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		<id>https://wiki.cloudmodding.com/mm/Actor_Replacement/history?feed=atom</id>
		<title>Actor Replacement - Revision history</title>
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		<updated>2026-04-13T05:45:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.cloudmodding.com/wmm/index.php?title=Actor_Replacement&amp;diff=561&amp;oldid=prev</id>
		<title>ShimmerFairy: /* Gameshark Codes */ Add more codes for Debug ROM</title>
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				<updated>2015-03-01T02:59:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameshark Codes: &lt;/span&gt; Add more codes for Debug ROM&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:59, 1 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l296&quot; &gt;Line 296:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 296:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Debug ROM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Debug ROM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Happy Mask Salesman in Clock Tower Interior===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;===Happy Mask Salesman in Clock Tower Interior&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 81588CF6 oooo&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 81588CF6 oooo&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l303&quot; &gt;Line 303:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 303:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For objects 0000 and 0001, either remove the object line, or set it to some other object. Actors using objects 0002 and 0003 can't be used with this code.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For objects 0000 and 0001, either remove the object line, or set it to some other object. Actors using objects 0002 and 0003 can't be used with this code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Owl Statue Replacements====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For all of the following codes, objects 0000 and 0002 can't be set on the object line (that line must be removed or set to some other object), and actors using objects 0001 and 0003 can't be used with these codes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====Southern Swamp=====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This code changes the owl statue in the initial area of the swamp.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 815539B0 oooo&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 81553C40 aaaa&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 81553C4E vvvv&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====Mountain Village (Winter)=====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This code changes the owl statue in the initial area of the Mountain Village, during winter only.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 8157D4F4 oooo&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 8157D750 aaaa&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 8157D75E vvvv&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====Great Bay=====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This code changes the owl statue on the platform under the Marine Research Lab.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 81559B44 oooo&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 81559F00 aaaa&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 81559F0E vvvv&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====Ikana Canyon=====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This code changes the owl statue in the canyon, on the other side of the river.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 8154C0B4 oooo&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 8154C464 aaaa&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; 8154C472 vvvv&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShimmerFairy</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/wmm/index.php?title=Actor_Replacement&amp;diff=560&amp;oldid=prev</id>
		<title>ShimmerFairy: Fix tutorial, add Happy Mask Salesman code</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/wmm/index.php?title=Actor_Replacement&amp;diff=560&amp;oldid=prev"/>
				<updated>2015-02-24T07:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Fix tutorial, add Happy Mask Salesman code&lt;/p&gt;
&lt;a href=&quot;//wiki.cloudmodding.com/wmm/index.php?title=Actor_Replacement&amp;amp;diff=560&amp;amp;oldid=558&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>ShimmerFairy</name></author>	</entry>

	<entry>
		<id>https://wiki.cloudmodding.com/wmm/index.php?title=Actor_Replacement&amp;diff=558&amp;oldid=prev</id>
		<title>ShimmerFairy: Copy from OoT wiki (not corrected for MM yet)</title>
		<link rel="alternate" type="text/html" href="https://wiki.cloudmodding.com/wmm/index.php?title=Actor_Replacement&amp;diff=558&amp;oldid=prev"/>
				<updated>2015-02-24T01:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Copy from OoT wiki (not corrected for MM yet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This tutorial will show you how to replace any actor, object, or variable in the game, with the exception of those which are dynamically spawned.&lt;br /&gt;
&lt;br /&gt;
==Reference Material==&lt;br /&gt;
&lt;br /&gt;
===Finding Room Headers===&lt;br /&gt;
&lt;br /&gt;
# Open the '''Ocarina of Time Debug ROM''' or '''Ocarina of Time 1.0''' in '''Nemu64'''.&lt;br /&gt;
# Go to the room you wish to find the header for.&lt;br /&gt;
# Go to Nemu's '''Plugins''' menu and choose '''Debugger:Memory'''.&lt;br /&gt;
# Type '''80223CE8''' (Debug ROM) or '''80120C44''' (1.0) into the address box.&lt;br /&gt;
#* This will bring you to '''80223CE8''', where you'll find the current room address in the first column.&lt;br /&gt;
# Paste the address of the current room into the address box.&lt;br /&gt;
# This will bring you to the room header.&lt;br /&gt;
&lt;br /&gt;
===Understanding Room Headers===&lt;br /&gt;
More details about these commands can be found on the [[Scenes and Rooms]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;18000000 bboooooo&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;16000000 000000yy&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;08xx0000 0000yyzz&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;12000000 xx010000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10000000 xxxxyy00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;0A000000 bboooooo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;0Bxx0000 bboooooo&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;01xx0000 bboooooo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;14000000 00000000&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Alternate Setups List:''' &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;18000000 bboooooo&amp;lt;/span&amp;gt;&lt;br /&gt;
** Optional. If it doesn't exist, the scene only has one setup. If it does exist, it will have multiple scene setups&lt;br /&gt;
&lt;br /&gt;
* '''Sound Settings:''' &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;16000000 000000yy&amp;lt;/span&amp;gt;&lt;br /&gt;
** '''y''' sets the echo level of the sound effects&lt;br /&gt;
&lt;br /&gt;
* '''Room Behavior Settings:''' &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;08xx0000 0000yyzz&amp;lt;/span&amp;gt;&lt;br /&gt;
** '''x''' and '''z''' affect various properties, such as Link's idling animation. This command hasn't been fully documented yet.&lt;br /&gt;
&lt;br /&gt;
* '''Skybox Settings:''' &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;12000000 xx000000&amp;lt;/span&amp;gt;&lt;br /&gt;
** If '''x ≠ 0''', the skybox will be disabled.&lt;br /&gt;
&lt;br /&gt;
* '''Time Settings:''' &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10000000 xxxxyy00&amp;lt;/span&amp;gt;&lt;br /&gt;
** '''x''' sets the time of day when entering the room.&lt;br /&gt;
*** If '''x = FFFF''', the room defaults to the current game time.&lt;br /&gt;
** '''y''' sets the speed at which time flows. The value can be negative.&lt;br /&gt;
&lt;br /&gt;
* '''Mesh Header Location:''' &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;0A000000 bboooooo&amp;lt;/span&amp;gt;&lt;br /&gt;
** '''b''' is the bank index. 03 is used to reference the current room file.&lt;br /&gt;
** '''o''' is the location of the room's mesh header, relative to the start of the file. This renders the room's model.&lt;br /&gt;
*** '''room header address''' + '''o''' = location of mesh header&lt;br /&gt;
&lt;br /&gt;
* '''Object List:''' &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;0Bxx0000 bboooooo&amp;lt;/span&amp;gt;&lt;br /&gt;
** '''x''' indicates the number of objects.&lt;br /&gt;
** '''b''' is the bank index. 03 is used to reference the current room file.&lt;br /&gt;
** '''o''' is the location of the room's object list, relative to the start of the file.&lt;br /&gt;
*** '''room header address''' + '''o''' = location of object list&lt;br /&gt;
&lt;br /&gt;
* '''Actor List:''' &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;01xx0000 bboooooo&amp;lt;/span&amp;gt;&lt;br /&gt;
** '''x''' indicates the number of actors.&lt;br /&gt;
** '''b''' is the bank index. 03 is used to reference the current room file.&lt;br /&gt;
** '''o''' is the location of the room's actor list, relative to the start of the file.&lt;br /&gt;
*** '''room header address''' + '''o''' = location of actor list&lt;br /&gt;
&lt;br /&gt;
* '''End of Header Command:''' &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;14000000 00000000&amp;lt;/span&amp;gt;&lt;br /&gt;
** This command tells the game that the header ends here.&lt;br /&gt;
&lt;br /&gt;
===Understanding Actor Lists===&lt;br /&gt;
&lt;br /&gt;
Each line represents a different actor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;aaaaxxxx yyyyzzzz&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ccddee0B 0000vvvv&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;aaaaxxxx yyyyzzzz&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;ccddee00 0000vvvv&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;aaaaxxxx yyyyzzzz&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ccddee9F 0000vvvv&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;aaaaxxxx yyyyzzzz&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ccddee00 0000vvvv&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;aaaaxxxx yyyyzzzz&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;ccddee00 0000vvvv&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;aaaaxxxx yyyyzzzz&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;ccddee00 0000vvvv&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;aaaaxxxx yyyyzzzz&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;ccddee00 0000vvvv&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''aaaa''' = [[Actor List|Actor Number]]&lt;br /&gt;
* '''xxxx''' = X Coordinates (Hex)&lt;br /&gt;
* '''yyyy''' = Y Coordinates (Hex)&lt;br /&gt;
* '''zzzz''' = Z Coordinates (Hex)&lt;br /&gt;
* '''cc''' = X Rotation (Hex)&lt;br /&gt;
* '''dd''' = Y Rotation (Hex)&lt;br /&gt;
* '''ee''' = Z Rotation (Hex)&lt;br /&gt;
* '''vvvv''' = [[Actor List (Variables)|Variable Number]]&lt;br /&gt;
&lt;br /&gt;
===Understanding Object Lists===&lt;br /&gt;
&lt;br /&gt;
Each group of four digits/two bytes (ex. 01A5) comprises an object number. If a room has an odd number of objects (05 in this example), you only need to pay attention to the first five groups of four digits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;aaaa&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bbbb&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cccc&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;dddd&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;eeee&amp;lt;/span&amp;gt;0000 0163FFC8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;aaaa&amp;lt;/span&amp;gt; = Object #1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;bbbb&amp;lt;/span&amp;gt; = Object #2&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cccc&amp;lt;/span&amp;gt; = Object #3&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;dddd&amp;lt;/span&amp;gt; = Object #4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;eeee&amp;lt;/span&amp;gt; = Object #5&lt;br /&gt;
* 0000 = Padding&lt;br /&gt;
&lt;br /&gt;
Look up the object numbers [[LINK|here]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial: Replacing a Treasure Chest in Mido's House==&lt;br /&gt;
&lt;br /&gt;
===What You'll Need===&lt;br /&gt;
&lt;br /&gt;
# '''Nemu64 Emulator'''&lt;br /&gt;
# '''Ocarina of Time Debug ROM'''&lt;br /&gt;
# '''Hex Calculator'''&lt;br /&gt;
&lt;br /&gt;
Open Windows Calculator, change it to &amp;quot;Programmer&amp;quot; mode, and press the Hex button. Or, use an online calculator like [http://www.miniwebtool.com/hex-calculator/ this one].&lt;br /&gt;
&lt;br /&gt;
===Room Header===&lt;br /&gt;
&lt;br /&gt;
====Finding the Room Header====&lt;br /&gt;
&lt;br /&gt;
# Go to '''Mido's House''' (Map 49 in Map Select) as Child Link.&lt;br /&gt;
# Go to Nemu's '''Plugins''' menu and choose '''Debugger:Memory'''.&lt;br /&gt;
# Type '''80223CE8''' into the address box.&lt;br /&gt;
#* This will bring you to '''80223CE8''', where you'll find the current room address in the first column.&lt;br /&gt;
#* The memory address for Mido's House is '''80262880'''.&lt;br /&gt;
# Paste the address of the current room ('''80262880''') into the address box.&lt;br /&gt;
# This will bring you to '''80262880''', where you'll find the room header.&lt;br /&gt;
&lt;br /&gt;
====Deciphering the Room Header====&lt;br /&gt;
&lt;br /&gt;
Below is the room header for Mido's House, located at '''80262880'''. Use it to find the number of scene setups, the number of objects, the address of the object list, the number of actors, and the address of the actor list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;16000000 00000003&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;08020000 00000005&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;12000000 00010000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10000000 FFFF0000&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;0A000000 030000C0&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;0B050000 03000040&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;01070000 0300004C&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;14000000 00000000&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Scene Settings:''' &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;xx000000 000000yy&amp;lt;/span&amp;gt;&lt;br /&gt;
** If '''xx = 16''', the room has one scene setup.&lt;br /&gt;
** If '''xx = 18''', the room has multiple scene setups.&lt;br /&gt;
&lt;br /&gt;
 '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;xx = 16&amp;lt;/span&amp;gt;''' - Mido's house has one scene setup.&lt;br /&gt;
&lt;br /&gt;
* '''Object List:''' &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;0Bxx0000 000000yy&amp;lt;/span&amp;gt;&lt;br /&gt;
** '''xx''' indicates the number of objects.&lt;br /&gt;
** '''yy''' is the location of the room's object list.&lt;br /&gt;
*** '''room header address''' + '''yy''' = location of object list&lt;br /&gt;
&lt;br /&gt;
 '''&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;xx = 05&amp;lt;/span&amp;gt;''' - There are 05 objects in the room.&lt;br /&gt;
 '''&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;yy = 40&amp;lt;/span&amp;gt;''' - The location of the object list is '''80262880 + 40''', which is '''802628C0'''.&lt;br /&gt;
&lt;br /&gt;
* '''Actor List:''' &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;01xx0000 000000yy&amp;lt;/span&amp;gt;&lt;br /&gt;
** '''xx''' indicates the number of actors. &lt;br /&gt;
** '''yy''' is the location of the room's actor list.&lt;br /&gt;
*** '''room header address''' + '''yy''' = location of actor list&lt;br /&gt;
&lt;br /&gt;
 '''&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;xx = 07&amp;lt;/span&amp;gt;''' - There are 07 actors in the room.&lt;br /&gt;
 '''&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;yy = 4C&amp;lt;/span&amp;gt;''' - The location of the actor list is '''80262880 + 4C''', which is '''802628CC'''.&lt;br /&gt;
&lt;br /&gt;
===Actors===&lt;br /&gt;
&lt;br /&gt;
====Finding the Actor List====&lt;br /&gt;
&lt;br /&gt;
# Type '''802628CC''', the location of the actor list, into the address box.&lt;br /&gt;
#* This will bring you to '''802628CC''', where you'll find a list of actors.&lt;br /&gt;
# Look up the actor numbers.&lt;br /&gt;
# Look up the variables.&lt;br /&gt;
# Replace them with whatever you want.&lt;br /&gt;
&lt;br /&gt;
====Deciphering the Actor List====&lt;br /&gt;
&lt;br /&gt;
Below is the actor list for Mido's House, located at '''802628CC'''. Each line represents an actor. Mido's House has 07 actors, so there are 07 lines.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0163FFC8 00100080&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0000960B 0000FF04&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;016D0003 00300086&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;00008000 0000FF00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0163FF83 000C0048&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0000549F 0000FF00&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;000A003A 0000FFC9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;00004000 000059A0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;000A003A 00000023&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;00004000 000059A1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;000AFFC4 0000FFC9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;0000C000 00005982&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;000AFFC4 00000023&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;0000C000 00005903&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first four digits in each line comprise an actor number. Cross-reference them with [[LINK|this list]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Actor # || Filename || Actor ID || X || Y || Z || Variable # || Variable ID || Object #&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0163&amp;lt;/span&amp;gt; || ovl_En_Ko || Kokiri Child || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;FFC8&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0010&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0080&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;FF04&amp;lt;/span&amp;gt; || ??? || 0001&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;016D&amp;lt;/span&amp;gt; || ovl_En_Md || Mido || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0003&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0030&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0086&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;FF00&amp;lt;/span&amp;gt; || ??? || 00FB&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0163&amp;lt;/span&amp;gt; || ovl_En_Ko || Kokiri Child || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;FF83&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;000C&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0048&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;FF00&amp;lt;/span&amp;gt; || ??? || 0001&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt; || ovl_En_Box || Treasure Chest || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;003A&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;FFC9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;59A0&amp;lt;/span&amp;gt; || ??? || 000E&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt; || ovl_En_Box || Treasure Chest || &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;003A&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;0000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;0023&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;59A1&amp;lt;/span&amp;gt; || ??? || 000E&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt; || ovl_En_Box || Treasure Chest || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;FFC4&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;0000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;FFC9&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;5982&amp;lt;/span&amp;gt; || ??? || 000E&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt; || ovl_En_Box || Treasure Chest || &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;FFC4&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;0000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;0023&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;5903&amp;lt;/span&amp;gt; || ??? || 000E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Replacing Actors====&lt;br /&gt;
&lt;br /&gt;
# Find the actor number of the actor you wish to replace.&lt;br /&gt;
#* Let's replace the treasure chest in line 4. ('''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt;''')&lt;br /&gt;
# Find the [[Actor List|actor number]] of the actor you wish to replace it with.&lt;br /&gt;
#* Let's replace the treasure chest ('''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt;''') with a sign ('''&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;0141&amp;lt;/span&amp;gt;''').&lt;br /&gt;
# Overwrite the old actor number with the new one.&lt;br /&gt;
#* '''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;000A003A 0000FFC9 00004000 000059A0&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;003A 0000FFC9 00004000 000059A0&amp;lt;/span&amp;gt;'''&lt;br /&gt;
# Find the variable number of the actor you wish to replace.&lt;br /&gt;
#* The variable of the treasure chest in line 4 is &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;'''59A0'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
# Find the [[LINK|variable number]] you will use for the new actor.&lt;br /&gt;
#* Let's make our sign say &amp;quot;XXXX&amp;quot;. ('''&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;XXXX&amp;lt;/span&amp;gt;''')&lt;br /&gt;
# Overwrite the old variable number with the new one.&lt;br /&gt;
#* '''&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;003A 0000FFC9 00004000 000059A0&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;000A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;003A 0000FFC9 00004000 0000&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;XXXX&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
&lt;br /&gt;
====Finding the Object List====&lt;br /&gt;
&lt;br /&gt;
# Type '''802628C0''', the location of the object list, into the address box.&lt;br /&gt;
#* This will bring you to '''802628C0''', where you'll find a list of objects.&lt;br /&gt;
# Look up the object numbers.&lt;br /&gt;
# Replace them with whatever you want.&lt;br /&gt;
&lt;br /&gt;
====Deciphering the Object List====&lt;br /&gt;
&lt;br /&gt;
Below is the object list for Mido's House, located at '''802628C0'''. Each group of four digits comprises an object number. Cross-reference them with [[LINK|this list]]. Mido's House has 05 objects, so we only need to pay attention to the first five groups of four digits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;00C5&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;00FC&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;00FD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;00FB&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;000E&amp;lt;/span&amp;gt;0000 0163FFC8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These numbers correspond to the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Object # || Filename || Object ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;00C5&amp;lt;/span&amp;gt; || object_os_anime || Required by human-like npcs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;00FC&amp;lt;/span&amp;gt; || object_km1 || Strawberry-Haired Kokiri Boy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;00FD&amp;lt;/span&amp;gt; || object_kw1 || Strawberry-Haired Kokiri Girl&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;00FB&amp;lt;/span&amp;gt; || object_md || Mido&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;000E&amp;lt;/span&amp;gt; || object_box || Treasure Chest/Boss Key Chest/Light When Opening Chest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Replacing Objects====&lt;br /&gt;
&lt;br /&gt;
# Use the [[Actor List|Actor List]] to find the object linked to the actor you wish to replace.&lt;br /&gt;
#* We've chosen to replace a treasure chest, which is linked to object '''&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;000E&amp;lt;/span&amp;gt;''' (Treasure Chest/Boss Key Chest/Light When Opening Chest).&lt;br /&gt;
# Use the [[Actor List|Actor List]] to find the object linked to the actor you wish to replace it with.&lt;br /&gt;
#* We've chosen to replace the treasure chest (object '''&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;000E&amp;lt;/span&amp;gt;''') with a sign (object '''&amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;012F&amp;lt;/span&amp;gt;''').&lt;br /&gt;
# Overwrite the old object number with the new one.&lt;br /&gt;
#* '''00C500FC 00FD00FB &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;000E&amp;lt;/span&amp;gt;0000 0163FFC8 -&amp;gt; 00C500FC 00FD00FB &amp;lt;span style=&amp;quot;color:magenta&amp;quot;&amp;gt;012F&amp;lt;/span&amp;gt;0000 0163FFC8'''&lt;br /&gt;
&lt;br /&gt;
==Gameshark Codes==&lt;/div&gt;</summary>
		<author><name>ShimmerFairy</name></author>	</entry>

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