<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.cloudmodding.com/mm/MM_Debug:_Memory_Viewer/history?feed=atom</id>
		<title>MM Debug: Memory Viewer - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.cloudmodding.com/mm/MM_Debug:_Memory_Viewer/history?feed=atom"/>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/mm/MM_Debug:_Memory_Viewer/history"/>
		<updated>2026-05-17T20:35:50Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.cloudmodding.com/wmm/index.php?title=MM_Debug:_Memory_Viewer&amp;diff=309&amp;oldid=prev</id>
		<title>GlitterBerri: Created page with &quot;right  Like in ''Ocarina of Time'', certain button combinations on the second controller allow you to edit the game's memory. Some settings are the s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/wmm/index.php?title=MM_Debug:_Memory_Viewer&amp;diff=309&amp;oldid=prev"/>
				<updated>2014-07-11T23:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/mm/File:Debug-MV_REG.png&quot; title=&quot;File:Debug-MV REG.png&quot;&gt;right&lt;/a&gt;  Like in &amp;#039;&amp;#039;Ocarina of Time&amp;#039;&amp;#039;, certain button combinations on the second controller allow you to edit the game&amp;#039;s memory. Some settings are the s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Debug-MV_REG.png|right]]&lt;br /&gt;
&lt;br /&gt;
Like in ''Ocarina of Time'', certain button combinations on the second controller allow you to edit the game's memory. Some settings are the same from ''OoT'', just with a different variable name. Others are unique to ''Majora's Mask'', like the cel-shading rendering mode. Note that the order of the buttons is actually significant in ''Majora's Mask''.&lt;br /&gt;
&lt;br /&gt;
==REG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''C-Up''' to access REG.&lt;br /&gt;
&lt;br /&gt;
* REG09:&lt;br /&gt;
** 1 = Enables you to change the options on the first page&lt;br /&gt;
* REG14: Control fog distance&lt;br /&gt;
* REG68: Controls gravity (Default: -100)&lt;br /&gt;
** 1 = Link floats&lt;br /&gt;
&lt;br /&gt;
==UREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''D-Right''' to access UREG.&lt;br /&gt;
&lt;br /&gt;
==AREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''D-Left''' to access AREG.&lt;br /&gt;
&lt;br /&gt;
==VREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''C-Left''' to access VREG.&lt;br /&gt;
&lt;br /&gt;
==CRV==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''Z''' to access CRV.&lt;br /&gt;
&lt;br /&gt;
* CRV11 &amp;amp; CRV12: Control the screen transition&lt;br /&gt;
** 1 = Unused Triforce fade-out&lt;br /&gt;
&lt;br /&gt;
* Setting CRV64 to 1 enables you to change CRV65 ~ CRV71&lt;br /&gt;
* CRV71:&lt;br /&gt;
** 0 = Sky changes&lt;br /&gt;
** Other = Game crashes&lt;br /&gt;
&lt;br /&gt;
*CRV68 ~ CRV70: Control skybox colour&lt;br /&gt;
** &amp;lt;0 = Negative colors&lt;br /&gt;
&lt;br /&gt;
==WREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''C-Right''' to access WREG.&lt;br /&gt;
&lt;br /&gt;
==DREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''D-Left''' to access DREG.&lt;br /&gt;
&lt;br /&gt;
==XREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''B''' to access XREG.&lt;br /&gt;
&lt;br /&gt;
* XREG01: Sets language&lt;br /&gt;
** 1 = English&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = French&lt;br /&gt;
** 4 = Spanish&lt;br /&gt;
* XREG02: Displays message&lt;br /&gt;
* XREG03: Sets message to display&lt;br /&gt;
* XREG04: Sets magic meter size&lt;br /&gt;
* XREG07: Brings up Learn Ocarina Song window&lt;br /&gt;
* XREG05: Increments each time an Ocarina song is played, selects songs&lt;br /&gt;
&lt;br /&gt;
==YREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''R''' to access YREG.&lt;br /&gt;
&lt;br /&gt;
==HREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''Start''' to access HREG.&lt;br /&gt;
&lt;br /&gt;
* HREG16:&lt;br /&gt;
** -1 = Loop animation&lt;br /&gt;
* HREG35:&lt;br /&gt;
** 1 = Enable memory information&lt;br /&gt;
* HREG39: Setting every two numbers, for two numbers, starting from one, causes a white rectangle to be drawn on screen around the HUD.&lt;br /&gt;
* HREG40: Value changes when you push buttons on '''Controller 1'''&lt;br /&gt;
** A = -32768&lt;br /&gt;
** B = 16384&lt;br /&gt;
** Z = 8192&lt;br /&gt;
* HREG46:&lt;br /&gt;
** 1 = Turn off rendering completely, along with some sounds&lt;br /&gt;
* HREG66: Turns on subsequent variables&lt;br /&gt;
** Disables rendering on all actors&lt;br /&gt;
** Possible to do this manually with HREG67 ~ HREG76.&lt;br /&gt;
* HREG79: Controls the object rendering info screen&lt;br /&gt;
** Can be set to 0~3&lt;br /&gt;
** Appears to show the files being rendered by the GPU and how it has rendered them&lt;br /&gt;
&lt;br /&gt;
==BREG==&lt;br /&gt;
&lt;br /&gt;
Press '''Start''' + '''R''' to access BREG.&lt;br /&gt;
&lt;br /&gt;
==ZREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''B''' to access ZREG.&lt;br /&gt;
&lt;br /&gt;
==IREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''D-Up''' to access IREG.&lt;br /&gt;
&lt;br /&gt;
* IREG72 = 1: Pause animation&lt;br /&gt;
&lt;br /&gt;
==BAK==&lt;br /&gt;
&lt;br /&gt;
Press '''Start''' + '''C-Right''' to access BAK.&lt;br /&gt;
&lt;br /&gt;
* BAK80 ~ BAK83: Enable and change settings for a weird white pattern that appears. Use unknown.&lt;br /&gt;
&lt;br /&gt;
==KAZ==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''A''' to access KAZ.&lt;br /&gt;
&lt;br /&gt;
==CRV2==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''Z''' to access CRV2.&lt;br /&gt;
&lt;br /&gt;
==MREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''C-Right''' to access MREG.&lt;br /&gt;
&lt;br /&gt;
* MREG68:&lt;br /&gt;
** -1 = Turn off 3D rendering&lt;br /&gt;
&lt;br /&gt;
==D0R0==&lt;br /&gt;
&lt;br /&gt;
Press '''Start''' + '''A''' to access D0R0.&lt;br /&gt;
&lt;br /&gt;
==dREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''D-Down''' to access dREG.&lt;br /&gt;
&lt;br /&gt;
==TREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''C-Up''' to access TREG.&lt;br /&gt;
&lt;br /&gt;
* TREG67: Gives you various items &lt;br /&gt;
* TREG68: Controls which item you receive&lt;br /&gt;
** 1 = Green Rupee&lt;br /&gt;
** 2 = Blue Rupee &lt;br /&gt;
* TREG86: Disables world geometry rendering&lt;br /&gt;
&lt;br /&gt;
==OREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''C-Down''' to access OREG.&lt;br /&gt;
&lt;br /&gt;
* OREG00:&lt;br /&gt;
** 1 = Display camera info&lt;br /&gt;
&lt;br /&gt;
==kREG==&lt;br /&gt;
&lt;br /&gt;
Press '''Start''' + '''B''' to access kREG.&lt;br /&gt;
&lt;br /&gt;
==PREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''A''' to access PREG.&lt;br /&gt;
&lt;br /&gt;
==WREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''D-Right''' to access WREG.&lt;br /&gt;
&lt;br /&gt;
==QREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''C-Down''' to access QREG.&lt;br /&gt;
&lt;br /&gt;
==nREG==&lt;br /&gt;
&lt;br /&gt;
Press '''R''' + '''D-Up''' to access nREG.&lt;br /&gt;
&lt;br /&gt;
==SREG==&lt;br /&gt;
&lt;br /&gt;
[[File:Debug-MV_Audio_Debug.png|right]]&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''C-Left''' to access SREG.&lt;br /&gt;
&lt;br /&gt;
* SREG00:&lt;br /&gt;
** 2 = Enable CPU status meter&lt;br /&gt;
* SREG36:&lt;br /&gt;
** 1 = Enable audio debug&lt;br /&gt;
* SREG80: Controls various screen filters&lt;br /&gt;
** 1 = Makes edges have filled in lines&lt;br /&gt;
** 7 = Black-and-white filter (Displays normal unfiltered output on real hardware)&lt;br /&gt;
* SREG88:&lt;br /&gt;
** 1 = Disables filters &lt;br /&gt;
* SREG91:&lt;br /&gt;
** Non-Zero = Enables motion blur effect&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==GREG==&lt;br /&gt;
&lt;br /&gt;
Press '''L''' + '''Start''' to access GREG.&lt;/div&gt;</summary>
		<author><name>GlitterBerri</name></author>	</entry>

	</feed>