested in doing so, please have a look at [[cooliscool]]'s [[Zelda Edit]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Fix==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Fix==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Room 120 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;didn't always look like it did in that screenshot&lt;/del&gt;. Initially, the room was thought to be corrupt, as it was the only one on the map select list which refused to load properly. There were quite a few theories to try to explain its malfunction, one being that the room was the unchanged original from the alpha version (but then one would have to explain why the stalfos actors were missing). It turns out that the level's room file was missing its header, which is a vital part of the data. After a length analysis, [[Cendamos]] replaced the header with something more fitting. After recalculating the header, the room was fully working, and the final result you can see above.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In an unmodified Debug ROM, &lt;/ins&gt;Room 120 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will not load properly from Map Select&lt;/ins&gt;. Initially, the room was thought to be corrupt, as it was the only one on the map select list which refused to load properly. There were quite a few theories to try to explain its malfunction, one being that the room was the unchanged original from the alpha version (but then one would have to explain why the stalfos actors were missing). It turns out that the level's room file was missing its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Scenes and Rooms|&lt;/ins&gt;header&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, which is a vital part of the data. After a length analysis, [[Cendamos]] replaced the header with something more fitting. After recalculating the header, the room was fully working, and the final result you can see above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before it was completely fixed however, [[Cooliscool]] was only able to load up the collision and only some of the textures. He was able to do this before the rom was released to the public. It wasn't until much after the rom was distributed that Cendamos was able to completely fix the room, and post a savestate. If you happen own the original copy of the debug ROM with the broken version of 120, you can download the latest [[Zelda Editor]] to patch the map.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before it was completely fixed however, [[Cooliscool]] was only able to load up the collision and only some of the textures. He was able to do this before the rom was released to the public. It wasn't until much after the rom was distributed that Cendamos was able to completely fix the room, and post a savestate. If you happen own the original copy of the debug ROM with the broken version of 120, you can download the latest [[Zelda Editor]] to patch the map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==How it was fixed==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==How it was fixed==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since room 120 lacked a header, it needed to be replaced. However, this was only the first step. There are various pointer in the header, which point to geometry, textures, and actors. For the room to work properly, these need to be recalculated to suit their room. Since there were no tools &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;avalible &lt;/del&gt;for doing this at the time, [[Cendamos]] went through each pointer manually and recalculated it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since room 120 lacked a header, it needed to be replaced. However, this was only the first step. There are various pointer in the header, which point to geometry, textures, and actors. For the room to work properly, these need to be recalculated to suit their room. Since there were no tools &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available &lt;/ins&gt;for doing this at the time, [[Cendamos]] went through each pointer manually and recalculated it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ocarina of Time&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scenes&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Debug ROM]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Debug ROM]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=4110&amp;oldid=prev</id>
		<title>Mzxrules: Mzxrules moved page Room 120 to Syotes scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=4110&amp;oldid=prev"/>
				<updated>2015-10-25T07:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mzxrules moved page &lt;a href=&quot;/oot/Room_120&quot; class=&quot;mw-redirect&quot; title=&quot;Room 120&quot;&gt;Room 120&lt;/a&gt; to &lt;a href=&quot;/oot/Syotes_scene&quot; title=&quot;Syotes scene&quot;&gt;Syotes scene&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:56, 25 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=97&amp;oldid=prev</id>
		<title>Mzxrules: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=97&amp;oldid=prev"/>
				<updated>2014-06-08T23:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:21, 8 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=96&amp;oldid=prev</id>
		<title>Spinout: Reverted edits by MaxmiumPower (Talk) to last version by Spinout</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Syotes_scene&amp;diff=96&amp;oldid=prev"/>
				<updated>2009-12-13T02:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/oot/Special:Contributions/MaxmiumPower&quot; title=&quot;Special:Contributions/MaxmiumPower&quot;&gt;MaxmiumPower&lt;/a&gt; (&lt;a href=&quot;/oot/User_talk:MaxmiumPower/edit?redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:MaxmiumPower (page does not exist)&quot;&gt;Talk&lt;/a&gt;) to last version by &lt;a href=&quot;/oot/User:Spinout/edit?redlink=1&quot; class=&quot;new&quot; title=&quot;User:Spinout (page does not exist)&quot;&gt;Spinout&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Room120.png|200px|thumb|right|Room 120 in all its glory]]This room, which gets its name from its position in the debug ROM's map select, is a testing area from the early stages of OoT development. On the likes of YouTube, it is wrongly referred to as a &amp;quot;church&amp;quot;, because of the ambient yellow lighting that pours through the windows. There are no actors in this room (by default, but they can be added). There is also a door in the arena, but it is only a texture and therefore nonfunctional (it is uncertain whether or not the door worked in previous stages of development).&lt;br /&gt;
&lt;br /&gt;
As stated, in the alpha version of Ocarina of Time, this room probably served as nothing more than a testing dungeon. Three or four screenshots remain depicting Link combating beta Stalfos, and from the looks of these, the room is unchanged. The actors were probably lost during the transition from the old engine to the new engine (the old engine was extremely similar to Super Mario 64, while the current bares little resemblence).&lt;br /&gt;
&lt;br /&gt;
Thanks to the quality tools for handling Zelda 64 data files avalible today, it is now possible to add actors to room 120. If you are interested in doing so, please have a look at [[cooliscool]]'s [[Zelda Edit]].&lt;br /&gt;
&lt;br /&gt;
==The Fix==&lt;br /&gt;
Room 120 didn't always look like it did in that screenshot. Initially, the room was thought to be corrupt, as it was the only one on the map select list which refused to load properly. There were quite a few theories to try to explain its malfunction, one being that the room was the unchanged original from the alpha version (but then one would have to explain why the stalfos actors were missing). It turns out that the level's room file was missing its header, which is a vital part of the data. After a length analysis, [[Cendamos]] replaced the header with something more fitting. After recalculating the header, the room was fully working, and the final result you can see above.&lt;br /&gt;
&lt;br /&gt;
Before it was completely fixed however, [[Cooliscool]] was only able to load up the collision and only some of the textures. He was able to do this before the rom was released to the public. It wasn't until much after the rom was distributed that Cendamos was able to completely fix the room, and post a savestate. If you happen own the original copy of the debug ROM with the broken version of 120, you can download the latest [[Zelda Editor]] to patch the map.&lt;br /&gt;
&lt;br /&gt;
==How it was fixed==&lt;br /&gt;
Since room 120 lacked a header, it needed to be replaced. However, this was only the first step. There are various pointer in the header, which point to geometry, textures, and actors. For the room to work properly, these need to be recalculated to suit their room. Since there were no tools avalible for doing this at the time, [[Cendamos]] went through each pointer manually and recalculated it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ocarina of Time]]&lt;br /&gt;
[[Category:Debug ROM]]&lt;/div&gt;</summary>
		<author><name>Spinout</name></author>	</entry>

	</feed>