<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.cloudmodding.com/oot/Door_Shutter/history?feed=atom</id>
		<title>Door Shutter - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cloudmodding.com/oot/Door_Shutter/history?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/oot/Door_Shutter/history"/>
		<updated>2026-05-19T03:01:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=Door_Shutter&amp;diff=6277&amp;oldid=prev</id>
		<title>Charles445: Door_Shutter Page Creation, information on the tables involved in Lifting Dungeon Door visuals</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=Door_Shutter&amp;diff=6277&amp;oldid=prev"/>
				<updated>2019-01-24T22:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;Door_Shutter Page Creation, information on the tables involved in Lifting Dungeon Door visuals&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{actor|name=ovl_Door_Shutter|ispage=true}}&lt;br /&gt;
&lt;br /&gt;
'''ovl_Door_Shutter''' is the Lifting Dungeon Door [[Actor]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Notes ==&lt;br /&gt;
&lt;br /&gt;
When a Lifting Dungeon Door is created, it needs the object it depends on to render.&amp;lt;br&amp;gt;&lt;br /&gt;
To get this object, it looks up its type (Variable &amp;amp; 0x03C0) in the Design Table.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Design Table value is 80+ (usually FF), the Scene Table is used to choose an object from the Object Table.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Design Table value is lower than 80, it will use that value to choose an object from the Object Table directly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NTSC 1.0 !! Debug !! Type !! Type Description !! Value&lt;br /&gt;
|-&lt;br /&gt;
| C57B74 || D51864 || 0000 || Lifting || FF (Scene Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B75 || D51865 || 0040 || Front Room Clear || FF (Scene Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B76 || D51866 || 0080 || Front Switch || FF (Scene Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B77 || D51867 || 00C0 || Back Permanently Locked || FF (Scene Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B78 || D51868 || 0100 || Phantom Ganon Bars || 00 (Object Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B79 || D51869 || 0140 || Boss Door || 06 (Object Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B7A || D5186A || 0180 || Falling Gohma Door || 01 (Object Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B7B || D5186B || 01C0 || Front Switch, Back Room Clear || FF (Scene Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B7C || D5186C || 0200 || Lifting || 00 (Object Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B7D || D5186D || 0240 || Lifting || FF (Scene Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B7E || D5186E || 0280 || Lifting || FF (Scene Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B7F || D5186F || 02C0 || Small Key Locked || FF (Scene Table)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scene Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NTSC 1.0 !! Debug !! Scene ID (Name) !! Value (Object Table)&lt;br /&gt;
|-&lt;br /&gt;
| C57B90 || D51880 || 0000 (Deku Tree) || 02&lt;br /&gt;
|-&lt;br /&gt;
| C57B94 || D51884 || 0001 (Dodongo's Cavern) || 03&lt;br /&gt;
|-&lt;br /&gt;
| C57B98 || D51888 || 0012 (King Dodongo's Lair) || 03&lt;br /&gt;
|-&lt;br /&gt;
| C57B9C || D5188C || 0002 (Inside Jabu Jabu's Belly) || 04&lt;br /&gt;
|-&lt;br /&gt;
| C57BA0 || D51890 || 0003 (Forest Temple) || 05&lt;br /&gt;
|-&lt;br /&gt;
| C57BA4 || D51894 || 0004 (Fire Temple) || 08&lt;br /&gt;
|-&lt;br /&gt;
| C57BA8 || D51898 || 000A (Ganon's Tower) || 09&lt;br /&gt;
|-&lt;br /&gt;
| C57BAC || D5189C || 0019 (Ganondorf's Lair) || 09&lt;br /&gt;
|-&lt;br /&gt;
| C57BB0 || D518A0 || 0006 (Spirit Temple) || 0A&lt;br /&gt;
|-&lt;br /&gt;
| C57BB4 || D518A4 || 0017 (Twinrova/Nabooru) || 0A&lt;br /&gt;
|-&lt;br /&gt;
| C57BB8 || D518A8 || 0005 (Water Temple) || 0B&lt;br /&gt;
|-&lt;br /&gt;
| C57BBC || D518AC || 0007 (Shadow Temple) || 0C&lt;br /&gt;
|-&lt;br /&gt;
| C57BC0 || D518B0 || 0008 (Bottom of the Well) || 0C&lt;br /&gt;
|-&lt;br /&gt;
| C57BC4 || D518B4 || 0009 (Ice Cavern) || 0D&lt;br /&gt;
|-&lt;br /&gt;
| C57BC8 || D518B8 || 000B (Gerudo Training Ground) || 0E&lt;br /&gt;
|-&lt;br /&gt;
| C57BCC || D518BC || 000D (Inside Ganon's Castle) || 0F&lt;br /&gt;
|-&lt;br /&gt;
| C57BD0 || D518C0 || 0041 (Royal Family's Tomb) || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If an object is being swapped for another, its Markers must be swapped as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Object Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NTSC 1.0 !! Debug !! Value !! Object ID !! Markers !! File (Name)&lt;br /&gt;
|-&lt;br /&gt;
| C57A40 || D51730 || 00 || 0037 || 04 04 || object_gnd (Phantom Ganon)&lt;br /&gt;
|-&lt;br /&gt;
| C57A44 || D51734 || 01 || 001C || 05 05 || object_goma (Gohma)&lt;br /&gt;
|-&lt;br /&gt;
| C57A48 || D51738 || 02 || 0036 || 00 01 || object_ydan_objects (Inside the Deku Tree Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A4C || D5173C || 03 || 002B || 02 02 || object_ddan_objects (Dodongo's Cavern Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A50 || D51740 || 04 || 0096 || 03 03 || object_bdan_objects (Inside Jabu-Jabu's Belly Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A54 || D51744 || 05 || 0001 || 08 08 || gameplay_keep (Global Gameplay Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A58 || D51748 || 06 || 00B0 || 07 07 || object_bdoor (Boss Doors)&lt;br /&gt;
|-&lt;br /&gt;
| C57A5C || D5174C || 07 || 0001 || 08 08 || gameplay_keep (Global Gameplay Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A60 || D51750 || 08 || 002C || 09 0A || object_hidan_objects (Fire Temple Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A64 || D51754 || 09 || 0139 || 0B 0B || object_ganon_objects (Ganon's Tower Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A68 || D51758 || 0A || 016D || 06 06 || object_jya_door (Spirit Temple Door &amp;amp; Iron Bars)&lt;br /&gt;
|-&lt;br /&gt;
| C57A6C || D5175C || 0B || 0059 || 0C 0D || object_mizu_objects (Water Temple Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A70 || D51760 || 0C || 0187 || 0E 0F || object_haka_door (Shadow Temple Door &amp;amp; Shutter)&lt;br /&gt;
|-&lt;br /&gt;
| C57A74 || D51764 || 0D || 006B || 10 10 || object_ice_objects (Ice Cavern Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A78 || D51768 || 0E || 004D || 11 11 || object_menkuri_objects (Gerudo Training Ground Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A7C || D5176C || 0F || 0179 || 12 12 || object_demo_kekkai (Inside Ganon's Castle Objects)&lt;br /&gt;
|-&lt;br /&gt;
| C57A80 || D51770 || 10 || 018F || 13 13 || object_ouke_haka (Royal Family's Tomb Door)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Charles445</name></author>	</entry>

	</feed>