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Create the page "NTSC 1.0" on this wiki! See also the search results found.
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- 174 KB (19,642 words) - 00:51, 1 March 2023
- #REDIRECT [[Object Table/NTSC 1.0]]35 bytes (4 words) - 08:35, 14 November 2017
- 18 KB (1,842 words) - 09:40, 10 December 2017
- 2 KB (383 words) - 17:44, 6 August 2021
- 60 KB (6,650 words) - 15:15, 14 October 2019
- 18 KB (2,377 words) - 07:42, 25 October 2015
- #REDIRECT [[Cheat:Scene Replacement (NTSC 1.0)]]48 bytes (5 words) - 08:14, 7 July 2014
- 70 KB (6,673 words) - 04:53, 6 June 2018
- 30 KB (4,814 words) - 18:33, 27 September 2023
- ...800E8530 || 800EC010 || {{ts|ar}} | 3AE0 || {{ts|al}} | [[Actor List/NTSC 1.0|Actor Overlay Table]] ...800F8FF0 || 800F9C88 || {{ts|ar}} | C98 || {{ts|al}} | [[Object List/NTSC 1.0|Object Table]]34 KB (4,947 words) - 10:15, 17 April 2018
- [[Category: NTSC 1.0]]44 KB (5,242 words) - 09:37, 16 May 2018
- #REDIRECT [[File List/NTSC 1.0]]32 bytes (4 words) - 02:25, 12 July 2017
- #REDIRECT [[Scene Table/NTSC 1.0]]34 bytes (4 words) - 06:55, 14 November 2017
- 6 KB (732 words) - 07:48, 14 November 2017
- #REDIRECT [[Actor Overlay Table/NTSC 1.0]]42 bytes (5 words) - 08:47, 14 November 2017
Page text matches
- }; //NTSC 1.0 initializes with 8001EC20 .../* 0x100 */ Coord_f Pos4; //Final Coordinates last frame (collision, NTSC 1.0 f 8002F8E0)14 KB (2,024 words) - 16:09, 6 August 2021
- OoT 1.0 (U): === NTSC 1.0 Notes ===6 KB (944 words) - 16:35, 23 March 2021
- === NTSC 1.0 === === NTSC 1.0 ===4 KB (700 words) - 05:51, 5 January 2019
- ...here are 19 known official unique builds of Ocarina of Time. For this list NTSC copies are counted as one. In reality the game ID in the header differs dep | "0.9" / "1.0 RC"<ref>https://web.archive.org/web/20230325215835/https://forestillusion.c3 KB (402 words) - 13:57, 29 April 2023
- ...ould be the Actor Id of the actor that uses the mesh. Offsets are for NTSC 1.0, but offsets for object files should almost always work regardless of versi Addresses in the following notes are for NTSC 1.016 KB (2,110 words) - 16:03, 6 August 2021
- The following text dump is from the English translation of NTSC 1.0. Dialog data may vary between versions.58 KB (11,196 words) - 07:53, 2 November 2015
- | NTSC 1.0 || C71ED0 ...Select Cursor from Pulsing Green to Pulsing Blue (Debug ROM to match NTSC 1.0 colors)20 KB (2,404 words) - 07:47, 20 August 2018
- {{Z64File2R|Version=NTSC 1.0|ROM-Start=?|ROM-End=?|Size=?}}339 bytes (54 words) - 04:31, 21 August 2017
- |ver2=NTSC 1.0|ref2=ram|start2=114260 |ver3=NTSC 1.1|ref3=rom|start3=B8A380|size3=802 KB (323 words) - 02:49, 1 April 2017
- #REDIRECT [[Object Table/NTSC 1.0]]35 bytes (4 words) - 08:35, 14 November 2017
- |ver2=NTSC 1.0|ref2=manual|rom-start2=7430|ram-start2=8000B140 |ver4=NTSC 1.1|ref4=manual|rom-start4=7430|ram-start4=8000B1405 KB (835 words) - 05:41, 26 April 2023
- ...C 1.0). This is used to index a 0x38 byte struct located at 80104778 (NTSC 1.0)24 KB (3,740 words) - 21:05, 30 April 2023
- NTSC 1.0: 0x800D0830 NTSC 1.0: 0x800AB6BC25 KB (3,658 words) - 17:30, 6 August 2021
- |ver2=NTSC 1.0|ref2=rom|start2=BEF70C|size2=40}} These bindings are defined in function 80831758 (NTSC 1.0), 80833724 (Debug Rom)11 KB (1,316 words) - 15:07, 14 October 2019
- * NTSC 1.0 0xC022CC ==== NTSC 1.0 ====26 KB (2,777 words) - 15:10, 14 October 2019
- ! colspan=2 | NTSC 1.0 ==NTSC 1.0==23 KB (2,453 words) - 18:44, 13 October 2022
- |ver2=NTSC 1.0|ref2=rom|start2=BEEE94|size2=2EE |ver3=NTSC 1.1|ref3=manual|rom-start3=BEF044|size3=2EE24 KB (2,799 words) - 12:35, 31 August 2022
- ==== NTSC 1.0 ====30 KB (4,041 words) - 17:39, 6 August 2021
- |ver2=NTSC 1.0|ref2=rom|start2=B71440|size2=7E4 |ver3=NTSC 1.1|ref3=rom|start3=B71600|size3=7E46 KB (789 words) - 16:40, 20 December 2020
- |ver2=NTSC 1.0|ref2=rom|start2=B89AD0|size2=6F0 |ver3=NTSC 1.1|ref3=rom|start3=B89C90|size3=6F011 KB (1,971 words) - 04:11, 19 December 2019