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		<title>CloudModding:Policy - Revision history</title>
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		<updated>2026-04-21T22:43:36Z</updated>
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		<id>https://wiki.cloudmodding.com/woot/index.php?title=CloudModding:Policy&amp;diff=5150&amp;oldid=prev</id>
		<title>Mzxrules: Created page with &quot;Here's my personal goals for the Cloudmodding wiki, at least the Z64 stuff Mzxrules (talk) 05:52, 20 June 2017 (CEST)  == Objectives =...&quot;</title>
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				<updated>2017-06-20T03:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Here&amp;#039;s my personal goals for the Cloudmodding wiki, at least the Z64 stuff &lt;a href=&quot;/oot/User:Mzxrules&quot; title=&quot;User:Mzxrules&quot;&gt;Mzxrules&lt;/a&gt; (&lt;a href=&quot;/oot/User_talk:Mzxrules/edit?redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Mzxrules (page does not exist)&quot;&gt;talk&lt;/a&gt;) 05:52, 20 June 2017 (CEST)  == Objectives =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here's my personal goals for the Cloudmodding wiki, at least the Z64 stuff [[User:Mzxrules|Mzxrules]] ([[User talk:Mzxrules|talk]]) 05:52, 20 June 2017 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
Our goal here is to document everything code/data wise with the Zelda64 games in the most sane way possible. As such, I have the following guidelines&lt;br /&gt;
&lt;br /&gt;
* Cloudmodding should not be bogged down by poorly written tutorials, especially ones in the mainspace&lt;br /&gt;
** Editors should assume that readers have a reasonable understanding of basic concepts shared by most computer programming languages. As such, there is no place tutorials on basic concepts like &amp;quot;hex&amp;quot;, &amp;quot;pointers&amp;quot;, &amp;quot;data structs&amp;quot;&lt;br /&gt;
** Tutorials with an extremely narrow focus (e.g. Custom Tunic Colors in MM, How to remodel Link's Sword, etc.) are also better posted elsewhere&lt;br /&gt;
** Complex subjects that aren't necessarily Zelda64 specific (i.e. MIPS assembly) are better learned elsewhere as well.  &lt;br /&gt;
* Documentation should attempt to be version agnostic whenever sensible to do so, since many data structures appear/have the same structure across all versions. &lt;br /&gt;
** When dealing with large tables that are structurally the same, but contain different values across versions is to create a main page that documents the structure, followed by subpages that contain the individual. Furthermore, the following version codes should be used when creating such pages:&lt;br /&gt;
*** Ocarina of Time: NTSC 1.0, NTSC 1.1, NTSC 1.2, PAL 1.0, PAL 1.1, Debug&lt;br /&gt;
*** Majora's Mask: J 1.0, J 1.1, U 1.0, PAL 1.0, PAL 1.1, Debug, Demo&lt;br /&gt;
* Cheat code documentation is frowned upon. There is some useful information to be gained through cheat codes, and some &amp;quot;basic&amp;quot; codes useful to some for testing, which is why the Cheat namespace still exists. In the mainspace however, cheats should be converted into a form that explains a variable, documented in a way where that variable's domain (i.e. vrom/vram), type (e.g. ptr/int/short), and scope/location (lives in an actor instance? part of &amp;quot;code&amp;quot; file?) is as clear as one can figure out.&lt;/div&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

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