<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.cloudmodding.com/oot/Notes/SoulofDeity/history?feed=atom</id>
		<title>Notes/SoulofDeity - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cloudmodding.com/oot/Notes/SoulofDeity/history?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/oot/Notes/SoulofDeity/history"/>
		<updated>2026-04-06T04:33:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Notes/SoulofDeity&amp;diff=4323&amp;oldid=prev</id>
		<title>Mzxrules at 05:00, 26 November 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Notes/SoulofDeity&amp;diff=4323&amp;oldid=prev"/>
				<updated>2015-11-26T05:00:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:00, 26 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot; &gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $0067 - $0068&amp;#160; cursed skulltalla person&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $0067 - $0068&amp;#160; cursed skulltalla person&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $0069 - $006E&amp;#160; young zelda&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $0069 - $006E&amp;#160; young zelda&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $006F - $0074&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shiek &lt;/del&gt;with some navi sounds&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $006F - $0074&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sheik &lt;/ins&gt;with some navi sounds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $0075 - $0079&amp;#160; adult zelda&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $0075 - $0079&amp;#160; adult zelda&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $007A - $007A&amp;#160; king zora&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160;  $007A - $007A&amp;#160; king zora&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Notes/SoulofDeity&amp;diff=1416&amp;oldid=prev</id>
		<title>Mzxrules at 04:51, 7 July 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Notes/SoulofDeity&amp;diff=1416&amp;oldid=prev"/>
				<updated>2014-07-07T04:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:51, 7 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{subpage}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Terms and Definitions&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Terms and Definitions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Notes/SoulofDeity&amp;diff=1415&amp;oldid=prev</id>
		<title>Mzxrules: Created page with &quot;&lt;pre&gt; Terms and Definitions ##########################################################################  * All hexadecimal values are big endian * binary values are prefixed wi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Notes/SoulofDeity&amp;diff=1415&amp;oldid=prev"/>
				<updated>2014-07-07T04:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; Terms and Definitions ##########################################################################  * All hexadecimal values are big endian * binary values are prefixed wi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Terms and Definitions&lt;br /&gt;
##########################################################################&lt;br /&gt;
&lt;br /&gt;
* All hexadecimal values are big endian&lt;br /&gt;
* binary values are prefixed with %&lt;br /&gt;
     eg. %00000101 is binary for 5&lt;br /&gt;
* hexadecimal values are prefixed with $&lt;br /&gt;
     eg. $10 is 16&lt;br /&gt;
* decimal values either have no prefix or are prefixed with #&lt;br /&gt;
     eg. 5 or #5 is 5&lt;br /&gt;
* groups of bytes that are the same value types are surrounded&lt;br /&gt;
  by brackets with a type prefix.&lt;br /&gt;
     eg. %{00000000 00000010 00000101}	would be 3 binary values&lt;br /&gt;
         #{0, 1, 5}			would be 3 decimal values&lt;br /&gt;
         ${00 01 05}			would be 3 hexadecimal values&lt;br /&gt;
&lt;br /&gt;
BYTE      = 1 byte   = 8 bits   =       $00 -       $FF&lt;br /&gt;
HALFWORD  = 2 bytes  = 16 bits  =     $0000 -     $FFFF&lt;br /&gt;
WORD      = 4 bytes  = 32 bits  = $00000000 - $FFFFFFFF&lt;br /&gt;
&lt;br /&gt;
Segments&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
   $00 code			$01 code (same as $00)&lt;br /&gt;
   $02 current scene		$03 current map&lt;br /&gt;
   $04 gameplay keep		$05 field keep / dungeon keep&lt;br /&gt;
   $06 current object		$07 link animation&lt;br /&gt;
   $08 texture bank 1		$09 texture bank 2&lt;br /&gt;
   $0A ???			$0B ???&lt;br /&gt;
   $0C actor bank		$0D limb matrices&lt;br /&gt;
   $0E ???			$0F ???&lt;br /&gt;
&lt;br /&gt;
ROM STUFF&lt;br /&gt;
##########################################################################&lt;br /&gt;
&lt;br /&gt;
$00F03000 - $00F5ECE0	gameplay_keep.zdata&lt;br /&gt;
$00F5F000 - $00F6C330	gameplay_field_keep.zdata&lt;br /&gt;
$00F6D000 - $00F84AF0	gameplay_dangeon_keep.zdata&lt;br /&gt;
$00F86000 - $00FBD800	object_link_boy.zobj&lt;br /&gt;
$00FBE000 - $00FEAF80	object_link_child.zobj&lt;br /&gt;
$00A87000 - $00B8AD30	code.zasm&lt;br /&gt;
&lt;br /&gt;
  Offset   Size  Description&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
   $00045E20   write the following data here to force game to check for&lt;br /&gt;
               all 6 medallions [UNTESTED:  PORTED FROM DBG ROM]&lt;br /&gt;
                      ${ 8E0200A4 3049003F 392A003F 1540001A }&lt;br /&gt;
                      ${ 00000000 00000000 00000000 00000000 }&lt;br /&gt;
   $00045F9E  2  $0000 = create normal files, $0001 = create 64dd files&lt;br /&gt;
                 [DO NOT USE. IT'S A BROKEN FUNCTION, WILL CRASH GAME]&lt;br /&gt;
   $0007F01A  2  default water temple water level&lt;br /&gt;
   $0007FBAE  2  intro custscene exit number&lt;br /&gt;
   $0007FBB3  2  start as $01=child link,  $00=adult link&lt;br /&gt;
   $0007FBBA  2  intro cutscene number  $FFF? or $0000 (no cutscene)&lt;br /&gt;
   $000D7184  4  navi normal color&lt;br /&gt;
   $000D7194  4  navi npc color&lt;br /&gt;
   $000D719C  4  navi enemy color&lt;br /&gt;
   $000D71A4  4  navi sign color&lt;br /&gt;
   $000D71AC  4  navi checkable color&lt;br /&gt;
   $000D71BC  4  navi boss color&lt;br /&gt;
   $000D7530     actor table&lt;br /&gt;
   $000DEC64     cutscene table&lt;br /&gt;
                 Entry Format:  ${ee ee ff ff oo oo oo oo}&lt;br /&gt;
                    e = entrance index&lt;br /&gt;
                    f = flags&lt;br /&gt;
                    o = pointer to cutscene&lt;br /&gt;
&lt;br /&gt;
   $000E64DC  2  green rupee value&lt;br /&gt;
   $000E64DE  2  blue rupee value&lt;br /&gt;
   $000E64E0  2  red rupee value&lt;br /&gt;
   $000E64E2  2  purple rupee value&lt;br /&gt;
   $000E64E4  2  orange rupee value&lt;br /&gt;
   $000E6A38  3  kokiri tunic color&lt;br /&gt;
   $000E6A3B  3  goron tunic color&lt;br /&gt;
   $000E6A3E  3  zora tunic color&lt;br /&gt;
   $000E7C2E  2  small quiver capacity&lt;br /&gt;
   $000E7C30  2  medium quiver capacity&lt;br /&gt;
   $000E7C32  2  large quiver capacity&lt;br /&gt;
   $000E7C36  2  small bomb bag capacity&lt;br /&gt;
   $000E7C38  2  medium bomb bag capacity&lt;br /&gt;
   $000E7C3A  2  large bomb bag capacity&lt;br /&gt;
   $000E7C4C  2  child wallet capacity&lt;br /&gt;
   $000E7C4E  2  adult wallet capacity&lt;br /&gt;
   $000E7C50  2  giant wallet capacity&lt;br /&gt;
   $000E7C56  2  small deku seed bag capacity&lt;br /&gt;
   $000E7C58  2  medium deku seed bag capacity&lt;br /&gt;
   $000E7C5A  2  large deku seed bag capacity&lt;br /&gt;
   $000E7C5E  2  small deku stick capacity&lt;br /&gt;
   $000E7C60  2  medium deku stick capacity&lt;br /&gt;
   $000E7C62  2  large deku stick capacity&lt;br /&gt;
   $000E7C66  2  small deku nut capacity&lt;br /&gt;
   $000E7C68  2  medium deku nut capacity&lt;br /&gt;
   $000E7C6A  2  large deku nut capacity&lt;br /&gt;
   $000E7F58     object table&lt;br /&gt;
   $000EA440     scene table&lt;br /&gt;
&lt;br /&gt;
$00BB11E0 - $00BCDB70	ovl_kaleido_scope.zactor&lt;br /&gt;
  Offset   Size  Description&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
   $000165B4     item selectable table&lt;br /&gt;
   $000165DC     item icon mode table&lt;br /&gt;
&lt;br /&gt;
$00BCDB70 - $00BF40D0	ovl_player_actor.zactor&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
   $000004E0  4  link's voice changer. value is ${34 18 ?? ??}&lt;br /&gt;
         $0000 - $001F  adult link&lt;br /&gt;
         $0020 - $003F  young link with some adult link sounds&lt;br /&gt;
         $0043 - $004F  navi&lt;br /&gt;
         $0050 - $0053  talon&lt;br /&gt;
         $0054 - $0057  ingo&lt;br /&gt;
         $0058 - $0059  great fairy&lt;br /&gt;
         $005A - $0066  ruto with some navi sounds&lt;br /&gt;
         $0067 - $0068  cursed skulltalla person&lt;br /&gt;
         $0069 - $006E  young zelda&lt;br /&gt;
         $006F - $0074  shiek with some navi sounds&lt;br /&gt;
         $0075 - $0079  adult zelda&lt;br /&gt;
         $007A - $007A  king zora&lt;br /&gt;
&lt;br /&gt;
   $00015C12  2  player state %{00000000 0000t0c0}&lt;br /&gt;
                    t - is z-targetting&lt;br /&gt;
                    c - is falling&lt;br /&gt;
                 if you enable t at the same time as c, link&lt;br /&gt;
                 swaps between falling and standing every frame,&lt;br /&gt;
                 which has the neat effect of letting you walk&lt;br /&gt;
                 through walls, and pressing 'z' will make you&lt;br /&gt;
                 fall through the floor.&lt;br /&gt;
&lt;br /&gt;
   $00018A54  8  force link to be ${3C 0E 00 00 25 CE ?? ??}&lt;br /&gt;
         $0000 - adult    $0001 - child&lt;br /&gt;
&lt;br /&gt;
$00DD1A00 - $00DD34B0	ovl_Obj_Oshihiki.zactor&lt;br /&gt;
  Offset   Size  Description&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
   $00001186  2  block pushing speed&lt;br /&gt;
   $000011CE  2  block pushing distance&lt;br /&gt;
   $00001326  2  block pushing delay&lt;br /&gt;
&lt;br /&gt;
RAM STUFF&lt;br /&gt;
##########################################################################&lt;br /&gt;
&lt;br /&gt;
Important Addresses&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
   $800110A0	code&lt;br /&gt;
   $8011A5D0	savedata&lt;br /&gt;
   $8011DC44	??? [possible memory pool for alloc]&lt;br /&gt;
   $80120C38	segment table&lt;br /&gt;
&lt;br /&gt;
Functions&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
   $80003BCC	Used as a delay, called continously throughout&lt;br /&gt;
                the entire game. &amp;lt;HOOKABLE&amp;gt;&lt;br /&gt;
   $80002E80	DMA Transfer&lt;br /&gt;
		   Arguments:	a0=ramAddr, a1=romAddr, a2=size&lt;br /&gt;
&lt;br /&gt;
Variables&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
; miscellaneous&lt;br /&gt;
$8005703C	create file type $0000 = normal		HALFWORD&lt;br /&gt;
                                 $0001 = 64DD&lt;br /&gt;
$800900BC	default waterlevel for water temple	HALFWORD&lt;br /&gt;
&lt;br /&gt;
; savestate stuff&lt;br /&gt;
$8011A600	health (20*16)				HALFWORD&lt;br /&gt;
$8011A5FE	max health (20*16)			HALFWORD&lt;br /&gt;
$8011A605	number of rupees			HALFWORD&lt;br /&gt;
$8011A6A1	skulltulas killed			BYTE&lt;br /&gt;
$8011A699	number of small keys			BYTE&lt;br /&gt;
&lt;br /&gt;
; item slots&lt;br /&gt;
$8011A644	item slot 0  (default:deku sticks)	BYTE&lt;br /&gt;
$8011A645	item slot 1  (default:deku nuts)	BYTE&lt;br /&gt;
$8011A646	item slot 2  (default:bombs)		BYTE&lt;br /&gt;
$8011A647	item slot 3  (default:fairy bow)	BYTE&lt;br /&gt;
$8011A648	item slot 4  (default:fire arrow)	BYTE&lt;br /&gt;
$8011A649	item slot 5  (default:din's fire)	BYTE&lt;br /&gt;
$8011A64A	item slot 6  (default:fairy slingshot)	BYTE&lt;br /&gt;
$8011A64B	item slot 7  (default:ocarina)		BYTE&lt;br /&gt;
$8011A64C	item slot 8  (default:bombchus)		BYTE&lt;br /&gt;
$8011A64D	item slot 9  (default:hookshot)		BYTE&lt;br /&gt;
$8011A64E	item slot 10 (default:ice arrow)	BYTE&lt;br /&gt;
$8011A64F	item slot 11 (default:farore's wind)	BYTE&lt;br /&gt;
$8011A650	item slot 12 (default:boomerang)	BYTE&lt;br /&gt;
$8011A651	item slot 13 (default:lens of truth)	BYTE&lt;br /&gt;
$8011A652	item slot 14 (default:magic beans)	BYTE&lt;br /&gt;
$8011A653	item slot 15 (default:megaton hammer)	BYTE&lt;br /&gt;
$8011A654	item slot 16 (default:light arrow)	BYTE&lt;br /&gt;
$8011A655	item slot 17 (default:nayru's love)	BYTE&lt;br /&gt;
$8011A656	item slot 18 (default:bottle 1)		BYTE&lt;br /&gt;
$8011A657	item slot 19 (default:bottle 2)		BYTE&lt;br /&gt;
$8011A658	item slot 20 (default:bottle 3)		BYTE&lt;br /&gt;
$8011A659	item slot 21 (default:bottle 4)		BYTE&lt;br /&gt;
$8011A65A	item slot 22 (default:adult trade item)	BYTE&lt;br /&gt;
$8011A65B	item slot 23 (default:child trade item)	BYTE&lt;br /&gt;
&lt;br /&gt;
; ammmunition&lt;br /&gt;
$8011A65C	deku stick ammo				BYTE&lt;br /&gt;
$8011A65D	deku nut ammo				BYTE&lt;br /&gt;
$8011A65E	bomb ammo				BYTE&lt;br /&gt;
$8011A65F	arrow ammo				BYTE&lt;br /&gt;
$8011A662	slingshot ammo				BYTE&lt;br /&gt;
$8011A664	bombchu ammo				BYTE&lt;br /&gt;
$8011A66A	number of magic beans			BYTE&lt;br /&gt;
&lt;br /&gt;
; controller&lt;br /&gt;
$801C84B4	control pad %{abzstgfh 00qwikjl}	HALFWORD&lt;br /&gt;
		   a = a button		b = b button&lt;br /&gt;
		   z = z trigger	s = start button&lt;br /&gt;
		   q = l trigger	w = r trigger&lt;br /&gt;
		   t = d-up button	g = d-down button&lt;br /&gt;
		   f = d-left button	h = d-right button&lt;br /&gt;
		   i = c-up button	k = c-down button&lt;br /&gt;
		   j = c-left button	l = c-right button&lt;br /&gt;
&lt;br /&gt;
$801C84B6	analog stick x-axis			BYTE&lt;br /&gt;
$801C84B7	analog stick y-axis			BYTE&lt;br /&gt;
&lt;br /&gt;
Item Slot Values&lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
$00 deku sticks		$01 deku nuts		$02 bombs&lt;br /&gt;
$03 fairy bow		$04 fire arrow		$05 din's fire&lt;br /&gt;
$06 fairy slingshot	$07 fairy ocarina	$08 ocarina of time&lt;br /&gt;
$09 bombchus		$0A hookshot		$0B longshot&lt;br /&gt;
$0C ice arrow		$0D farore's wind	$0E boomerang&lt;br /&gt;
$0F lens of truth	$10 magic beans		$11 megaton hammer&lt;br /&gt;
$12 light arrow		$13 nayru's love	$14 empty bottle&lt;br /&gt;
$15 red potion		$16 green potion	$17 blue potion&lt;br /&gt;
$18 fairy		$19 fish		$1A full lon lon milk&lt;br /&gt;
$1B ruto's letter	$1C blue flame		$1D bugs&lt;br /&gt;
$1E big poe		$1F half lon lon milk	$20 poe&lt;br /&gt;
$21 weird egg		$22 chicken		$23 zelda's letter&lt;br /&gt;
$24 keaton mask		$25 skull mask		$26 spooky mask&lt;br /&gt;
$27 bunny hood		$28 goron mask		$29 zora mask&lt;br /&gt;
$2A gerudo mask		$2B mask of truth	$2C sold out&lt;br /&gt;
$2D pocket egg		$2E pocket cucco	$2F cojiro&lt;br /&gt;
$30 odd mushroom	$31 odd potion		$32 poacher saw&lt;br /&gt;
$33 broken goron sword	$34 prescription	$35 eyeball frog&lt;br /&gt;
$36 eye drops		$37 claim check		$38 powered fire arrow&lt;br /&gt;
$39 powered ice arrow	$3A powered light arrow	$3B kokiri sword&lt;br /&gt;
$3C master sword	$3D giant's knife	$3E deku shield&lt;br /&gt;
$3F hylian shield	$40 mirror shield	$41 kokiri tunic&lt;br /&gt;
$42 goron tunic		$43 zora tunic		$44 kokiri boots&lt;br /&gt;
$45 iron boots		$46 hover boots		$47 small bullet bag&lt;br /&gt;
$48 medium bullet bag	$49 large bullet bag	$4A small quiver&lt;br /&gt;
$4B medium quiver	$4C large quiver	$4D small bomb bag&lt;br /&gt;
$4E medium bomb bag	$4F large bomb bag	$50 goron bracelet&lt;br /&gt;
$51 silver gauntlets	$52 golden gauntlets	$53 silver scale&lt;br /&gt;
$54 golden scale	$55 broken giants knife	$56 adult wallet&lt;br /&gt;
$57 giant wallet	$58 deku seeds		$59 fishing rod&lt;br /&gt;
&lt;br /&gt;
a few more miscellaneous things&lt;br /&gt;
$01795300	160x160 rgba32		main logo&lt;br /&gt;
$017AEB00	192x192 i4		logo mask; a 3x3 grid of 64x64 tiles&lt;br /&gt;
   $017AEB00	64x64 i4		top-left of logo mask&lt;br /&gt;
   $017AF300	64x64 i4		top of logo mask&lt;br /&gt;
   $017AFB00	64x64 i4		top-right of logo mask&lt;br /&gt;
   $017B0300	64x64 i4		left of logo mask&lt;br /&gt;
   $017B0B00	64x64 i4		center of logo mask&lt;br /&gt;
   $017B1300	64x64 i4		right of logo mask&lt;br /&gt;
   $017B1B00	64x64 i4		bottom-left of logo mask&lt;br /&gt;
   $017B2300	64x64 i4		bottom of logo mask&lt;br /&gt;
   $017B2B00	64x64 i4		bottom-right of logo mask&lt;br /&gt;
$017B3700	72x8 i8			&amp;quot;the legend of&amp;quot;&lt;br /&gt;
$017B3940	96x8 i8			&amp;quot;ocarina of time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Usage Tables:  00 = adult, 01 = child, 09 = both&lt;br /&gt;
::: NOTE :::&lt;br /&gt;
   slots != items and with the exception of the last 3 values values in&lt;br /&gt;
   the item usage table, they're all listed in the same order as their&lt;br /&gt;
   item value.&lt;br /&gt;
&lt;br /&gt;
   $00BC7794	select item slot usage table&lt;br /&gt;
   $00BC77AC	equipment slot usage table&lt;br /&gt;
   $00BC77BC	item usage table&lt;br /&gt;
      $00BC77D0 bottled items&lt;br /&gt;
      $00BC77F7	swords&lt;br /&gt;
      $00BC77FA	shields&lt;br /&gt;
      $00BC77FD tunics&lt;br /&gt;
      $00BC7800	boots&lt;br /&gt;
      $00BC7803	deku seed bags&lt;br /&gt;
      $00BC7806	quivers&lt;br /&gt;
      $00BC7809	bomb bags&lt;br /&gt;
      $00BC780C	bracelets / gauntlets&lt;br /&gt;
      $00BC780F	scales&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$00B67390	change to below to enable map select&lt;br /&gt;
	${00 00 00 00 00 B9 E4 00 00 BA 11 60 80 80 09 C0}&lt;br /&gt;
         {80 80 37 20 00 00 00 00 80 80 1C 14 80 80 1C 08}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
here's some rips of the logo stuff I did in case people need it. (you probably will since Rice's plugin screws up the texture formatting a bit)&lt;br /&gt;
http://imageshack.us/a/img809/4897/logow...&lt;br /&gt;
 &lt;br /&gt;
NOTE: the below is actually 9 textures arranged in a 3x3 grid of 64x64 i4 textures!!!&lt;br /&gt;
http://imageshack.us/a/img853/1262/logom...&lt;br /&gt;
 &lt;br /&gt;
(and because some people prefer to use the debug rom)&lt;br /&gt;
http://imageshack.us/a/img211/3614/logon...&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
some extra notes the debug rom:&lt;br /&gt;
$017F7000	160x160 rgba32		main logo&lt;br /&gt;
$01817000	192x192 i4		logo mask; a 3x3 grid of 64x64 tiles&lt;br /&gt;
   $01817000	64x64 i4		top-left of logo mask&lt;br /&gt;
   $01817800	64x64 i4		top of logo mask&lt;br /&gt;
   $01818000	64x64 i4		top-right of logo mask&lt;br /&gt;
   $01818800	64x64 i4		left of logo mask&lt;br /&gt;
   $01819000	64x64 i4		center of logo mask&lt;br /&gt;
   $01819800	64x64 i4		right of logo mask&lt;br /&gt;
   $0181A000	64x64 i4		bottom-left of logo mask&lt;br /&gt;
   $0181A800	64x64 i4		bottom of logo mask&lt;br /&gt;
   $0181B000	64x64 i4		bottom-right of logo mask&lt;br /&gt;
$0181BC00	72x8 i8			&amp;quot;the legend of&amp;quot;&lt;br /&gt;
$0181BE40	96x8 i8			&amp;quot;ocarina of time&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
EDIT:&lt;br /&gt;
almost forgot, [http://www.mediafire.com/?zfp6hjgh6s2mgwr here's] a patch for the 1.0 rom that enables file select. i did it because I was tired of having to retype it in every time I made a new nemu cheat file&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

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