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		<id>https://wiki.cloudmodding.com/mm/Ovl_En_M_Thunder/history?feed=atom</id>
		<title>Ovl En M Thunder - Revision history</title>
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		<updated>2026-04-15T11:29:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cloudmodding.com/wmm/index.php?title=Ovl_En_M_Thunder&amp;diff=1431&amp;oldid=prev</id>
		<title>FGUG3031 at 12:12, 20 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/wmm/index.php?title=Ovl_En_M_Thunder&amp;diff=1431&amp;oldid=prev"/>
				<updated>2020-08-20T12:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:12, 20 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{actor|name=En_M_Thunder|isPage=true}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{actor|name=En_M_Thunder|isPage=true}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;En_M_Thunder&lt;/del&gt;''' is the [[actor]] used to create the spin attack effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ovl_En_M_Thunder&lt;/ins&gt;''' is the [[actor]] used to create the spin attack effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{clear}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{Address|file=ovl_En_M_Thunder|ram=y|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{Address|file=ovl_En_M_Thunder|ram=y|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FGUG3031</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/wmm/index.php?title=Ovl_En_M_Thunder&amp;diff=1426&amp;oldid=prev</id>
		<title>FGUG3031: Defining/Documenting ovl_en_m_thunder/gamplay_keep for Majora's Mask</title>
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				<updated>2020-08-20T11:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;Defining/Documenting ovl_en_m_thunder/gamplay_keep for Majora&amp;#039;s Mask&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{actor|name=En_M_Thunder|isPage=true}}&lt;br /&gt;
'''En_M_Thunder''' is the [[actor]] used to create the spin attack effect.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!-- {{Address|file=ovl_En_M_Thunder|ram=y|&lt;br /&gt;
{{Addr|version=Debug|rom-start=00EDB020|rom-end=00EDD190|ram-start=808C8D00|ram-end=808CAE70|size=2170}}|&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ROM addresses for the spin attacks, the spin attack tube, and sword beams, in the debug rom/USA as well as JPN V1.0 retail cartridge have 7 locations and they all seem to be located in Ovl_En_M_Thunder:&lt;br /&gt;
&lt;br /&gt;
== Spin Attack Notes ==&lt;br /&gt;
&lt;br /&gt;
0xD30D96/0xD30DB2 and 0xD52726/0xD52742 are the locations for both parts of the orange spin attack. 0xD30C92/0xD30CAE and 0xD52622/0xD5263E are the locations for both parts of the blue spin attack. 0xD312DE/0xD52C6E are the locations for the spin attack tube. Lastily, the sword beams can be found at 0xD30EB2/0xD30FB6 and 0xD52842/0xD52946. This gives us about 12 options to choose from (just as a side note there are more):&lt;br /&gt;
&lt;br /&gt;
== Spin Attack Display Lists ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ [[gameplay_keep]] Display List Offsets&lt;br /&gt;
!Animation || Debug Rom || USA 1.0 || JPN 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Flat Orange || 25DD0 || 25DD0 || 25E20&lt;br /&gt;
|-&lt;br /&gt;
|Regular Orange || 25EF0 || 25EF0 || 25F40&lt;br /&gt;
|-&lt;br /&gt;
|Flat Blue || 25850 || 25850 || 258A0&lt;br /&gt;
|-&lt;br /&gt;
|Regular Blue || 25970 || 25970 || 259C0&lt;br /&gt;
|-&lt;br /&gt;
|Blade Beam || 27CA0 || 27CA0 || 27CF0&lt;br /&gt;
|-&lt;br /&gt;
|Spin Attack Tube || 268F0 || 268F0 || 26940&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spin Attack Modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ [[ovl_En_M_Thunder]] Values for Spin Attacks&lt;br /&gt;
!Animation || Debug Rom || USA 1.0 || JPN 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Flat Orange || 5DD0 || 5DD0 || 5E20&lt;br /&gt;
|-&lt;br /&gt;
|Regular Orange || 5EF0 || 5EF0 || 5F40&lt;br /&gt;
|-&lt;br /&gt;
|Flat Blue || 5850 || 5850 || 58A0&lt;br /&gt;
|-&lt;br /&gt;
|Regular Blue || 5970 || 5970 || 59C0&lt;br /&gt;
|-&lt;br /&gt;
|Blade Beam || 7CA0 || 7CA0 || 7CF0&lt;br /&gt;
|-&lt;br /&gt;
|Spin Attack Tube || 68F0 || 68F0 || 6940&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the above table when you go to the offsets mentioned earlier, in a hex editing program, you'll see the values displayed in 2 bytes as represented in this table.&lt;br /&gt;
&lt;br /&gt;
At D30D96/D30DB2 (Debug Rom/USA) and D52726/D52742 (JPN) the two values are 5850/5970 (Debug Rom/USA) and 58A0/59C0 (JPN) and at D30C92/D30CAE (Debug Rom/USA) and D52622/D5263E (JPN) the two values are 5DD0/5EF0 (Debug Rom/USA) and 5E20/5F40 (JPN), which correlate to the appearance of the gameplay_keep display lists at 15850/258A0, 25970/259C0, 25DD0/25E20, and 25EF0/25F40. Another thing is that at D312E2 (Debug ROM/USA) and D52C72 (JPN) The Spin Attack Tube display list value is 68F0/6940 (located at 268F0 (Debug Rom/USA)/26940 (JPN) in gameplay_keep) and while you can confirm it's location, it is highly recommended to not change anything in that location, is the effects are undocumented. New to MM64, You can the lui/or statements/values for the sword beam in the spin attack file at D30EB2/D30FB6 (Debug ROM/USA) and D52842/D52946 (JPN). The Sword Beam display list value is 7CA0/7CF0 (located at 27CA0 (Debug Rom/USA)/27CF0 (JPN) in gameplay_keep), and while you can confirm it's location, it is highly recommended to not change anything in that location, is the effects are undocumented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ovl_En_M_Thunder ROM Offsets (Debug Rom/USA 1.0/JPN 1.0)&lt;br /&gt;
&lt;br /&gt;
0x1628/0x1628/0x1628 Flat Orange (3C180402...27185DD0/3C180402...27185EF0) (Change only the 5DD0/5EF0)&lt;br /&gt;
0x16D8/0x16D8/0x16D8 Regular Orange (3C0D0402 25AD5E20/3C0D0402 25AD5F40) (Change only the 5E20/5F40)&lt;br /&gt;
0x17C0/0x17C0/0x17C0 Flat Blue (3C190402 27395850/3C190402 273958A0) (Change only the 5850/58A0)&lt;br /&gt;
0x17DC/0x17DC/0x17DC Regular Blue (3C0E0402 25CE5970/3C0E0402 25CE59C0) Change only the 5970/59C0)&lt;br /&gt;
0x1D0C/0x1D0C/0x1D0C Spin Attack Tube (3C0E0402 25CE68F0/3C0E0402 25CE6940) (Do Not change the data here)&lt;br /&gt;
0x18DC/0x18DC/0x18DC Sword Beam 1 (3C190402 27397CA0/3C180402 27397CF0) (Do Not change the data here)&lt;br /&gt;
0x19E0/0x19E0/0x19E0 Sword Beam 2 (3C190402 27187CA0/3C180402 27187CF0) (Do Not change the data here)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Actors_in_Majora%27s_Mask]]&lt;br /&gt;
[[Category:Actors]]&lt;br /&gt;
[[Category:Actor Listings]]&lt;br /&gt;
[[Category:Object_Listings]]&lt;br /&gt;
[[Category:Object_files_in_Majora%27s_Mask]]&lt;/div&gt;</summary>
		<author><name>FGUG3031</name></author>	</entry>

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