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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.cloudmodding.com/mm/Notes/Deathbasket/history?feed=atom</id>
		<title>Notes/Deathbasket - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cloudmodding.com/mm/Notes/Deathbasket/history?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/mm/Notes/Deathbasket/history"/>
		<updated>2026-04-13T07:41:42Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.cloudmodding.com/wmm/index.php?title=Notes/Deathbasket&amp;diff=480&amp;oldid=prev</id>
		<title>Mzxrules: /* current file stuff */</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/wmm/index.php?title=Notes/Deathbasket&amp;diff=480&amp;oldid=prev"/>
				<updated>2014-09-06T21:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;current file stuff&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:29, 6 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l318&quot; &gt;Line 318:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 318:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One interesting note - right after the default save file information in the ROM there is another set of save file information which is never used afaik (probably for testing). You can actually set it up so this is used as the default when starting a new file but I didn't make any notes on that. Also, since there is an item between blue and red rupees it seems very likely that a rupee worth 10 was supposed to be in the game at one point. I forget if this actually functions or not though (appears as a red rupee without text).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One interesting note - right after the default save file information in the ROM there is another set of save file information which is never used afaik (probably for testing). You can actually set it up so this is used as the default when starting a new file but I didn't make any notes on that. Also, since there is an item between blue and red rupees it seems very likely that a rupee worth 10 was supposed to be in the game at one point. I forget if this actually functions or not though (appears as a red rupee without text).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Notes]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/wmm/index.php?title=Notes/Deathbasket&amp;diff=479&amp;oldid=prev</id>
		<title>Mzxrules: Created page with &quot;= MM (U) Ram = &lt;pre&gt; 800EA8D0 - sets form to be transformed to by Skull Kid (4 = normal, 3 = deku...) 801448A4 - starting form 80145348 - overwrites starting form before game...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/wmm/index.php?title=Notes/Deathbasket&amp;diff=479&amp;oldid=prev"/>
				<updated>2014-09-06T21:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;= MM (U) Ram = &amp;lt;pre&amp;gt; 800EA8D0 - sets form to be transformed to by Skull Kid (4 = normal, 3 = deku...) 801448A4 - starting form 80145348 - overwrites starting form before game...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= MM (U) Ram =&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
800EA8D0 - sets form to be transformed to by Skull Kid (4 = normal, 3 = deku...)&lt;br /&gt;
801448A4 - starting form&lt;br /&gt;
80145348 - overwrites starting form before game starts&lt;br /&gt;
8016A4B8 - check for ocarina (ususally to determine if it's first cycle)&lt;br /&gt;
80143A10(warp_point) - set warp point as active (owl statues)&lt;br /&gt;
 &lt;br /&gt;
803E6B20 is an important address (like 80212020 in OoT debug)&lt;br /&gt;
803E87D0 = loaded actor list (for each actor type, number of actors, pointer to first actor of that type)&lt;br /&gt;
 &lt;br /&gt;
803E8918 = highlighted/targeted actor&lt;br /&gt;
 &lt;br /&gt;
Ocarina:&lt;br /&gt;
8019BF44 = A button&lt;br /&gt;
8019BF88 = Down-C&lt;br /&gt;
8019BFA4 = Right-C&lt;br /&gt;
8019BFC0 = Left-C&lt;br /&gt;
8019BFD8 = Up-C&lt;br /&gt;
 &lt;br /&gt;
801D7020 = last 8 notes played&lt;br /&gt;
 &lt;br /&gt;
801518B0(803E6B20, msg_no) - show a message&lt;br /&gt;
 &lt;br /&gt;
800FEC90(address1,address2,size) - copy data from one RAM address to another&lt;br /&gt;
 &lt;br /&gt;
80080A08(*something) - load_file&lt;br /&gt;
something:&lt;br /&gt;
u32 rom_v_addr&lt;br /&gt;
u32 ram_addr&lt;br /&gt;
u32 size&lt;br /&gt;
 &lt;br /&gt;
80080C90(ram_addr,rom_addr,size) - copy data from ROM to RAM (note rom_addr is always the decompressed location)&lt;br /&gt;
 &lt;br /&gt;
801445E4(address, size) - calculates checksum (for savefile)?&lt;br /&gt;
 &lt;br /&gt;
8015B100 - always branch for instant text&lt;br /&gt;
801DF834 - needs to be replaced or text causes softlocks sometimes with above hack&lt;br /&gt;
 &lt;br /&gt;
80145360 - sets start area, exit number (new game)&lt;br /&gt;
80145350 - sets start area (normally)&lt;br /&gt;
 &lt;br /&gt;
800EA8D0 - form in save cutscene (first SoT, usually changes you back to deku)&lt;br /&gt;
 &lt;br /&gt;
f32 80086FDC() - PRNG (pseudo random number generator) (return value in $f0)&lt;br /&gt;
 &lt;br /&gt;
80112E80(803E6B20, item_no) - item giving function (puts in inventory)&lt;br /&gt;
value list:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00 ocarina&lt;br /&gt;
01 bow&lt;br /&gt;
02 fire arrow&lt;br /&gt;
03 ice arrow&lt;br /&gt;
04 light arrow&lt;br /&gt;
05 fairy ocarina&lt;br /&gt;
06 bomb&lt;br /&gt;
07 bombchu&lt;br /&gt;
08 deku stick&lt;br /&gt;
09 deku nut&lt;br /&gt;
0a magic bean&lt;br /&gt;
0b slingshot&lt;br /&gt;
0c powder keg&lt;br /&gt;
0d pictobox&lt;br /&gt;
0e lens of truth&lt;br /&gt;
0f hookshot&lt;br /&gt;
10 great fairy sword&lt;br /&gt;
11 hookshot (OoT)&lt;br /&gt;
12 empty bottle&lt;br /&gt;
13 red potion&lt;br /&gt;
14 green potion&lt;br /&gt;
15 blue potion&lt;br /&gt;
16 fairy&lt;br /&gt;
17 deku princess&lt;br /&gt;
18 milk&lt;br /&gt;
19 milk (half)&lt;br /&gt;
1a fish&lt;br /&gt;
1b bugs&lt;br /&gt;
1c blue fire&lt;br /&gt;
1d poe&lt;br /&gt;
1e big poe&lt;br /&gt;
1f water&lt;br /&gt;
20 hot water&lt;br /&gt;
21 zora egg&lt;br /&gt;
22 gold dust&lt;br /&gt;
23 mushroom&lt;br /&gt;
24 seahorse&lt;br /&gt;
25 chateau romani&lt;br /&gt;
26 eel&lt;br /&gt;
27 empty bottle&lt;br /&gt;
28 moon's tear&lt;br /&gt;
29 town deed&lt;br /&gt;
2a swamp deed&lt;br /&gt;
2b mountain deed&lt;br /&gt;
2c ocean deed&lt;br /&gt;
2d room key&lt;br /&gt;
2e mama's letter&lt;br /&gt;
2f letter to kafei&lt;br /&gt;
30 pendant&lt;br /&gt;
31 map&lt;br /&gt;
32 deku mask&lt;br /&gt;
33 goron mask&lt;br /&gt;
34 zora mask&lt;br /&gt;
35 fierce deity's mask&lt;br /&gt;
36 mask of truth&lt;br /&gt;
37 kafei's mask&lt;br /&gt;
38 all night mask&lt;br /&gt;
39 bunny hood&lt;br /&gt;
3a keaton mask&lt;br /&gt;
3b garo's mask&lt;br /&gt;
3c romani mask&lt;br /&gt;
3d circus leader's mask&lt;br /&gt;
3e postman's hat&lt;br /&gt;
3f couple's mask&lt;br /&gt;
40 great fairy's mask&lt;br /&gt;
41 gibdo's mask&lt;br /&gt;
42 don gero's mask&lt;br /&gt;
43 kamaro's mask&lt;br /&gt;
44 captain's hat&lt;br /&gt;
45 stone mask&lt;br /&gt;
46 bremen mask&lt;br /&gt;
47 blast mask&lt;br /&gt;
48 mask of scents&lt;br /&gt;
49 giant's mask&lt;br /&gt;
4a bow + fire arrow&lt;br /&gt;
4b bow + ice arrow&lt;br /&gt;
4c bow + light arrow&lt;br /&gt;
4d kokiri sword&lt;br /&gt;
4e razor sword&lt;br /&gt;
4f gilded sword&lt;br /&gt;
50 helix sword (can't equip)&lt;br /&gt;
51 hero's shield&lt;br /&gt;
52 mirror shield&lt;br /&gt;
53 quiver (30)&lt;br /&gt;
54 quiver (40)&lt;br /&gt;
55 quiver (50)&lt;br /&gt;
56 bomb bag (20)&lt;br /&gt;
57 bomb bag (30)&lt;br /&gt;
58 bomb bag (40)&lt;br /&gt;
59 wallet (unused)&lt;br /&gt;
5a wallet 2&lt;br /&gt;
5b wallet 3&lt;br /&gt;
5c fishing rod&lt;br /&gt;
5d odolwa's remains&lt;br /&gt;
5e goht's remains&lt;br /&gt;
5f gyorg's remains&lt;br /&gt;
60 twinmold's remains&lt;br /&gt;
61 sonata of awakening&lt;br /&gt;
62 goron lullaby&lt;br /&gt;
63 new wave bossa nova&lt;br /&gt;
64 elegy of emptiness&lt;br /&gt;
65 oath to order&lt;br /&gt;
66 saria's song&lt;br /&gt;
67 song of time&lt;br /&gt;
68 song of healing&lt;br /&gt;
69 epona's song&lt;br /&gt;
6a song of soaring&lt;br /&gt;
6b song of storms&lt;br /&gt;
6c sun's song&lt;br /&gt;
6d bomber's notebook &lt;br /&gt;
7b heart piece&lt;br /&gt;
83 heart&lt;br /&gt;
84 green rupee&lt;br /&gt;
85 blue rupee&lt;br /&gt;
87 red rupee&lt;br /&gt;
88 purple rupee&lt;br /&gt;
89 silver rupee&lt;br /&gt;
8e deku nuts (10)&lt;br /&gt;
93 arrows (10)&lt;br /&gt;
94 arrows (20)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
800B8A1C(80410440,803E6B20,item,...) - get item (Link holds it over his head)&lt;br /&gt;
[[Get Item (ovl_player_actor)]]&lt;br /&gt;
&lt;br /&gt;
== MM to OoT Function comparison ==&lt;br /&gt;
&lt;br /&gt;
Functions likely to be the same.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Majora's Mask | Ocarina of Time&lt;br /&gt;
              |&lt;br /&gt;
8008907C      | 800FD9AC&lt;br /&gt;
800B8A5C      | 8001F548&lt;br /&gt;
800B908C      | 8001F940&lt;br /&gt;
800C2B18      | 8002829C&lt;br /&gt;
800C3060      | 800286CC&lt;br /&gt;
800C4408      | 800297A4&lt;br /&gt;
800C54F4      | 8002A6B8&lt;br /&gt;
800C61DC      | 8002B1E0&lt;br /&gt;
800C84A8      | 8002CB40&lt;br /&gt;
800C8664      | 8002CD6C&lt;br /&gt;
800C86A8      | 8002CDA0&lt;br /&gt;
800C8F0C      | 8002D570&lt;br /&gt;
800C8F5C      | 8002D5B8&lt;br /&gt;
800C8FE0      | set_actor_size&lt;br /&gt;
800C92FC      | 8002D8E0&lt;br /&gt;
800C9504      | 8002D9A4&lt;br /&gt;
800C984C      | 8002DB48&lt;br /&gt;
800C9E18      | 8002DF38&lt;br /&gt;
800CA00C      | 8002E084&lt;br /&gt;
800CA5A0      | 8002E4B4&lt;br /&gt;
800CBB00      | 8002F410&lt;br /&gt;
800CBB24      | 8002F434&lt;br /&gt;
800CBCA8      | 8002F554&lt;br /&gt;
800CC05C      | 8002F7DC&lt;br /&gt;
800CC0E8      | 8002F828&lt;br /&gt;
800CC1F0      | 8002F8F0&lt;br /&gt;
800CC304      | 8002F9EC&lt;br /&gt;
800D01A8      | 80032C7C&lt;br /&gt;
800D0558      | 80033260&lt;br /&gt;
800D0938      | 80033748&lt;br /&gt;
800D1500      | 8003426C&lt;br /&gt;
800D2E9C      | 80035628&lt;br /&gt;
800D2EC8      | 80035650&lt;br /&gt;
800D2F28      | 8003573C&lt;br /&gt;
800D5000      | 80038A28&lt;br /&gt;
800DAB74      | 8003DE84&lt;br /&gt;
800DBBA0      | 8003EB84&lt;br /&gt;
800DFD28      | 800DFD28&lt;br /&gt;
800F8E88      | 8005A9F4&lt;br /&gt;
800FA04C      | 8005BCC8&lt;br /&gt;
800FA3FC      | 8005C050&lt;br /&gt;
800FA760      | 8005C3AC&lt;br /&gt;
800FA958      | 8005C4AC&lt;br /&gt;
800FB688      | 8005D018&lt;br /&gt;
800FB6F4      | 8005D060&lt;br /&gt;
800FB7E4      | 8005D104&lt;br /&gt;
800FBFF8      | 8005D79C&lt;br /&gt;
800FC268      | 8005D9F4&lt;br /&gt;
800FC4D8      | 8005DC4C&lt;br /&gt;
8010174C      | 80061ED4&lt;br /&gt;
801021D4      | 800626DC&lt;br /&gt;
801023A0      | 800628A4&lt;br /&gt;
80102AB8      | 80062D60&lt;br /&gt;
8010DE50      | 8001F940&lt;br /&gt;
8011DA7C      | 80077834&lt;br /&gt;
8011DAD8      | 80077870&lt;br /&gt;
8011DC18      | 800778AC&lt;br /&gt;
8011DDE4      | 80077A00&lt;br /&gt;
8011E3A8      | 80077E40&lt;br /&gt;
8011E458      | 80077E9C&lt;br /&gt;
8011E490      | 80077ED0&lt;br /&gt;
8011E7C4      | 80077FD0&lt;br /&gt;
8011E838      | 80078028&lt;br /&gt;
8011E988      | 80078068&lt;br /&gt;
8011EB18      | 800780DC&lt;br /&gt;
8011EE40      | 8007841C&lt;br /&gt;
8011EF04      | 8007869C&lt;br /&gt;
8011F020      | 800787BC&lt;br /&gt;
80120C18      | 80079D8C&lt;br /&gt;
80120C98      | 80079DF0&lt;br /&gt;
80120D1C      | 80079E58&lt;br /&gt;
801219AC      | 8007A764&lt;br /&gt;
80121A28      | 8007A7C4&lt;br /&gt;
801467E8      | 8008F104&lt;br /&gt;
80148E50      | 80090480&lt;br /&gt;
8014FCF8      | 80093D18&lt;br /&gt;
8014FDE8      | 80093D84&lt;br /&gt;
801501C0      | 80094044&lt;br /&gt;
801512B8      | 80094F40&lt;br /&gt;
8015AB30      | 800A15C8&lt;br /&gt;
8015AFD8      | 800A1AC8&lt;br /&gt;
8015B950      | 800A2000&lt;br /&gt;
8015E160      | 800A457C&lt;br /&gt;
8015E4A0      | 800A49FC&lt;br /&gt;
8015EC98      | 800A51A0&lt;br /&gt;
8015ECFC      | 800A51E8&lt;br /&gt;
8015ED70      | 800A5240&lt;br /&gt;
8015EDE8      | 800A529C&lt;br /&gt;
8015EED0      | 800A534C&lt;br /&gt;
8015F29C      | 800A56C8&lt;br /&gt;
8018C4E0      | 800FA00C&lt;br /&gt;
801A0BE4      | 8008E988&lt;br /&gt;
801A1DFC      | 800C0C88&lt;br /&gt;
801AEF64      | 800C6AC4&lt;br /&gt;
801AEFE4      | 800C6B54&lt;br /&gt;
801B4E3C      | sinf&lt;br /&gt;
801BBE44      | 800FD250&lt;br /&gt;
801BC098      | 800D0664&lt;br /&gt;
801BC18C      | 800D084C&lt;br /&gt;
801BC220      | 800D0884&lt;br /&gt;
801BC29C      | 800D08D8&lt;br /&gt;
801BC2DC      | 800D08FC&lt;br /&gt;
801BC330      | 800D0930&lt;br /&gt;
801BC3A4      | 800D0984&lt;br /&gt;
801BC4C0      | 800D0A8C&lt;br /&gt;
801BC5B8      | 800D0B70&lt;br /&gt;
801BCB5C      | 800D0D20&lt;br /&gt;
801BCEE0      | 800D0ED4&lt;br /&gt;
801BD25C      | 800D1084&lt;br /&gt;
801BDCDC      | 800D1A88&lt;br /&gt;
801BDD84      | 800D1AF4&lt;br /&gt;
801E72C8      | 80078884&lt;br /&gt;
801EFA78      | 800F8D04&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== current file stuff ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
801EF670&lt;br /&gt;
 &lt;br /&gt;
relative to 801EF690:&lt;br /&gt;
 &lt;br /&gt;
0x0 form, ?, Tatl flag, ?&lt;br /&gt;
0x4 &amp;quot;ZELDA3&amp;quot; 0000 &lt;br /&gt;
0xC [filename]&lt;br /&gt;
0x14 max health, current health&lt;br /&gt;
0x18 magic meter, current magic, rupees&lt;br /&gt;
 &lt;br /&gt;
0x2C equipped items&lt;br /&gt;
 &lt;br /&gt;
0x4C ?, equipment, ?, ?&lt;br /&gt;
0x50 item screen&lt;br /&gt;
0x68 mask screen&lt;br /&gt;
0x80 item ammo&lt;br /&gt;
0x9C quest stuff/songs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
One interesting note - right after the default save file information in the ROM there is another set of save file information which is never used afaik (probably for testing). You can actually set it up so this is used as the default when starting a new file but I didn't make any notes on that. Also, since there is an item between blue and red rupees it seems very likely that a rupee worth 10 was supposed to be in the game at one point. I forget if this actually functions or not though (appears as a red rupee without text).&lt;/div&gt;</summary>
		<author><name>Mzxrules</name></author>	</entry>

	</feed>