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		<id>https://wiki.cloudmodding.com/oot/App:Obj_Converter/history?feed=atom</id>
		<title>App:Obj Converter - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cloudmodding.com/oot/App:Obj_Converter/history?feed=atom"/>
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		<updated>2026-05-24T23:35:30Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=App:Obj_Converter&amp;diff=1483&amp;oldid=prev</id>
		<title>CloudMax: CloudMax moved page Obj Converter to App:Obj Converter: Moved to proper namespace</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=App:Obj_Converter&amp;diff=1483&amp;oldid=prev"/>
				<updated>2014-07-07T09:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;CloudMax moved page &lt;a href=&quot;/oot/Obj_Converter&quot; class=&quot;mw-redirect&quot; title=&quot;Obj Converter&quot;&gt;Obj Converter&lt;/a&gt; to &lt;a href=&quot;/oot/App:Obj_Converter&quot; title=&quot;App:Obj Converter&quot;&gt;App:Obj Converter&lt;/a&gt;: Moved to proper namespace&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:22, 7 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CloudMax</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=App:Obj_Converter&amp;diff=255&amp;oldid=prev</id>
		<title>Mzxrules: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=App:Obj_Converter&amp;diff=255&amp;oldid=prev"/>
				<updated>2014-06-08T23:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:22, 8 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/woot/index.php?title=App:Obj_Converter&amp;diff=254&amp;oldid=prev</id>
		<title>Spinout: /* Upcoming Canidate */</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/woot/index.php?title=App:Obj_Converter&amp;diff=254&amp;oldid=prev"/>
				<updated>2011-09-20T23:08:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Upcoming Canidate&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;spinout's attempts at converting wavefront obj model data into something nice.&lt;br /&gt;
==Upcoming Canidate==&lt;br /&gt;
&amp;lt;s&amp;gt;Something written in C called libobj. Needs a front-end which produces collision and scene+map headers. [http://spinout182.com/libobj/ libobj].&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, this is all depreciated by now. The following articles (once they are written!) contain wuts gud.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[libobj]]&lt;br /&gt;
*[[SharpOcarina]]&lt;br /&gt;
&lt;br /&gt;
==Current version==&lt;br /&gt;
spinout wrote an awesome obj viewer, which parsed wavefront obj files ''like a boss''. He then forked it into a model converter, which turned out so-so. Progress was at a standstill for a while, but it has recently picked up speed. The current version (last updated Aug 22) can be found on [http://spinout182.com/z64obj/ spinout's site].&lt;br /&gt;
&lt;br /&gt;
==The old POS==&lt;br /&gt;
:''&amp;quot;obj2zelda is a Python script to translate wavefront obj data into n64 compliant F3DEX2 data, as well as Zelda 64 collision data. It is being written by [[user:spinout|spinout]] after receiving numerous requests. Textures currently have to be 32x32 24-bit bmp format.&amp;lt;br&amp;gt;Script can be found [http://spinout182.com/model_convert.py here].&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:imported_area2.png|right|thumb|''The results of the old porter'']]&lt;br /&gt;
==The older POS==&lt;br /&gt;
No triangle optimization whatsoever, no textures, model had to be hacked in RAM to show up. [http://spinout182.com/i/axe_import.png The only thing ever converted].&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Spinout</name></author>	</entry>

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