From CloudModding OoT Wiki
  • ...://vg64tools.googlecode.com/svn/n64/z_snippets/actor.h here]. The Majora's Mask actor structure is similar but not interchangeable. .... Skulltula/Gold Skulltula actor). There are 12 categories total. Majora's Mask may use 16 different categories.
    14 KB (2,024 words) - 16:09, 6 August 2021
  • Ocarina of Time, Majora's Mask, and all of their separate versions & ports use an identical filesystem. It ...ts to an uncompressed file, a compressed file, or no file at all (Majora's Mask).
    5 KB (835 words) - 05:41, 26 April 2023
  • Animations in Ocarina of Time and Majora's Mask follow what I find to be a peculiar format. To have a working animation, th
    14 KB (1,960 words) - 21:23, 23 February 2023
  • ...s usually debugging information and, most importantly, filenames. Majora's Mask and Ocarina of Time both contain filenames of objects and [http://en.wikipe
    3 KB (455 words) - 02:17, 13 July 2014
  • ! colspan="6" |Commands beyond 0x19 are used in Majora's Mask only.
    24 KB (3,740 words) - 21:05, 30 April 2023
  • ...nal Processor (RSP), used exclusively by both Ocarina of Time and Majora's Mask. It is a variant of the F3DEX2 (Fast 3D, Extended 2) microcode, containing ...ing in F3DZEX2 object files. The Japanese Nintendo 64 versions of Majora's Mask also contain an alternate string that lacks the credit to Kawasedo.
    48 KB (7,715 words) - 07:04, 6 May 2021
  • ==Majora's Mask== Majora’s Mask does one mystery read from <tt>0xBFF00000</tt>. After that, it writes to th
    2 KB (334 words) - 23:21, 8 June 2014
  • ==Majora's Mask N64 V1.0 HUD==
    32 KB (4,556 words) - 06:14, 17 December 2016
  • ...ollowing messages are also used for the ''Animal Crossing'' and ''Majora's Mask'' map select menus.
    3 KB (293 words) - 14:31, 13 March 2018
  • ...the benevolent says he will further elaborate for nOvl's usage in Majora's Mask, and map functions the actors use.]
    6 KB (1,034 words) - 20:42, 12 December 2021
  • # Another window should pop up asking for your decompressed Majora's Mask ROM. This is to be a 1.0 (U) version decompressed with [[zdec]]. If it dete
    4 KB (648 words) - 09:46, 19 October 2016
  • Majora's Mask HUD
    9 KB (1,302 words) - 21:15, 16 December 2016
  • ...ltiple Nintendo 64 games, mainly ''Zelda: Ocarina of Time'' and ''Majora's Mask''. ...AV series, a map viewer for both ''Zelda: Ocarina of Time'' and ''Majora's Mask'' and compatible with all known official versions of those games, including
    3 KB (529 words) - 16:37, 23 March 2021
  • ...an OpenGL-based level editor for ''Zelda: Ocarina of Time'' and ''Majora's Mask''. It is capable of editing ex. room and scene actor placements, waypoint p
    798 bytes (103 words) - 09:19, 7 July 2014
  • ...ool that allows users to view and edit Zelda: Ocarina of Time and Majora's Mask object (.zobj) files, map files (.zmap), visually place and change actors (
    945 bytes (143 words) - 09:19, 7 July 2014
  • ...on that appears during the adult era. He's known as [[Grog]] in ''Majora's Mask''.
    561 bytes (77 words) - 05:17, 21 August 2017
  • ...on that appears during the child era. He's known as [[Grog]] in ''Majora's Mask''.
    430 bytes (61 words) - 05:17, 21 August 2017
  • '''ovl_En_Niw_Lady''' is the Cucco Lady [[Actor]]. (Anju in Majora's Mask.)
    3 KB (289 words) - 04:49, 21 August 2017
  • Ocarina of time share table for the cursor & object positions, Majora's Mask doesn't. MAJORA'S MASK NTSC-U
    29 KB (3,927 words) - 17:42, 6 August 2021
  • In ''Ocarina of Time'' and ''Majora's Mask'', object files contain models and their textures and animations, while act
    18 KB (3,049 words) - 18:00, 15 August 2021

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