Build Dates

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Here's a list of when the debugger or whatever last checked the the game before the releasing/compile of the data for Ocarina of Time.

Data

Region Version Build Date
JP/US 1.0 zelda@srd44 98-10-21 04:56:31
JP/US 1.1 zelda@srd44 98-10-26 10:58:45
Europe 1.0 zelda@srd44 98-11-10 14:34:22
JP/US 1.2 zelda@srd44 98-11-12 18:17:03
Europe 1.1 zelda@srd44 98-11-18 17:36:49
Japanese GameCube zelda@srd022j 02-10-29 23:49:53
Japanese Master Quest zelda@srd022j 02-10-30 00:15:15
USA GameCube zelda@srd022j 02-12-19 13:28:09
USA Master Quest zelda@srd022j 02-12-19 14:05:42
Europe GameCube Debug[1] zelda@srd022j 03-02-13 19:46:49
Europe Master Quest Debug zelda@srd022j 03-02-21 00:16:31
Europe GameCube zelda@srd022j 03-02-21 20:12:23
Europe Master Quest zelda@srd022j 03-02-21 20:37:19
Japanese GameCube (Zelda Collection)[2] zelda@srd022j 03-10-08 21:53:00

Build Code Format

  • zelda = Development team codename or project name given to game. Remember, the rom's header is just "The Legend of Zelda", so this could be similar.
  • @ = at, so this is referring to a physical place, not an email.
  • srd = Systems Research & Development, Nintendo's programming team that worked with Nintendo's EAD team to develop the game.
  • 022 = the group number
  • J = group origin. J = Japanese, U = USA, E = Europe, etc.
  • 03-02-21 = Because this game was developed in Japan, the date is listed in the form year, month, and day, rather than the American month, day, year or other variations. So in this case, this build was created on Feb. 21st, 2003.
  • 20:37:19 = Using 24 hour clock, just like the dating before. 20 = hour, 37 = minute, 19 = seconds. With the 12 hour clock, this would read as 8:37:19 PM.

References

  1. Unreleased. Build date from Assembler topic
  2. This is the ROM from the Japanese Collector's Edition disc