Gameshark Codes

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Debug ROM

Actor Replacement

Replace the Happy Mask Man:

Upon entering the map, this code replaces the Happy Mask Man inside the Clock Tower.

81588CF6 OOOO
81588D0C AAAA
81588D1A VVVV

Upon entering the map, this code replaces the Happy Mask Man inside the Clock Tower with an actor that uses 0001 or 0003 as its object.

81588D0C AAAA
81588D1A VVVV

Use Map Select entry 53-0, OPT 1 to warp quickly to this location.

Replace the Swamp Owl Statue:

Upon entering the map, this code replaces the owl statue outside the Tourist Information building in the Southern Swamp.

815539B0 OOOO
81553C40 AAAA
81553C4E VVVV

Upon entering the map, this code replaces the owl statue outside the Tourist Information building in the Southern Swamp with an actor that uses 0001 or 0002 as its object.

81553C40 AAAA
81553C4E VVVV

Use Map Select entry 20, OPT 1 to warp quickly to this location.

Moon Jump

Hold L to levitate.

D03E5075 0020
81461A38 40CB

Walk Around in Cutscenes

Press D-right to cancel and walk around in a cutscene.

D03E5074 0001
8044A62C 0003

MM (E) 1.0

Actor Replacement

Jump to the following address to find the address for the current map. Using this information in conjunction with the tutorial here will allow you to create actor replacement codes of your own, in order to replace any actor in any area in the game.

803F66AC

OOOO = object number
AAAA = actor number
VVVV = variable number

Upon entering the map, this code replaces the dog in South Clock Town.

815456FE OOOO
815457D4 AAAA
815457E2 VVVV

Upon entering the map, this code replaces the dog in South Clock Town with an actor that uses 0001 as its object.

815457D4 AAAA
815457E2 VVVV

Map Select

811BE194 00DC
811BE196 0060
811BE198 00DC
811BE19A 3540
811BE19C 8080
811BE19E 0930
811BE1A0 8080
811BE1A2 3E10
811BE1A8 8080
811BE1AA 1B6C
811BE1AC 8080
811BE1AE 1B48

MM (E) 1.1

Map Select

811BE534 00DC
811BE536 0180
811BE538 00DC
811BE53A 3660
811BE53C 8080
811BE53E 0930
811BE540 8080
811BE542 3E10
811BE548 8080
811BE54A 1B6C
811BE54C 8080
811BE54E 1B48

MM (J) 1.0

Actor Replacement

Jump to the following address to find the address for the current map. Using this information in conjunction with the tutorial here will allow you to create actor replacement codes of your own, in order to replace any actor in any area in the game.

803FF3BC

OOOO = object number
AAAA = actor number
VVVV = variable number

Upon entering the map, this code replaces the dog in South Clock Town.

8154387E OOOO
81543954 AAAA
81543962 VVVV

Upon entering the map, this code replaces the dog in South Clock Town with an actor that uses 0001 as its object.

81543954 AAAA
81543962 VVVV

Beam Blade

Replaces Link's spin attack with the unused Beam Blade attack.

Blue Spin Attack

D177A38C 1E1F
8177A38C 0000

Orange Spin Attack

D177A390 2021
8177A390 0000

Unsheathe Items

Makes Link unsheathe his sword and several weapons before attacking right away

D1765B80 0002
81765B80 2842
D1765B82 102B
81765B82 0005
D1765B84 1040
81765B84 1440
D1765B86 0005
81765B86 0005
D1765B88 0000
81765B88 0000
D1765B8A 0000
81765B8A 1025

Map Select

811B8894 00C9
811B8896 C1C0
811B8898 00C9
811B889A F6D0
811B889C 8080
811B889E 0AD0
811B88A0 8080
811B88A2 3FE0
811B88A8 8080
811B88AA 1D0C
811B88AC 8080
811B88AE 1CE8
D01FB9E1 0020
811F33BE 0001
D01FB9E0 0004
811F33BE 0000
D01FB9E0 0008
811F33BE 0000

Moon Jump

Allows Link to float by holding L.

D03E692B 0020
813FFC08 40CB

Hold Weapon Style Modifier

Changes how Link holds his sword-like weapons

804000EF 00??

00 = One-handed
01 = One-handed w/ Shield
03 = Two-handed
06 = Weird Link w/ One-handed
07 = Weird Link w/ Reversed One-handed
09 = Weird Link w/ Two-handed
0C = Weird Link w/ Slide Walk

MM (U) 1.0

Beam Blade

Replaces Link's spin attack with the unused Beam Blade attack.

Blue Spin Attack

D177A410 1E1F
8177A410 0000

Orange Spin Attack

D177A414 2021
8177A414 0000

Unsheathe Items

Makes Link unsheathe his sword and several weapons before attacking right away

D1765D08 0002
81765D08 2842
D1765D0A 102B
81765D0A 0005
D1765D0C 1040
81765D0C 1440
D1765D0E 0005
81765D0E 0005
D1765D10 0000
81765D10 0000
D1765D12 0000
81765D12 1025

Actor Replacement

Jump to the following address to find the address for the current map. Using this information in conjunction with the tutorial here will allow you to create actor replacement codes of your own, in order to replace any actor in any area in the game.

803FF20C

OOOO = object number
AAAA = actor number
VVVV = variable number

Upon entering the map, this code replaces the dog in South Clock Town.

8154E6DE OOOO
8154E7B4 AAAA
8154E7C2 VVVV

Upon entering the map, this code replaces the dog in South Clock Town with an actor that uses 0001 as its object.

8154E7B4 AAAA
8154E7C2 VVVV

Upon entering the map, this code replaces the Happy Mask Man inside the Clock Tower.

81596516 OOOO
8159652C AAAA
8159653A VVVV

Upon entering the map, this code replaces the Happy Mask Man inside the Clock Tower with an actor that uses 0001 as its object.

8159652C AAAA
8159653A VVVV

Adjust Deku Link's Water Hop Height

Freezes the counter of Deku Link's water hopping. Each jump has a different height. Inputting values higher than 05 will cause the jumps to use different sound effects.

81400916 00??

00 (1) = No hops (Just sinks)
01 (2) = Highest spinning hop
02 (3) = High hop
03 (4) = Low hop
04 (5) = Lower hop
05 (6) = Initial hop

Exit Replacement

Jump to the following address to find the address for the current scene header. Find the exit command, 13000000 yyyyyyyy. Add the numbers found in yyyyyyyy' to the address where the scene header starts. This will bring you to the exit list for the map.

803FE8AC

This code replaces the exit from North Clock Town to South Clock Town.

8171FFF0 EEEE

Map Select

811BDA04 00C7
811BDA06 ADF0
811BDA08 00C7
811BDA0A E2D0
811BDA0C 8080
811BDA0E 0910
811BDA10 8080
811BDA12 3DF0
811BDA18 8080
811BDA1A 1B4C
811BDA1C 8080
811BDA1E 1B28
D11BDA00 8077
801F331B 0000
D13E6B3A 2030
801F331B 0002
D13E6B3A 2030
813FF394 0114

Moon Jump

Hold down and release the L button to levitate at will.

D03E6B3B 0020
813FFE18 40CB

Ocarina Playback

Changes the notes displayed when playing a song. This does not change the effect of the song.

811D84F2 ????

7044 = Sonata of Awakening
70E4 = Goron Lullaby
7184 = New Wave Bossa Nova
7224 = Elegy of Emptiness
72C4 = Oath to Order
7364 = Saria's Song 1
7404 = Song of Time
74A4 = Song of Healing
7544 = Epona's Song
75E4 = Song of Soaring
7684 = Song of Storms
7724 = Sun's Song 1
77C4 = Inverted Song of Time
7864 = Song of Double Time
7904 = Goron Lullaby Intro
79A4 = Milk Bar (Ocarina)
7A44 = Milk Bar (Drum)
7AE4 = Milk Bar (Guitar)
7B84 = Milk Bar (Pipes)
7C24 = Jam Session A
7CC4 = Jam Session B
7D64 = Zelda's Lullaby 1
7E04 = Scarecrow's Song
7EA4 = Song on Termina Field Wall
7F44 = Minuet of Forest
7FE4 = Bolero of Fire
8084 = Serenade of Water
8124 = Requiem of Spirit
81C4 = Nocturne of Shadow
8264 = Prelude of Light
8304 = Saria's Song 2
83A4 = Zelda's Lullaby 2
8444 = Sun's Song 2

Time Modifiers

Changes the current day.

811EF68A 00??

01 = 1st Day
02 = 2nd Day
03 = Final Day

Changes the hour of the day.

811EF67C ????

0000 = 12 AM
0AC0 = 1 AM
1560 = 2 AM
2000 = 3 AM
2AC0 = 4 AM
3560 = 5 AM
4000 = 6 AM
4ABF = 7 AM
5560 = 8 AM
6000 = 9 AM
6AC0 = 10 AM
7560 = 11 AM
8000 = 12 PM
8AC0 = 1 PM
9560 = 2 PM
A000 = 3 PM
AAC0 = 4 PM
B560 = 5 PM
C000 = 6 PM
CAC0 = 7 PM
D560 = 8 PM
E000 = 9 PM
EAC0 = 10 PM
F560 = 11 PM

Hold Weapon Style Modifier

Changes how Link holds his sword-like weapons

803FFEFF 00??

00 = One-handed
01 = One-handed w/ Shield
03 = Two-handed
06 = Weird Link w/ One-handed
07 = Weird Link w/ Reversed One-handed
09 = Weird Link w/ Two-handed
0C = Weird Link w/ Slide Walk

MM (U) Gamecube

Map Select

811BC0D4 00C8
811BC0D6 75B0
811BC0D8 00C8
811BC0DA AA90
811BC0DC 8080
811BC0DE 0880
811BC0E0 8080
811BC0E2 3D60
811BC0E8 8080
811BC0EA 1ABC
811BC0EC 8080
811BC0EE 1A98

MM (U) Preview Demo

Map Select

811BD236 AFA0
811BD238 00C7
811BD23A E480
811BD23C 8080
811BD23E 0910
811BD240 8080
811BD242 3DF0
811BD248 8080
811BD24A 1B4C
811BD24C 8080
811BD24E 1B28
811BD25E 0280