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		<id>https://wiki.cloudmodding.com/oot/Notes/Damage_Identifier/history?feed=atom</id>
		<title>Notes/Damage Identifier - Revision history</title>
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		<updated>2026-04-08T14:01:30Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Notes/Damage_Identifier&amp;diff=5716&amp;oldid=prev</id>
		<title>Mzxrules: Mzxrules moved page Damage Identifier to Notes/Damage Identifier without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Notes/Damage_Identifier&amp;diff=5716&amp;oldid=prev"/>
				<updated>2017-11-14T07:32:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mzxrules moved page &lt;a href=&quot;/oot/Damage_Identifier/edit?redlink=1&quot; class=&quot;new&quot; title=&quot;Damage Identifier (page does not exist)&quot;&gt;Damage Identifier&lt;/a&gt; to &lt;a href=&quot;/oot/Notes/Damage_Identifier&quot; title=&quot;Notes/Damage Identifier&quot;&gt;Notes/Damage Identifier&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:32, 14 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Notes/Damage_Identifier&amp;diff=4618&amp;oldid=prev</id>
		<title>Three Pendants at 20:54, 5 April 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Notes/Damage_Identifier&amp;diff=4618&amp;oldid=prev"/>
				<updated>2016-04-05T20:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:54, 5 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage Identifier notes:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage Identifier notes:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage Identifiers appear to be used in more than damage charts. Actors look for damage identifier to react such as a Megaton Hammer Rock looking for a Megaton Hammer damage identifier or a Bombable Rock looking for the Explosion damage identifier.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Three Pendants</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Notes/Damage_Identifier&amp;diff=4617&amp;oldid=prev</id>
		<title>Three Pendants: Created page with &quot;Damage Identifier notes:  &lt;pre&gt; Damage Identifier   0094 ovl_Magic_Fire Din's Fire  ROM: 0xF39B7C (00020000) - The Damage Identifier of Din's Fire (In reference to the Damage...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Notes/Damage_Identifier&amp;diff=4617&amp;oldid=prev"/>
				<updated>2016-04-05T20:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Damage Identifier notes:  &amp;lt;pre&amp;gt; Damage Identifier   0094 ovl_Magic_Fire Din&amp;#039;s Fire  ROM: 0xF39B7C (00020000) - The Damage Identifier of Din&amp;#039;s Fire (In reference to the Damage...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Damage Identifier notes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Damage Identifier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0094 ovl_Magic_Fire Din's Fire&lt;br /&gt;
&lt;br /&gt;
ROM: 0xF39B7C (00020000) - The Damage Identifier of Din's Fire (In reference to the Damage Charts at &lt;br /&gt;
&lt;br /&gt;
http://wiki.spinout182.com/w/Zelda_64:_Damage_Charts)&lt;br /&gt;
&lt;br /&gt;
0056 ovl_MFire1 Deku Nut&lt;br /&gt;
&lt;br /&gt;
ROM: 0xE54FD6 (00000001) - Something dealing with the effect of a Deku Nut? (Not a Damage Identifier)&lt;br /&gt;
ROM: 0xE54FFC (00000001) - Damage Identifier of Deku Nut &lt;br /&gt;
14C830&lt;br /&gt;
0016 ovl_Arrow Arrow&lt;br /&gt;
&lt;br /&gt;
ROM: 0xD6E46C (00000020) - Damage Identifier of Arrow&lt;br /&gt;
ROM: 0xD6E470 (00000800) - Damage Identifier of Fire Arrow&lt;br /&gt;
ROM: 0xD6E474 (00001000) - Damage Identifier of Ice Arrow&lt;br /&gt;
ROM: 0xD6E478 (00002000) - Damage Identifier of Light Arrow&lt;br /&gt;
ROM: 0xD6E47C (00010000) - Damage Identifier of Spirit Arrow&lt;br /&gt;
ROM: 0xD6E480 (00004000) - Damage Identifier of Wind Arrow&lt;br /&gt;
ROM: 0xD6E484 (00008000) - Damage Identifier of Shadow Arrow&lt;br /&gt;
ROM: 0xD6E488 (00000004) - Damage Identifier of Slingshot&lt;br /&gt;
&lt;br /&gt;
0032 ovl_En_Boom Boomerang&lt;br /&gt;
&lt;br /&gt;
ROM: 0xD8228C (00000010) - Damage Identifier of Boomerang&lt;br /&gt;
&lt;br /&gt;
0010 ovl_En_Bom Bomb&lt;br /&gt;
&lt;br /&gt;
ROM: 0xD7CA90 (00000008) - Damage Identifier of Explosions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0066 ovl_Arms_Hook Hookshot&lt;br /&gt;
&lt;br /&gt;
ROM: 0xC348DC (00000080) - Damage Identifier of Hookshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0057 ovl_En_M_Thunder Spin Attack&lt;br /&gt;
&lt;br /&gt;
ROM: 0xE564BC (01000000) - Damage Identifier of Master Sword Blue Spin&lt;br /&gt;
ROM: 0xE564C0 (00400000) - Damage Identifier of Kokiri Sword Blue Spin&lt;br /&gt;
ROM: 0xE564C4 (00800000) - Damage Identifier of Biggoron/Giant's Knife Blue Spin&lt;br /&gt;
&lt;br /&gt;
ROM: 0xE564C8 (08000000) - Damage Identifier of Master Sword Jump Attack/Fully Charged Spin&lt;br /&gt;
ROM: 0xE564CC (02000000) - Damage Identifier of Kokiri Sword Jump Attack/Fully Charged Spin (And Broken &lt;br /&gt;
&lt;br /&gt;
Giant's Knife Jump Attack?)&lt;br /&gt;
ROM: 0xE564D0 (04000000) - Damage Identifier of Biggoron/Giant's Knife Jump Attack/Fully Charged Spin&lt;br /&gt;
&lt;br /&gt;
0000 ovl_player_actor&lt;br /&gt;
&lt;br /&gt;
ROM: 0xC23328 (00000200) - Damage Identifier for Master Sword Swing&lt;br /&gt;
ROM: 0xC2332C (08000000) - Damage Identifier for Master Sword Jump Attack&lt;br /&gt;
&lt;br /&gt;
ROM: 0xC23330 (00000100) - Damage Identifier for Kokiri Sword Attack (and likely the same for the Broken &lt;br /&gt;
&lt;br /&gt;
Giant's Knife)&lt;br /&gt;
ROM: 0xC23334 (02000000) - Damage Identifier for Kokiri Jump Attack (also seems Broken Giant's Knife jump &lt;br /&gt;
&lt;br /&gt;
Attack)&lt;br /&gt;
&lt;br /&gt;
ROM: 0xC23338 (00000400) - Damage Identifier for Biggoron's Sword/Giant's Knife Attack&lt;br /&gt;
ROM: 0xC2333C (04000000) - Damage Identifier for Biggoron's Sword/Giant's Knife Jump Attack&lt;br /&gt;
&lt;br /&gt;
ROM: 0xC23340 (00000002) - Damage Identifier for Deku Sticks&lt;br /&gt;
ROM: 0xC23344 (08000000) - Damage Identifier for Deku Stick Jump Attack (And Master Sword)&lt;br /&gt;
&lt;br /&gt;
ROM: 0xC23348 (00000040) - Damage Identifier for Megaton Hammer Atttack&lt;br /&gt;
ROM: 0xC2334C (40000000) - Damage Identifier for Megaton Hammer Jump Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Point of interest&lt;br /&gt;
&lt;br /&gt;
0xC234F0 -&lt;br /&gt;
----------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Damage Identifiers&lt;br /&gt;
&lt;br /&gt;
Damage Identifiers in Zelda 64 are an interesting matter. They are listed in what seems to be plain bytes &lt;br /&gt;
&lt;br /&gt;
at first with, in this instance Din's Fire being Byte 11. However it's not as simple as it looks. There is &lt;br /&gt;
&lt;br /&gt;
an instruction found at 62060 which is likely used for many other things which takes a raw value 00020000 &lt;br /&gt;
&lt;br /&gt;
and translates it into 11, how is this done? &lt;br /&gt;
Well it runs it through a Break if Not Equal at 0x6206C, which always matches a value of 0000001 against &lt;br /&gt;
&lt;br /&gt;
it. When the value is not matched it is sent back to 0x62060 which is a Break If Equal instruction, where &lt;br /&gt;
&lt;br /&gt;
it will run through this pattern until it reaches the 01, this is done by each cycle reducing the amount &lt;br /&gt;
&lt;br /&gt;
in 00020000 in a bit sequence (meaning the valid values are 0,1,2,4,8 for each bit)&lt;br /&gt;
So it turns out that after 11 (in hex) cycles of this I found that the value that started as 00020000 had &lt;br /&gt;
&lt;br /&gt;
become a 00000001. Once it reaches this value the instructions proceed unobstructed from there. This is &lt;br /&gt;
&lt;br /&gt;
how damage identifiers and probably a lot of data is written. Knowing this now I placed a breakpoint on &lt;br /&gt;
&lt;br /&gt;
0x6205C (the address before the cycling process) and noticed that instead of the register that held &lt;br /&gt;
&lt;br /&gt;
00020000 (A0 for reference) I saw an address. &lt;br /&gt;
This may mean that you can find the location of what is going to be there by following the value in A0 by &lt;br /&gt;
&lt;br /&gt;
breakpointing on 0x6205C, I followed that address and found where the value originated. The very temporal &lt;br /&gt;
&lt;br /&gt;
file of Din's Fire. &lt;br /&gt;
In this case Din's Fire Damage Identifier Byte was 00020000 because it is 11 cycles in hex before it &lt;br /&gt;
&lt;br /&gt;
reaches its goal. I searched ovl_Magic_Fire (Din's Fire file name) and found a 00020000 which matched up &lt;br /&gt;
&lt;br /&gt;
mostly with the data I saw in memory. Changed it in ROM and changed the damage byte.&lt;br /&gt;
&lt;br /&gt;
To any prospective hackers, keep in mind that what you may be looking for could possibly not just be a set &lt;br /&gt;
&lt;br /&gt;
value. A simple 11 or 61 may not be as simple as that to access, but instead may take a completely &lt;br /&gt;
&lt;br /&gt;
different form than you were expecting. I came into this expecting to find a blatant 0011 and be done with &lt;br /&gt;
&lt;br /&gt;
it, I know now that it will not always be that simple.&lt;br /&gt;
8FA70058&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1F - 80000000 ?&lt;br /&gt;
1E - 40000000 (Hammer Jump Attack)&lt;br /&gt;
1D - 20000000 ? &lt;br /&gt;
1C - 10000000 ?&lt;br /&gt;
1B - 08000000 (Master Sword Jump Attack/Fully Charged Spin)/&lt;br /&gt;
1A - 04000000 (Biggoron's Sword Jump Attack/Fully Charged Spin)/&lt;br /&gt;
19 - 02000000 (Broken Giant Knife's Jump Attack)/&lt;br /&gt;
18 - 01000000 (Master Sword Blue Spin Attack)/&lt;br /&gt;
17 - 00800000 (Biggoron's Sword Blue Spin Attack)/&lt;br /&gt;
16 - 00400000 (Kokiri Sword Blue Spin Attack)/&lt;br /&gt;
15 - 00200000 ?&lt;br /&gt;
14 - 00100000 ?&lt;br /&gt;
13 - 00080000 (Light Magic)&lt;br /&gt;
12 - 00040000 (Ice Magic)&lt;br /&gt;
11 - 00020000 (Din's Fire)/&lt;br /&gt;
10 - 00010000 (Shadow Arrows)/&lt;br /&gt;
0F - 00008000 (Spirit Arrows)/&lt;br /&gt;
0E - 00004000 (Wind Arrows)/&lt;br /&gt;
0D - 00002000 (Light Arrows)/&lt;br /&gt;
0C - 00001000 (Ice Arrows)/&lt;br /&gt;
0B - 00000800 (Fire Arrows)/&lt;br /&gt;
0A - 00000400 (Biggoron Sword Attack)/&lt;br /&gt;
09 - 00000200 (Kokiri Spin/Jump Attack/Master Sword Swing)/&lt;br /&gt;
08 - 00000100 (Kokiri Sword Attack)/&lt;br /&gt;
07 - 00000080 (Hookshot)/&lt;br /&gt;
06 - 00000040 (Normal Hammer Swing)/&lt;br /&gt;
05 - 00000020 (Arrows)/&lt;br /&gt;
04 - 00000010 (Boomerang)/&lt;br /&gt;
03 - 00000008 (Explosions)/&lt;br /&gt;
02 - 00000004 (Slingshot)/&lt;br /&gt;
01 - 00000002 (Deku Sticks)&lt;br /&gt;
00 - 00000001 (Deku Nut) /&lt;/div&gt;</summary>
		<author><name>Three Pendants</name></author>	</entry>

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