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		<id>https://wiki.cloudmodding.com/oot/Ovl_player_actor/Animations/history?feed=atom</id>
		<title>Ovl player actor/Animations - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cloudmodding.com/oot/Ovl_player_actor/Animations/history?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/oot/Ovl_player_actor/Animations/history"/>
		<updated>2026-05-19T03:15:25Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Ovl_player_actor/Animations&amp;diff=4934&amp;oldid=prev</id>
		<title>FGUG3031: Adding in other attack animation modifiers for the debug rom and OOT 64 V1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Ovl_player_actor/Animations&amp;diff=4934&amp;oldid=prev"/>
				<updated>2016-12-30T16:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Adding in other attack animation modifiers for the debug rom and OOT 64 V1.0&lt;/p&gt;
&lt;a href=&quot;//wiki.cloudmodding.com/woot/index.php?title=Ovl_player_actor/Animations&amp;amp;diff=4934&amp;amp;oldid=4031&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>FGUG3031</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Ovl_player_actor/Animations&amp;diff=4031&amp;oldid=prev</id>
		<title>Mzxrules: Created page with &quot;{{todo|convert codes to relative addresses}} == Code ==  To test animations, you can use '''813F3F62 xxxx''' with the Debug ROM to replace Link's low health, out-of-breath idl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Ovl_player_actor/Animations&amp;diff=4031&amp;oldid=prev"/>
				<updated>2015-10-06T05:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{todo|convert codes to relative addresses}} == Code ==  To test animations, you can use &amp;#039;&amp;#039;&amp;#039;813F3F62 xxxx&amp;#039;&amp;#039;&amp;#039; with the Debug ROM to replace Link&amp;#039;s low health, out-of-breath idl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{todo|convert codes to relative addresses}}&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
To test animations, you can use '''813F3F62 xxxx''' with the Debug ROM to replace Link's low health, out-of-breath idling animation. Replace '''x''' with a value from the Offset column below, and reduce Link's health to 2 hearts or less to see the animation.&lt;br /&gt;
&lt;br /&gt;
Code '''813F4442 2A60''' can be used to replace Link's jump strike with the unused jump strike that incorporates the flip, seen in prerelease shots. However there are other animation modifiers that can change links attacks. Code '''813F4442 ????''' is one of them and as far as the others go, these codes replace various attacks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One-Handed Forward Sword Swing Modifiers&lt;br /&gt;
&lt;br /&gt;
813F4332 ????&lt;br /&gt;
813F4336 ????&lt;br /&gt;
813F433A ????&lt;br /&gt;
&lt;br /&gt;
Two-Handed Forward Sword Swing Modifiers&lt;br /&gt;
&lt;br /&gt;
813F4342 ????&lt;br /&gt;
813F4346 ????&lt;br /&gt;
813F434A ????&lt;br /&gt;
&lt;br /&gt;
Jump Attack Modifiers&lt;br /&gt;
&lt;br /&gt;
813F4442 ????&lt;br /&gt;
813F4446 ????&lt;br /&gt;
813F444A ????&lt;br /&gt;
813F444E ????&lt;br /&gt;
&lt;br /&gt;
One-Handed Blue Spin Attack Modifiers&lt;br /&gt;
&lt;br /&gt;
813F44B2 ????&lt;br /&gt;
813F44B6 ????&lt;br /&gt;
813F44BA ????&lt;br /&gt;
&lt;br /&gt;
Two-Handed Blue Spin Attack Modifiers&lt;br /&gt;
&lt;br /&gt;
813F44C2 ????&lt;br /&gt;
813F44C6 ????&lt;br /&gt;
813F44CA ????&lt;br /&gt;
&lt;br /&gt;
One-Handed Orange Spin Attack Modifiers&lt;br /&gt;
&lt;br /&gt;
813F44D2 ????&lt;br /&gt;
813F44D6 ????&lt;br /&gt;
813F44DA ????&lt;br /&gt;
&lt;br /&gt;
Two-Handed Orange Spin Attack Modifiers&lt;br /&gt;
&lt;br /&gt;
813F44E2 ????&lt;br /&gt;
813F44E6 ????&lt;br /&gt;
813F44EA ????&lt;br /&gt;
&lt;br /&gt;
One-Handed Z-Targetting Forward Stab Modifiers&lt;br /&gt;
&lt;br /&gt;
813F43F2 ????&lt;br /&gt;
813F43F6 ????&lt;br /&gt;
813F43FA ????&lt;br /&gt;
813F4412 ????&lt;br /&gt;
813F4416 ????&lt;br /&gt;
813F441A ????&lt;br /&gt;
&lt;br /&gt;
Two-Handed Z-Targetting Forward Stab Modifiers&lt;br /&gt;
&lt;br /&gt;
813F4402 ????&lt;br /&gt;
813F4406 ????&lt;br /&gt;
813F440A ????&lt;br /&gt;
&lt;br /&gt;
One-Handed Neutral Sword Swing Modifiers&lt;br /&gt;
&lt;br /&gt;
813F4372 ????&lt;br /&gt;
813F4376 ????&lt;br /&gt;
813F437A ????&lt;br /&gt;
&lt;br /&gt;
Two-Handed Neutral Sword Swing Modifiers&lt;br /&gt;
&lt;br /&gt;
813F4382 ????&lt;br /&gt;
813F4386 ????&lt;br /&gt;
813F438A ????&lt;br /&gt;
813F43A2 ????&lt;br /&gt;
813F43A6 ????&lt;br /&gt;
813F43AA ????&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ovl_player_actor]]&lt;/div&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

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